How to fix the RNG frustrations of people in this game with gear drops from bosses

It’s not fine, when people who only raid will have a considerably slower way to gear than people who do keys only. With a currency, they’d be on par, and neither would need any special wording, nor a spreadsheet or addon to keep track of your kill counts.

The speed of acquisition can be the same between the two. But a currency is much easier to keep track of and use.

u dumb did u even read his argument ? or you are just replying to something u don’t know ? they are saying they want to at least guarantee 1 item per week , i for myself sometimes wait for item i want over 3 weeks and doesn’t drop either from vault or raid , this is like wtf dude , this is not normal nor fun , this is just tormenting , and eventually the result is people quitting , not having fun , you will only remain with top 1% that you actually designed the whole for them lol and ignored casuals totally … , dude there is so much to talk about , the devs are not mistaken , they are only doing their job and they are doing mroe than fine actually , it is the damn director this ion , he is good only for raid design he is never good for leading team , he is the worst i’ve seen so far honestly , they can’t even listen to what players have been saying for years , do you think people enjoy being tormented for years ??? dude people played this game before others were even born lol , so people are only patient because of the passion and love they have for this game , but everything have limits , people are eventually qutting unless they improve things and not just inside the game ,but also outside the game i doubt wow will be good again

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explain to me the purpose of RNG loot instead of a boss dropping all items they can when you kill them the first time. (other than artificially extending the life cycle of content)
if my group can kill a boss once, chances are we can kill them 100 times, so what is the virtue of me having to kill the same boss on the same character every week over and over, wasting 90% of my guild’s progression raid time on reclears.

much fun content. not end game content u mean?

is that what you do all day? cuz draenor tradechat has 5 people online. 4 are ah bots. must be fun on drakthul.

You could buy normal (now hc) level loot, for certain slots. There wasn’t a time ever when you could buy boss loot.

Also Blizz already made a whole talk about it in the past, getting predictable rewards is no fun. Killing 10 bosses for 3 weeks then going to a vendor and buying a bis trinket is no fun. You lose all the excitement when a boss dies because you won’t care about loot anymore just the currency.

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They don’t want it to be fair.
They want you to keep trying for longer.

^ Also: this.

As an M+ player, I already not care about loot, because I loot an item from the vault every week. Anything a boss drops, is at best a filler until the vault blesses me. :woman_shrugging:

Are you being sarcastic? Because that’s a stupid argument on their part. I find the FIGHTS fun and I find not getting any loot ANNOYING so those idiots that come up with those mantras should stop being ARMCHAIR PSYCHOLOGISTS because they suck at it.

Those are unimportant issues, because this system can be tuned. It can give more items or less items until it’s balanced.

It’s fun to improve. The 1st kill is often reckless and messy (for the non-very hard core guilds at least) and there’s a lot of room for improvement and polish.

I don’t think getting ALL the loot is good either because some minor grinding can be helpful but it should be fair and give something after some kills.

And the currency system can be tuned likewise, and has less stuff for you to keep track of. Accomplishes the same thing in a simpler manner.

I think I trust their armchaie psychologists a bit more than your “educated” opinion. Also do you remember BFA when literally everything rewarded purple items and the community cried about loot fatigue? Seems like Blizz might know something.

No.

Agree to disagree.

Fair enough. I don’t.

Sounds entitled then. Sorry.
Coping with disappointment is a totally normal thing you should have learned in life.

It’s like it goes in one ear and right out the other correct? :joy:

Do we not already have an RNG version of this albeit somewhat different in game?
(To clarify about this question, It’s just that. There’s nothing between the lines, no hidden potshots or under-the-belt stealth jabs)

Don’t you get a guaranteed max ilvl gear piece from vault each week from just one +15(beaten. Not necessarily timed)?

There’s no statistical evidence to support this case. More an assumption on anecdotal evidence with a basis on frustration. Though I can definitely see why anyone would come to this conclusion.

That’s kinda grasping at straws, especially considering you don’t know the guy :thinking: (I do agree though that his latest suggestions and/or implementations outside of raiding has been less than stellar).

Including the Dev team working on WoW. For all we know, the higher-ups outside of the team could very much be the cause the game isn’t as hot/good as it can be. Believe me, I’ve seen devs being forced to bend the knee to people with more power who knows jack all about game-design, balancing and content creation.


To be fair though, I would very much like a more… currency(?) based system rather than the RNG we have in place right now. WITH of course legendary weapons such as the Bow from Sylvanas and mounts still being low% RNG drops.

The idea itself could probably use some tuning but personally I’d say it’d be a +.

Perhaps. I don’t care that much what the solution is; I just want the extremist RNG to be gone; tokens are better than that.

I find my solution a bit better because I find it prettier to have a Vault that lets you select a specific boss (or the journal!).

Your take is doomed on the 1st point and it’s a strawman argument on the 2nd.

On the 1st (psychology): I KNOW it sucks to kill something 20 times and get nothing and it’s objectively unfair on top since some lucky idiot may get full bis on 1 kill each boss; In addition: I ACCEPT struggling to kill a boss may be suffering but it’s fun if it happens so this is objectively not a spoiled-brat take; this is purely on being fair in terms of the e-sport part of the game; And to top it off: those devs are NOT psychologists and they often don’t even play the game.

Your 2nd take (loot fatigue) is a strawman because I petition here to restrict what I suggest; it’s max 1 item per week and only if a specific boss selected was killed for 3 weeks at least; I would be even fine if that becomes even more strict if it’s more balanced.

I know it’s easy to troll people that are honest about those things, but at the end of the day: those are hypocritical takes. You also hate killing a boss and getting nothing; trying to prove to us you don’t find it sucky is pure hypocrisy; you just try to do a low blow because it’s easy to do so.

But you’re even more wrong than that; this is not just about feelings. This is about having a fair game; i.e. improving the e-sports part of it. It’s objectively badly designed when a lucky idiot can become full bis with only 1 kill of each boss and someone having less than half of that.

At the end off the day: spare us with the extremist takes that are effectively trolling. The game should be balanced. Have some RNG but also keep it somewhat fair (other MMORPGs do it successfully anyway).

I think u need a break after your mental breakdown lol

No; it’s still too extremist towards the RNG side; it’s generally badly designed in terms of improving the e-sport part of the game. Namely: you can still have 1 lucky idiot that becomes full bis with 1 kill each boss and someone else having almost nothing for many weeks.

Systems like this one (which are already used successfully in other MMORPGs) don’t try the other extreme; they just try to keep it more fair which is effectively more fun; e.g. kill sylvanas for 3-5 weeks and then get only 1 item from her (which is not extreme).

A currency system doesn’t prevent that. :slight_smile:

Perhaps. Though mine has also a currency (‘kill point’ for each boss in the game (for its difficulty)).

But in general I don’t mind much; anything but this extremist RNG.

Nope. I don’t care. I don’t raid for gear.
I kill worldbosses every week, not for gear.

Sure there needs to be SOME reward (rep, currency, quest completion). And yeah, getting a drop -an upgrade more specifically- is fun, sure. But not getting it, doesn’t upset me.
Because I have a different mindset than you; so don’t presume you know me.

E-sports shouldn’t have ANYTHING to do with an mmorpg. It’s a cancer that needs to be cut from the game, honestly.

No it’s not. That’s RNG. And the game has always had RNG and it’s fine.
You are obviously bad at dealing with disappointment. This is a YOU problem.
If you can’t be happy for someone else because they got lucky; that says something about you as a person. Sorry not sorry.

I have an opinion. Nothing about it is trolling nor extremist.
You are in the wrong here with your selfish take. :man_shrugging:t4:

To a degree sure. But your sense of balance isn’t that.
Your idea of balance = you get what you want and screw everything else.

Sometimes you get what you want and sometimes you don’t. Same goes for everyone. That is balance.
Deal with it.

Challenging content is not cancer. My dad has cancer, who i am going to visit in a couple of hours. I can’t see the comparison.

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Stopped reading right there; I do not care about anything else you have to say if you believe that; get out of the thread entirely if you believe sportsmanship is irrelevant.

The entire point of a good game is to be a good sport; to be fair and balanced; to feel like when you compete with other players: you did it with well defined fun rules.

If you come to us and say “I DO NOT CARE ABOUT GOOD RULES IN A GAME I PREFER IT RANDOM AND WHATEVER”: I do not care about your opinion; it sucks.

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