How to fix Mistweavers in Raid Progression

Greetings guys. Before i start with the actually topic i wanna let you guys know who i am. This is not supposed to be a weird flex I just want to make sure you understand from which perspective im writing this Threat. Anyway, my name is Ghoranshu, i play since the end of Legion and i am a Mistweaver main since the start of Uldir. Currently i sit at 5k r.io score, I am Rank 1 in Dmg and healing on HC raid logs (for MW that is), and trial in the Top 70 guild Honolulu. So obviously im gonna write from a high end raid / Progress perspective. With that being done, lets get to the interesting part.

Soo… Mistweavers have probably been one of the biggests Memes in raids throughout the whole of BFA, excluding 2 Peaks, which were at Mythic G’huun, because of their high mobility and the Ring of Peace utility that was needed for the small adds that spawn during the fight. The 2nd peak was in the last tier in Nyalotha, somewhere in the middle of the patch, when the old Talent Rising Mist got buffed and ppl started to abuse the f*** out of it by stacking insane amounts of haste. So basically the 2 peaks were A: Because of Utility needed for one boss and B: Because of an insane HPS exploit that got nerfed soon after…

So why is MW that bad in raid? Well, it has nothing, besides some healing, and not even insane amounts. If you want some serious hps pumper classes you’d rather want to take a Druid or Holy Priest, and for the “pumping” part even meta classes like hpallys and discs do their job well. But for progression there is always one simple rule regarding healing. Damage Reduction is ALWAYS better then healing the damage your raid took. Thats why 90% of the time you see Hpallys, disc priests, and Shamans being used on Progression in high end guilds instead of Hpriest, rDruid and Memeweaver.
If you are a good Mistweaver you are still gonna be able to pump a decent amount of hps were you will be able to hold up with other classes. But now we have the problem of not having any Damage Reduction in any kind of way. We dont even have a good external like Disc, pally, druid have. Cocoon has to be one of the worst externals in the game infact. Its problem being, again, Dmg Reduction > Healing. Cocoon only is a shield, and 90% of the time its gone in 1-2 hits/dot ticks. Now for the other relevant part, which would be the Raid CD Revival… oh boy. Well if there is only Cooldown thats worse then Cocoon it very likely is Revival.
Revival has 2 situations which it is good in: When the whole Raid has a dispellable debuff (poison, desease, magic) or when the whole raid took a huge chunk of dmg (lets say around 40-60% health).
And ofc Revival is best when both of those things are happening at the same time. In Nyalotha i personally have 2 moments in mind where this was happening. At Hivemind when dps or tank failed the interrupts and the whole raid had a poison debuff, or at Vexiona last phase when the heart of darkness cast went off and players failed to stack and got feared… you get what im saying? Players have to actually fail to make revival get its full use. To make this clear and to kinda get to the point of what im trying to say:

MISTWEAVERS COOLDOWNS SUCK INSANELY HARD COMPARED TO OTHERS

And now… the most interesting part… How to fix?
In my opinion its not even insanely hard to fix, and you dont even have to make MW retardedly busted like with the Rising Mist buff. And as long as its still Beta nobody will mind a change.

How to fix revival: Make it a Damage Reduction Cooldown as well. I thought about this one a while, and thought it would be a idea to make Revival a 2-instance cast. What i mean with that is that it basically gets 2 activations. At the first activation you activate a raidwide 10-20% Dmg Reduction “channel” for about 5-6 seconds or smth like that, and on the 2nd activation you cast the raidwide heal/dispell, and after that heal cast the cooldown starts going down again. To make it balanced you can maybe reduce the heal of the 2nd cast a bit. And this would also be insanely useful for M+, because as of right now Revival is my least used spell in any dungeon. In m+ the only use i have for it is to Dispell 2+ Targets at the same time, and thats it… Changing Revival in the way i stated above would make MW an actually viable choice for Progress Raid if the player is good enough to keep up with Pally and Disc, and for M+ it would also actually start to being used more as for just as dispell.

How to Fix Cocoon: Honestly, kinda same concept. Just put a dmg reduction of 20-50% for as long as the shield is up. And you wouldnt even have to nerf anything in order to balance it, since Cocoon is absolute garbage as it is rn :slight_smile: .

Well, im done for now. What I’m really trying to achieve with this threat is to wake people and especially blizzard up. I wont sit around and watch MW being one of the worst raidhealers for the 5th Tier in a row :)))))))))))))

hows Mist if u go for Mastery/Ver ?

Do mean for beta or for retail? For retail that wouldnt be viable at all for raid for any of the 2 Raid Playstyles (Rising Mist and Upwelling). For beta its hard to say since the final version of MW isnt live yet ofc. Id say tho its not gonna be good either since you arent able to achieve high versa % at the start of an expansion. This might be completly wrong tho

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