At first I want to point out that I do appreciate that we got to play the Alterac of Olde / Korrak’s Revenge and that we got to see Ivus and Lokholar again. But there were several threads which pointed out what’s wrong with Korrak’s Revenge. It would be great if we could work out solutions now.
I’m still hoping that Blizz might react if we can find solutions. I really would love to see a blue post in this matter, too.
As a start I try to summarize the major points from other threads below. Prepare to face a wall of text. In case I forgot to mention some points or if I’m not aware of some points, please let me know.
What’s wrong?
I think it all comes down to the factionwide win rate. The closer this rate is to 50:50 the better. The actual win rate seems to vary, but from what I’ve see it is like 1:10 (A:H) by now. As a result people who want to win either play on horde side or they stop participating which should further increase the unbalance and the queue times on horde side. This situation does cause a lot of discontent. I also think that this situation has a negative impact on WoW in general and on the community.
What causes it? (Not sorted by impact)
- PvE players must enter KR if they want the event mount even if they are not interested in PvP at all. There seem to be more PvE players (edit: PvE only players) on Alliance side.
- Passive XP. It encourages going AFK, going semi-AFK or simply not participating properly. Some people accepted their low win rate and try to maximize their passive XP gain, by trying to lose quickly (in their mind: maximum passive XP per time = passive XP + quick BG ending XP). They actively sabotage their team by writing “Let’s lose fast” or “Let them have that bunker” for example.
- Mercenary mode. The most consistent passive XP without long queue times while AFK, semi-AFK or while simply not playing for the win is gained on Alliance side. Also doing quests for the mounts (Horde and Alliance version) while not participating in actual PvP is quicker on Alliance side due to shorter queue times. Horde players who want to benefit from this join Alliance queue as mercenaries (in addition to the Alliance players with the same goal). On the other hand Horde players who want to win will probably not go mercenary at this point. This increases the unbalance even more.
- Map design. Shorter distance from Horde point of view. => Headstart.
- NPC design. Commander HP was fixed, there is no doubt that this was wrong. There is still something wrong from what I’ve seen. I do not have the exact numbers, if someone has the numbers, please let me know. From the statistics I made - in a PvE rush game - Alliance characters are more likely to die to the NPCs and there is usually less AOE damage (from unholy DK’s for example) on Alliance side during a PvE rush game. Therefore I assume the ratio of elite NPCs to normal NPCs (that are vulnarable to AOE damage) and / or the health / damage of the NPCs is not perfectly balanced.
- Secondary objectives. Rushing primary objectives is the most effective tactic. If the forces are split between primary objectives and secondary objectives (Korrak, quests for the mount etc.), the primary objectives are more likely to fail. The secondary objectives are not impactful enough to compensate for that.
- Korrak. In the beginning, where everyone wanted Korrak, he was almost handed over to the Horde. There were some fixes and by now most people do not care for Korrak. Korrak must be skipped if a team is going for the PvE rush. Korrak is not a big factor now.
- EDIT: Alliance DKs can contol Horde Abomination Guard NPCs.
- EDIT: Horde characters dying in Vanndar’s bunker don’t get teleported to a Graveyard and can therefore ressurect in Vanndar’s bunker straight away.
What can be done? What are the priorities?
Foremost I kindly ask Blizz to care more about balance. I know my vote alone does not change anything. But I doubt that I’m alone in this matter. This is the highest priority in my opinion. => Priority 1
- At this point everyone should have the mount? If yes, there is no need to change this detail now. For the next event like this, I ask Blizz to give PvE players other means than PvP to get the same reward with a similar time investment. They could be doing daily quests in the real Alterac valley (not the BG) for example. It also would have helped to keep the spirits high if this was fixed in the beginning of the event. => Probably not relevant for KR at this point, but high priority 3 for future events.
- Award XP for completing objectives only and more XP per objective to maintain the current XP gain per time. => Priority 3
- Disable mercenary mode or make it work both ways. If horde players are allowed to join Alliance queue, then it would be fair if Alliance players were able to join Horde queue as well. I’m aware that both options will have a negative impact on queue times if no additional steps are taken. I still think it’s a good thing because it means that actual balancing must take place. And the actual balancing is what we should aim for in my opinion. => Priority 1
- |Edit: Open the Horde X seconds later. X is the time difference between the Alliance travelling time to Drek’ and the horde travelling time to Vanndar.| Just change the starting position or place barriers in order to make the distances equal. I’m talking about the actual traveling distance due to obstacles, not just the direct distance between the starting point and the ending point. => Priority 2
- This one should be easy to look into for the developers. Exactly the same amount of corresponding normal NPCs and corresponding elite NPCs guadring each corresponding tower / bunker and graveyard. Equal amount of corresponding normal and elite NPCs between the starting point and the first tower / bunker. Equal amount of corresponding normal and elite NPCs between each tower / bunker and each graveyard. Equal amount of not skippable corresponding normal and elite NPCs in each base. Corresponding elite and normal NPCs on both sides must have exactly the same health and damage values. Basically everything equal besides of the NPC names. => Priority 2
- Secondary objectives can be made more impactful. It would add variaty if rushing primary objectives and defending them wouldn’t be the single best tactic and people who do secondary objectives (quests etc.) would not put the whole team at a disadvantage. => Priority 4
- Korrak is usually skipped now. No changes necessary at this point.
- EDIT: Probably a simple fix. Priority 4?
- EDIT: Fix teleportation from Dun Baldar to the nearest graveyard. Priority 4?
Summary of the priorities:
- Caring about actual balance. Remove or rework mercenary system to be fair. It reduces the effects of the unbalance on Horde side while increasing the effects of the unbalance on Alliance side, at least in KR.
- Equal amount / health / damage of normal and elite NPCs on the traveling path of each faction. Equal overall traveling distance |Edit: or open the Horde cave X seconds later. With X beeing the time difference of the travelling times from Horde and Alliance.|
- Award XP only for objectives. Not forcing PvE players into PvP.
- More impact from secondary objectives. EDIT: Bug fixes.
Here a little reward for those who read the wall of text above:
It would be great if you people could add your opinion. Please stay focused on KR. Also I kindly ask you to stay fair. I really want this thread to be constructive.
Thanks!