I speak about raw materials having MUCH higher prices than end products. That MMORPG economy. In real world it is opposite. One thing is grinding the end product profession. Maybe if we make it less costly and time consuming it may balance the things a bit. Silly idea, and probably ruins more than helps . You have any idea? Keep it like it is?
You can not, because every single copper in game is generated by game. Professions are only means to redistribute gold among the players, and are not generators of gold.
Indeed. But we also print money in real world and distribute it. So it is not so different.
Just be happy we don’t got a tax system on wow
AH taxes AFAIK. It was surprise to me. (i wonder where it goes )
Haha ok I forgot about AH
I’m not a math wiz these days but I would like a Red light trade district.
Nothing too explicit or vulgar just enough to keep people spending.
Many of us already spend too much at Goldshire on wannabe females
Ps. I don’t think I’m on the correct train. Sorry
People are willing to sell below manufacturing cost because there is not bills to be payed nor is bankrupt possible
Question is: why they are willing to produce at all if it is not profitable? They waste tons of gold and lots of time to gain an skill that, at the end, does not create any profit at all.
Not sure, but i guess that same player also gathers materials required and choose to sell end product bit cheaper instead of waging relisting wars.
If you mean herbs/ores/cloth then no just no prices are already silly on AH for consumables and armour.
I picked up Alchemy and Herbalism to support it. Now i figured out, that herbalism alone would be enough, and if i add second profession as mining, instead of alchemy, then i don’t need alchemy at all: i just buy all potions i need. Maybe if more and more players act this way then finally herb (raw material) prices will drop and alchemy (end product) prices may go up. Same with all professions.
Its easier to sell flasks than herbs. Herbs selling require a lot of relisting wars.
There’s a few reasons, depending on the player, here’s what I can think of:
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They gather the materials themselves and so the cost of the raw materials doesn’t matter - they probably don’t even check the prices
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People purchased raw materials at a low price, at some point in the distant past. For instance, korthite crystals were once ~150g each for a period. Imagine if you had stocked up back then!
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For more niche markets, people may crash the price to force competitors out. This happens in the Enchanted Elementium market on my server. There’s one seller posting at ~8k each. If somebody undercuts him, he’ll lower the price by ~10% each time until the competitor gives up. He’ll then throw the price back to 8k.
1000g for a flask for most of the expac is more than enough already do you really want to push more players away by rising prices higher on the already inflated AHs how about NO.
1000g for a flask? Doubt there is many, and if there is it will probably drop, because no one would buy it with that price. What flask? Maybe creating this needed so many rare herbs/materials that producing it cost way more than it is sold? Then again the cost of raw material is an problem
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