How to fix necrotic

Change it the way you changed bursting makes it so the melee attacks stacks a healing absorb debuff instead of % healing reductions so with this changes while its also less punishing for low keys cuz it can absorb less healing for them even in high keys we have a way to stay alive by use a big heal cd or somthing the way it works rn is just 1simple wrong move and get 1hit refresh the debuff your kinda done and dead but that way your healer can overheal it or you can get rid of the debbuff while kiting its just you give us more ways to counter this affix and its also less punishing for low keys.
just look at your graphs im sure so many groups lack tanks this week cuz guess what tanking in fortiefied week is hard by itself now you adds necrotic to it which makes you to kite early and then sanguine so you have to also kite when adds are dying so basicly you kite 24/7 and this is not fun at all not for tank and also not fun for some certain class like frost mage or ele shaman and…
so basicly when ever we have necrotic or bloster your forcing us to play some other game just remove these 2 affix or remake them the way they works rn is so boring and frustrating
in addition you can make some garbage affixs like volcanic much stronger cuz RN its not an real affix just a visual thing so every week feels smother these affixs should just change our play style not makes one week extremly easier than the next week.

Necrotic on its own is not a problem. Necrotic with sanguine is a bad combination of affixes.

Necrotic & sanguine is not such a problem in a combo, since both pretty much require kiting. The main issue is fortified & necrotic since mobs live far too long, and the main thing is the disparity between some classes. If you’re not a kyrian or a high mobility class (monk, dh for instance), you’re screwed. Despite my ‘high’ RIO and multiple years of playing the game, I miserably failed a simple +13 Necrotic Wake on my Blood DK, since I just didn’t have the toolkit to get rid of the stacks no matter what, while I easily +2d a +15 NW a few hours before.

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What do you suggest the rest of the group does when they have a choice between slowing or rooting the mobs to stop them hitting the tank and having them heal up in the sanguine, or of knocking the mobs out of the sanguine and having them kill the tank?

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just reducing the duration of the debuff would go a long way, it sucks when it feels like you’ve been kiting for ages and you get hit, and have to do it all over again

All of the options you mentioned aren’t a binary choice. Theres many directions you can knock something that isn’t towards the tank but is out of the sanguine…

That depends on where you’re standing and what tools you have for repositioning mobs. Two of the classes I play need to be standing on the tank or between the mobs and the tank to knock them away (both ranged classes where you need to make a conscious effort to position close to the tank and usually lose dps to movement by doing it), the other two can only stun them in place.

The least stressful key I’ve tanked this week was (ironically) a DoS, and I had two monks in the group who were both skilled enough with timing and placement of ring of peace that I was able to kite and drop stacks when I needed to. We still had to do a lot of extra damage due to sanguine healing, though, and we didn’t manage to time it.

Removing it would probably be the best solution. Making tanks excessively kite is anti-fun.

At the moment it does seem like the worst affix out of them all. You can’t really counter in any way apart from just kiting mobs, and god forbid there be mobs who are impossible or extremely difficult to kite (necrotic wake at the very least has a lot of jumpy bois). Most other affixes are manageable, but this one makes tanking just straight up horrible (not that it was great to begin with) and just doesn’t feel fair.

They’re removed some very annoying affixes in the past that weren’t as well thought out, and I think necrotic should be the next one on the chopping block. Honestly, the healing absorb is a better solution.

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I find Necrotic on it’s own to be ok to deal with. Combined with Sanguine it just makes it extremely frustrating to a point where I just didn’t bother to log in much for keys this week. In theory it’s a fine combination since you need to kite mobs anyway to deal with both affixes. But it just slows every pull down since you are doing much less damage as a tank and dps specs that needs mobs to stay in one place like Shamans earthquake, also suffers a damage loss.

And even if you are kiting well, its almost inevitable to have a few sanguine ticks go off every now and then, which also slows down the pulls.

I would like to see Necrotic debuff duration decrease by a few seconds to cut down on the periods where you’re not doing anything as a tank except running away, or nerf the healing reduction pr stack to let tanks stay in a bit longer before needing to kite.

Maybe change the mob healing on sanguine to damage reduction instead. It would have to be high enough so you still have to get mobs out of it like 90-95% but at least it wouldn’t feel as bad if you have to kite them through it for a few seconds. I don’t think its a bad affix though and it feels quite satisfying to kite or displace mobs at the perfect time to negate the effect

I would be on board with it working on limited time that stacks can last, even if they decide to increase the duration e.g. from 8 to 10 seconds. Or if you are over 20 stacks (which is relatively high), the stacks may no longer refresh the duration. Not sure if easy to implement and its a mere brainstorming but the premise is that tanks could know that there is a certain window in which they gotta be careful on what damage to take since they can rely on healing.

As it stands, its just a bad feel to know you are on a certain expiry on how long you will live from the moment of engaging in melee combat. I dont think Im exaggerating in claiming that nobody would wanna consider tanking if tons of mechanics turn them into paper (the bears in HOA had somewhat similar effect). Unless there is maybe a plan of introducing some ranged tanks that we are unaware of.:slight_smile:

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