From my perspective Enha has a lot of good features like all Ele utility, great offhealing but it lacks 1 thing. Reliable CC. It also limits our comp options because we don’t have MS and therefore we are forced to play with MS classes (mostly Turbo).
Do you remember Legion when we used to play WW/Enha? Our CC chain was Paralyze into Cap Totem that last 5 sec. I know there is double Cap Totem talent but can have increased stun duration instead? This way we don’t fully DR the Healer if we follow let’s say Paralyze, Fear or Trap. It’s not a big thing in theory but huge in practice.
Indeed, 2nd stun is very bad. Even for pve. Talent should just increase the duration. We already have hex as gimmick cc. Positioning is already hard as melee and It’s sure to be interrupted since it’s our only cast.
I understand. Somethings should have downsides but. Anyone can walk out of capacitor totem or just destroy it.
Also, we need some predictable use of tempest. I would really like a resource bar for retail’s awakening storm. In beta ofc.
1 Like
Basically it means you land a double Cap Totem and you have someone fully DRed. Para → Cap Totem might be a reasonable CC chain for WW/Enha/X or Trap → Cap Totem when playing with Hunter. Hex for Enha is completely unreliable. First of all there is no chance you hard cast it in meele range unless you have precog but you cannot really play it because you need the damage while CCed reduction one.
Both WW and Enha have the same problem right now. They are outperformed by specs that play similar role and play similar comps. For Enha it’s Ret and Unholy and for WW it’s Demon Hunter and too the lesser extend Warrior and Rogue.