Since WoD enh isn’t really good unless it’s overtuned like early Legion and BFA. Whenever they try to nerf his damage to normal state it instantly becomes bad. There are few reasons for this:
- Enh biggest weakness is Rogue - removal of Shamanistic Rage (1 min. CD that you could use in stun) and replacing it with Astral Shift - 1,5 min. def CD made us eve weaker. Whenever Rogue is strong Shaman is mediocre. Legion at least had default 40% heal from azerite trait when you used Astral Shift.
- Due to CC nerfs there are only two 3 comps Enh can play right now - Turbo, WW/Enh/x and Rogue/Enh/x. In every comp you can replace Enh with someone better. The reason why Enh had more options in the past was better CC. Hex on different DR with Trap made Hunter good option and considering that Hunter is good against Mages helped shaman with RMX. Also Enh’s stun is now 2 secs - it’s rather interrupt than CC option. In Legion you could at least Paralyze - Stun.
- Hardcasted Hex. Enh is probably the only meele without any instant CC form at all. Ret - HoJ, DK - Asphixiate, DH - stun and prison, Monk - Paralyze, War - Stormbolt, Rogue - Blind. Maybe a talent changing Hex to magic, reducing it’s duration, making it possible to cast instantly with Maelstrom Weapon and different DR would be great. Imagine Hex into Trap CC chain and Enh/Hunter/x is back.
SL enh design looks promissing but I think that unless they will make some other changes to bring back more comps Enh will be in the same spot it was in Legion and BFA - op when overtuned but barely viable when normal.