How to get into M+20+ 101

Basically, you need to have a lot of RIO in order to get in high M+.

Like 2.5k for 18, for example. But 2.5k means you have on average the equivalent of ~20 in all dungeons.

So, in order to get ~3k for 20+, what should you do ?
Basically, you create your own group and ask for people with 3k+ to boost you.

Even if you end up (sometimes) being the top DPS, you still got somehow boosted, since not a lot of people would have accepted you into a 20+ with only 2.5k.

I get why it is like that. But it really should not.
It’s as if, in order to get to level 18 in a single player RPG, you first need to form a team of level 20. That’s not how it works.
It very much looks like the experience vs find a job dilemma.
It really shouldn’t be like this.

Also, there is something in M+ that doesn’t encourage experiencing things. It MUST work. failure is not an option.
Well… Failure should be an option. Because many reasons, including : that’s how people learn the most.
I don’t know if that thing is the timer or the way keys deplete or the fact you actually need a key instead of just being able to choose whatever difficulty you want… But it’s kinda depressing. Not fun. And waiting for ages in order to get into a group is not fun.

Ultimately, I still play wow for M+. And it’s been few days I’m trying to get into a 19-20. Did a 19 today. Had to wait like 2 or 3 days to get it.
Maybe being feral doesn’t help. But surely there is something wrong.

Imagining having to wait as long in order to start hearthstone or rocketleague. Pretty sure, you’d uninstall the game.

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I am 2977 and have half of the dungeons timed yet on a +20. I even got some +18’s and and out of time +20 as highest score.
Timing all 20’s is 3120 score with 260 points on average.

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Get friends/contacts. Join a guild. Join a community… bla bla bla

but you know this already

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https ://support.raider.io/kb/frequently-asked-questions

According to raider io, RIO score is basically 10 points per keystone level (with adjustments based on the time spent for completing).
There are 12 dungeons.
So, 2.5k is 2500/120 = 20.83 on average.

If you have 2977, on average you have the equivalent of 24.8 for each dungeons.
These 4.8 extra points comes from the fact that you complete the dungeons with extra time.

It’s always a hard slog to get all the 20s timed if you don’t have a regular team to go with because you are living in the world of pugs.

This is a friend

When he was trying to get all 20s timed he was having a hell of a bad time. Other friends who have been trying to get their 20s done have often ended up with the keys not being timed. Then they have to build it back up to a 20 and try again.

The friend I linked has got past that hurdle and is still going with his score but it’s no easy task. He has sat in the group finder for half a day forming a group before. It is horrible once you get higher and higher.

You mean the website is wrong, right?

You simply get ~260 points for a timed +20.

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You get about 3.1k with all 20s timed since there’s 12 dungeons and a timed 20 gives about 260 score.

Anyway I see your point and we all have the same issues. I can’t get into 23s with alredy having 3 +23s times and everything else at +22. But it makes sense bcause of how keystones work. The keyholder wants to minimize the risk of depleting the key and maximize the chance of getting score. Because of that they are cautious about who they invite and their best shot is someone who has either already timed that particular key or has something else to convince the keyholder they are worthy. People don’t want to take chances.

This is a thing because the people don’t want to waste their time pushing a key to a level that could give them a score increase only to have it all ruined by one badly chosen player.

I think this could be somewhat eliminated if we got rid of keystones and instead could just walk into a dungeon and chose the level at which we want to do it. Let’s say we could only go up in increments of two, so if we had done no M+, the game would only let us do a +2. After we’ve time a +2, we would be allowed to enter a +4 dungeons and if the +2 dungeon was a 2 chest, then we could enter a +5, or a +6 if it was 3 chested. I’m not exactly sure how it would work with different dungeons since the balance isn’t always great, but something of this sort would probably be better than the keystone system. Just an very unfinished idea.

No,doesn’t work like that.Score is exponential just like the difficulty of the dungeons.

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Yep, I’m 2.8k with just about every 19 in time and a depleted 20 (if that even counts in score)
All 20s is probably around 3.1k score.

I don’t get into groups. Boohoo. Boohoo.

Roger.

I reckon u have tried posting your own keys?

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Reason why people look for higher RIO than necessary is because the step-up from 18-19 to 20-21 is pretty significant. Not only just in terms of overall dps/healing needed but also in terms of knowing how to do mechanics really well.

And I mean ALL the mechanics throughout the ENTIRE dungeon. Not just the bosses.

Starting from these key levels depending on the affixes ( Fortified/Tyranical ) some abilities that so far you didn’t really care about or were just a " Oops I messed up only have 20-25% hp left but im good cuz healer will heal me back " now becomes one shot that punishes you much more than they used to in just 1 or 2 key level below.

And I think that’s the main reason, besides wanting the best team to have the higher chance of timing obviously, that people tend to want much higher RIO than what you actualy get from timing 18-19 when you get to 20’s. Simply because the experience is almost necessary from having done a few 20 before to know that " Oh sh*t, I actualy need to make sure I interupt and stun those dudes or they will one shot us now ".

It might be counter-intuitive but that’s how it is sadly.

But why even complain?
You’re doing keys that high purely because of a third party addon that’s measuring your rating based on the highest timed key for a dungeon.
The in-game achievement system does not support anything beyond +15 in time. You get max reward from chest, you get your keymaster title and r4 essence. You’re basically done with M+ if you time all 15’s.
And +15 is pug-able by just about any spec
You are playing to push it as far as you can, without the reward for it other than some rating outside of the game. You won’t even get rank 1 title for this like you would with CM’s.

PUGing keys this high is just not going to give you the best results. Find a set group to run those and push.

I wish people were capable of basic reading comprehension.

Firt of all you should time all dungeons on 19, that will push you to like 2.8-3k depends on times… Thats pretty much enough to get inv into 20s.

U have some 18s but also few 16/7s, and there ir rather big difference in 17 vs 20, even if u have desired rio, some things basicaly oneshots you that arent much deal in those few keys below.

Also number of finished runs matters a lot. Imo.

Getting into the high M + key scene is not something you do by pugging your way up and building a RIO score, not unless you really enjoy torture and time wasting, and the only real reason to go for high M+ keys is because you really enjoy high M+, in which case just find a group to play with.

You only need to fart and someone will leave and deplete a key, it’s no wonder nobody wants to invite anyone who could cause a risk, it seems bewildering to me anyone would want to pug high keys, I don’t want to pug 15’s.

Don’t be a low represented class if you want to join pugs.

Demon and Beast Hunters.

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