How to fix solo shuffle queue time for DPS

Tldr at the end.

Problem:

The long DPS queue times are due to a lack of healers.
While there are several issues for healers, I want to address the biggest one:

MMR (or MMV)

All data shows that it is much harder to climb as a healer than it is as a dps.
For example, the dps to healer ratio for the top 100 players on the ladder in solo shuffle is 98/2 (source: seramate EU UTC+1 13:20). In a perfect environment, it should be around 67/33. (assuming a lobby consists of 4 dps and 2 healers with 6 rounds played)

Solution: Decrease healer mmr loss

First case: Draw for a healer (3-3)

Implement an exception in the MMR calculation for healers. Never lower the MMR in this case. Even if it makes mathematical sense, from a gameplay standpoint it improves perceived fairness due to the lack of agency in the game for healers. If there is an increase in this case, leave the MMR gains untouched. This would result in a net MMR inflation for healers.

Second case: Defeat (MMR Loss)

To get a healthier ladder, the MMR loss calculation for healers should be tweaked by lowering the loss value. I suggest starting with an amount like 10% and then observing the inflation. For example:

Old calculation:
From 2074 MMR to 2030 MRR = 44 MMR loss

New calculation:
From 2074 MMR to 2034 MRR = 40 MMR loss

If these are not placement games, let the CR catch up.

With ~127.2K games played per day (source: check-pvp/Players activities EU), this would naturally inflate healer MMR, resulting in lower DPS queue times. Obviously, the amount could be changed to 5%,15%, or whatever depending on the desired result. This would produce a net MMR inflation for healers.

There are undoubtedly many more things that could be done to get healers to queue more (additional rewards like mounts, gold, etc.), but those are not part of this topic.

Thanks for reading!

Tldr: Reduce the MMR loss for healers to reduce dps queue times.

3 Likes

Blizzard know this issue agree sendet out a bluepost about it end of DF…

Ofc nothing happen yet

4 Likes

1 nerf casters to the ground and remove precog so the game will be balanced

Fix matchmaking for healers.

Two games outcome:

First game I go against a healer that has 90 mmr lower than me because Blizzard wants faster queues for dps. I go 2-4 because a DPS throws when on my team = i lose 50 (!!) rating.

Second game I go again against a healer that has 60 mmr lower than me, again because Blizzard wants faster queues for dps. I go 4-2 and I get 3 rating.

Why would I want to queue as a healer when the matchmaking is sh1t?

3 Likes

They are analyzing situation ,lack of healers, since DF s2. Give them some time to breath.

4 Likes

Too good :rofl:

1 Like

Dear Blizz give us a blue post or something. Give the players a reason to hope for a good Season 2.

1 Like

What kind of game give exception for some classes like healers spec and why lul ?there are games that require 10people to find a game and its take max 5min usualy its faster the issue is the game design they aleardy make healers broken and ruin the howl pvp system

I know you wanna go into technical issues but the truth is : Healers are the least played role in PVP.

  • Dps always wins
  • Pressure mechanic built into healing reduction
  • Spells having multiple projectiles hitting the target left and right.
  • Healing cooldown’s arent designed into hard hitting damage spikes.
2 Likes

I wouldn’t even mind the queue times if the timer wasn’t so bad designed.

Started with 9 mins average, jumped to 10 after 20 minutes.

What is the motivation to heal solo shuffle? Cos its fun? We can see not too many healing for fun.

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