How to fix the RNG frustrations of people in this game with gear drops from bosses

If you kill Sylvanas 3 times: you get to pick one of her items in a vault that is designed that way; you open it each week and you see your points; any boss that has 3 points accumulated: you can get 1 item from that boss (only from 1 boss though because getting multiples would be excessive).

It’s both fair and fun and it’s not excessive.

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No fun allowed. Remember?

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I have a better idea: all bosses (in raid and m+ alike) drop a currency, on top of their normal loot. You can then use this currency to buy whatever item you wish, except maybe legendaries, at the ilevel the boss would drop it, and in case of M+, upgradable to max ilevel.

Loot from bosses you haven’t killed in the tier/season before wouldn’t be available from the vendor, to avoid cases like killing the first 3 Mythic bosses and then buying Mythic Sylvanas loot a couple of weeks later. But, it would allow us to target specific items better, because you don’t need to kill said boss three times to be eligible, just once, and then all its items are unlocked for the rest of the tier.

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how about no?? what next? store pass for super gear in store? u play game for fun not loot. if u play for loot get priorities

Yeah ok it’s not a terrible idea, though not sure what makes it better than mine. I think mine has an advantage over fairness: if you kill sylvanas (example) 3 times: it means you probably know now how to do it well; 1 kill could be luck or it’s objectively usually a marginal kill before the raid team knows how to do it very well.

Getting loot is fun (or working on 3 kills to get loot is fun). It seems it’s you that has to fix your priorities. You have the delusion you can force us to have fun the way you have fun (or the way you think you have fun) which is objectively futile.

It means that I don’t have to kill the same M+ boss 3 times each time I want loot from it. I can just kill it once to unlock, and then continue running whatever keys I fancy, without the annoyance of having to kill the boss 3 times each week.

It’s also easier to balance for M+: killing a boss 3 times in M+ is trivial, and isn’t a 3-week grind. Adjusting the currency drop so that you can buy an item in a similar time frame is much easier than coming up with slightly different rules for M+.

you demand loot from boss after x kills…what is this stupidity??? i can understand a currency to buy lesser loot but to demand a single drop>>>??? lol …
rng is rng. mmorpg has rng. no one forces u to farm it if u dont have fun. and if ur fun depends on getting 1 item i think its time for you to leave game and get do some meditation

Yeah it sounds great, but I still think mine is “ethically” better. When we kill a boss only for the 1st time: the probability we were a bit reckless in it is high; if you have killed it already 3 times: you probably know some tricks to do it efficiently now (for most guilds at least); that’s why I said 3 kills on same boss->1 item because this will be an extreme change to the game and you don’t want it to be a loot pignata so it also has to include some fairness in terms of skill needed to get the item (guaranteed drop(!) which has never happened in the game before).

That’s not an argument; that’s a rant to call people stupid. You only said “LOL THAT’S HOW THE GAME IS LOL!”. We know; we want a better game; come back with an argument.

talking about yourself in plural yikes

YOU WANT loot
YOU want loot NOW

bye

No; that’s a strawman argument; you have a delusion that all other people are stupid and you want to force it on us even if you can’t comprehend what others are saying .

The game is already fun; some of us want an even better game; killing a boss 10 times and getting nothing is not fun for a lot of us and you can’t force us to change that.

So again; come back with a coherent argument; “lol you’re stupid” is not argument: it’s just you showing us some narcissism.

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Surprise! This was in the game already. Back in TBC, Wrath…

It was called valor points and you could buy SPECIFIC items for it.

But blizzard likes to trash any systems they have in place and replace them with other, rather experimental ones. And they keep arguing with the playerbase about how better it is for them, even tho mostly everyone disagrees.

tinfoil hat on They do this on purpose to increase you time in the game. tinfoil hat off

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Lol we play for fun not loot ?? This is the most dumb sentence , when you do a raid for over 2 months and u still don’t get the item , where the hell is the fun in that , this is blizzard tormenting players , this is not fun at all , and btw they had this system back in wrath , dude it is frustrating for me they destroyed anything that was good and just keep making stupid that people in ptr keeps telling em that they are bad , but ofc they won’t listen

What happens when you get all your loot in a couple of weeks?

No, you’re just like many people these days who throw around words like ‘fun’ to annoying extents. It’s all a case of only seeing an inch infront of your face.

Rewards are fun! To me is simply another way of saying “Give me my sugar rush!” because gamers seemingly, and media in general, is akin to drug addiction not immersive enjoyment. It certainly seems “fun” to have a cigarette as it alleviates the downer of not being under the effects of it.

Games are CLEARLY made in this way of late. All that pesky getting to the injection are just a means to an end. Make it fasterer! Give me more! Naturally the concept over over-reward and bombing through the content and rewards themselves isn’t even considered with an addict. It’s all about NOW.

I think you’ll find I most certainly am not overstating this. It’s just so evident that ALL media is designed in this way, and why wouldn’t it be? It’s more profitable. The turn-over may be fast but they can make incredibly cheap ‘content’ knowing it’ll be burnt in minutes.

A whole lot of people are very susceptible to addiction.

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Except that WoW doesnt provide any form of fun without being geared…but hey, if you like afking a city and trashtalking trade chat all days long, you dont need the gear.

For raids, yes. For M+? Nope. I’d like to see a system that helps both. For M+, killing the same boss 3 times is trivial. You can do that each week, on the same difficulty even, no biggie. As such, with your system, if used for M+ too, would allow someone running keys to unlock loot from this new vault every week, while raiders would need three due to lockouts.

Now, you could say that only one kill counts per week for M+, so they’re on par, but then the system behaves differently between the two, and one needs to be special-cased. It’s not intuitive at all, and a pain in the backside to keep track of.

A currency system is simpler, and easier to tune between raids and m+. We can tweak the unlock requirements, that a boss needs to be killed 3 times instead of one to unlock its table, and then it’s essentially the same as yours, except suitable for M+ and raids aswell.

Both in the original idea, and in my currency system variant, the loot is time gated. With the original idea, you get 1 item every 3 weeks (assuming that the counter resets for all bosses when you loot one; otherwise 1 item every week after the first 3). With the currency idea, the currency acquisition rate can be adjusted so that we get 1 item every once in a while, but we’re unable to acquire enough to deck ourselves out in BiS gear within a month.

I mean, if we have a Valor-like system, where we have a seasonal cap, we can only unlock so many items at a time. Even more, on top of a seasonal cap, it’d be one item per week, even when catching up. So not an instant gearing for those who start late in the patch and farm the currency in one sitting.

Some of you are so determined to satisfy your narcissistic “everyone here is stupid” delusion that: you can’t even read the first sentence of the topic you are replying to.

I explicitly said to get max 1 item a week after 3 kills (those take 3 weeks) and it could even be extended I guess but I don’t think that’s necessary.

I even said it’s more fair than doing it on 1 kill like others suggest because on 1 kill you’re probably still reckless in that boss as a group.

That’s actually a good solution for the problem you noticed, but I don’t think it’s problematic and it’s already fine as-is.

They should just say “1 weekly kill point per boss: collect 3 of them: select 1 item per week from one of them”.

I have a followup question: say, I kill all M+ bosses every week for 3 weeks, so I have access to the full loot table. I select one item. Next week, do I start with 3 credits for each boss but the one I selected the item from, or from scratch?

Because if we keep the kill count for bosses I didn’t select from, that essentially means that as far as M+ is concerned, after 3 weeks, I get an item every week until I’m full BiS, because I can rotate which bosses I grab loot from. I think this is considerably faster than for raids, where you have fewer bosses and thus fewer loot options.

No such issue exists with a currency system.

Yes. And it’s perfectly fine. Life is short; I don’t see any issue becoming bis after months after you have killed the hardest bosses multiple times (lucky people already do it by chance / accidentally anyway all the time but this way it is more fun and more fair).

Or better yet, some sort of token system for M+/raids which you can collect from killing bosses. When you get enough you can go to a PVE VENDOR which sells all of the current seasons M+/Raid items. Pick what you want, when you want it.

Like it is in PVP.

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Is why i now grind pvp gearsets.

The gear upgradeability has not been fully utilized, my opinion anyway.

You should be able to upgrade raid finder gearset into mythic.
The gear color should go with the item level.

You could only get the base gear from raid finder mode, then you just keep upgrading it from any mode you feel like.

Yes, the pug haters will allways hate this route, but they could come in and make it better instead. Dont be so demanding overlords in your custom groups.

If i wana play NORMAL mode, then raid finder gearset should be good enuff to enter, that is the previous set. Previous mode set should always be enuff.

If you wana go HEROIC mode with raid finder gearset then it requires greater skills and consumables.

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