How to fix lore

Anduin becomes a paladin. Turalyon comes and tells Faerin she’s done a good job, and he will take over from here. He will train Anduin to become a paladin. Anduin becomes the greatest paladin to ever live. The end.

2 Likes

Blizz will spin it that Turalyon was a Dreadlord this entire time…!

Something need doing?

Or we will wake up and realize it was all a dream, with the next quest calling us to kill 8 wolves in Northshire!

4 Likes

Replace the entire leadership of writers.

7 Likes

i was thinkin “hire new writers” but it seems you anticipated me.

1 Like

Yes. New Writers.
or even better, get the original ones back

4 Likes

The original ones were also not good when it came to the overall plot and major story lines.

Beggars can’t be choosers. There’s a good chance that the new writers will come from the same pool as the current ones.

1 Like

seein how they butchered KaelThas i would prefer new ones.

1 Like

Good idea, won’t work for multiple reasons. Namely, Blizzard not paying their people enough to attract actual talent, and corporate culture actively stifling creativity. If you want good stories, you need to remove 95% of Blizzard and build it up again from scratch, without any influence from Microsoft.

1 Like

Heroes of Might & Magic III had a way of resetting the story and lore of the universe that I remember being really cool at the time:

And I think at some point Blizzard needs to consider something similar. There has to be some sort of a reset that allows Blizzard to preserve the core of their fantasy universe, but at the same time offer them the freedom to start fresh with new stories and characters and world building.

Heroes of Might & Magic did that by creating a story that ultimately ended in a climax that destroyed the world (which was pretty epic). Then some portals were opened that allowed a few to escape to a new world. And then there was a time skip of countless generations and then that became the setting for the next game of Heroes of Might & Magic.

I can’t really see Blizzard continuing Warcraft as it is, where every patch and expansion just adds to the pile of story and lore and world building, because that pile has grown so huge and so overwhelming by now that Warcraft as a whole is quite inaccessible and complicated to anyone who isn’t a super Warcraft nerd.

It needs a reset ala Heroes of Might & Magic.
And I wouldn’t be surprised if that is what Blizzard are building toward with the World Soul Saga.

4 Likes

It’s too late to be fixed.

You need to retcon the entire Shadowlands expansion if you want a shot at saving the lore.

Maybe we need a parallel universe like Marvel

I honestly don’t know how something like that should work.

If we travel to another planet or univers what happens to our characters?

Do the escape too?
And if we do how do we do a time skip of some centuries then?
I mean only elves and dwarfs could survive that.

Well my name is Jito, not Metzen, so it’s not my job to come up with the solutions. I just point out the problems. :stuck_out_tongue:

That being said, I think of all fantasy universes, Warcraft is one that offers a lot of creative freedom. Blizzard can almost do whatever they want in terms of story, because the world-building of Warcraft doesn’t impose many restrictions.

There’s time travel. There are multiple timelines.
There’s an afterlife. There are countless afterlives.
There’s mortality. There’s immortality. Either can be given and taken through various means.
Death is not final and resurrection can come in many ways.
The passing of time and aging is loose and not a focus of the story or the lore, unless it’s convenient to either, in which case it is.
The universe is ever-expanding with more places, forces, inhabitants, and relevance.

So from a writer’s perspective, any way you can think of making it work, it can work, because Warcraft offers enough creative freedom to pursue just about any imaginable story development. The challenge probably lies more with how you make it compelling and cool.

Except this is entire problem of WoW universe. All this bloat with so many different wierd stuff in WoW universe makes it completly unbeliavble. The best fantasy books have clear and set rules for its unviverse while WoW consntaly changing them and adding new one for sake of moving its plot. And thats juist feels fake and all.

shadowlands doesnt exists. We dont talk about that, here.

Sure. I would certainly say that adding a multiverse and showing the afterlife has not been the best of decisions.
And I would also say that the degree to which Blizzard utilizes the whole package of high fantasy elements is pretty reckless.
But as tools to enable storytelling – and specifically to enable a certain kind of story development – they have everything imaginable at their disposal.

In short, Blizzard are never hampered by the question of how something can work in the story, because they have given themselves so much creative freedom that they can make anything work in the story. Whether it makes for compelling and cool story, that’s another question. But Blizzard are certainly not limited by their creativity in terms of what they can do in the Warcraft universe. So if the task is to create a “reset”, then Blizzard have the tools to do that. If the task is to populate Azeroth with pink unicorns, then believe it or not, but they also have the tools to make that happen.

There’s also the Draenei - who are extremely long lived - and the Forsaken, who technically can’t die from old age anymore, provided that they have some spare parts lying around if required.