How to reduce PVP gear imbalance:

Get rid of the requirement for a rank to upgrade item level of gear. Massively reduce the power advantage and balance things out a bit more.

You might see your gear upgrade as a ‘reward’ for getting X rank. An alternative? Sockets. No need to spend hours in a daily zone farming reputation to socket your gear doing the same repetitive, mundane quests instead of what you ACTUALLY want to do. Have limited item slots that can be socketed but the value of the socket depends on rating. E.g. Rival = you can socket a +12 PVP ONLY stat, duelist = +16 PVP ONLY stat. Not enough to then say ‘I’m hardstuck x rating because of y z gear advantage’, but enough for you to feel an improvement in your damage and healing.

In the grand scheme I can imagine this eliminating a ton of the low end boosting that is commonly spoken about on these forums and reducing the power advantage that duelist gear has over the lower ranks.

This might actually be a terrible idea but I randomly thought about it while eating chicken wings so would be interesting to see if any of you would actually like something like this.

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You might aswell remove the trinket-setbonus aswell its an unfair 17% advantage ( on even gear )

If its the versa offensive bonus from pvp trinkets you are refering to, why remove it when it was implemented so pvp’ers didnt have to raid for some broken pve trinkets?

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I just had that converstion in the German-general,

the trinket bonus just makes it unfair for mistweaver

you either have to just

  • ban PvE trinkets from arena and remove the trinket setbonus
    or
  • make the trinket-setbonus also increase the defensive versality by 40%

How exactly is the set bonus unfair for MW?

Arms warrior do 17% more damage to me then they should ( same armor )

You also heal more due to it too so it evens back out.

If you had the same vers you’d be healing 17% more.

Yes but while im stunned/interrupted hes doing 17% more damage then he should
I could take 8.5% less damage throughout the trinket-setbonus and pve trinkets would still not be viable

i dont have a 40% increase on my defensive versality

While you are stunned or kicked your HoT’s and statue are healing you for 17% more… constantly.

Neither does the Warrior, so he will die easier to another DPS.

I believe in a non constant advantage

this is how versality is outside of PvP :arrow_double_up:

This is how it is inside Arena :arrow_down_small:

1350 Versality ∴ 42.5% increased damage/healing done
1350 Versality ∴ 16.9% decreased damage taken

The problem is that i cannot stop damage but he can stop healing
there is a passive burst ( 17% )

So what, you STILL heal 17% more in PvP I don’t get how that’s unfair for MW. It works the same way for every healer and DPS.

It’s actually pretty damn good for a MW, they already have high amounts of raw healing without that extra vers bump.

Also I’m not sure what you are trying to get at here either, you think it’s not fair somehow for MW and thats why you think MW is bad and you can’t climb up etc? anywhere in the ball park?

I think yes because i don’t have Mindgames or Lavaburst

If i had a the option to increase my defensive versality’s scaling instead or even split it would be fair

since i don’t have any damage, i have touch of death and that scales with my healthpoints

Interesting, I can link you multiple MW’s that are at 2.8k in 2s right now.

You realise you have some very good defensive PvP talents as Monk right?
Eminence
Zen Focus tea
Dematerialise
Counteract Magic

You also have Ring of Peace.

You have many good option to deal with getting stunned, and some other options that work into casters that put a DoT on you.

Honestly, I’m not trying to be horrible but even though MW isn’t that great right now that’s not the reason you are stuck at 1900 with it. You’re doing something wrong somewhere, obviously I can’t tell you where but you should try and ask higher rated MW players how they deal with the comps you struggle with.

That should be baseline

I got taught by Mysticall ( US’es former rank 1 )

Before that I was bad but still had duelist in BfA season 4

Just because a R1 gave you tips and taught you some stuff doesn’t mean you’re not doing something wrong. Also MW in BFA was a very very easy healer and strong at the same time, all the good MW’s got high rating and even R1 in Shadowlands S1. Not to be nasty but if you can’t get that rating again you never should have gotten it to begin with, you just got carried by class in BFA.

It really shouldn’t, also MW on it’s own surviving is not its real problem anymore. It’s problem is it lacks any real damage mitigation for it’s teammates, it has high healing output and Cocoon. Outside of that it doesn’t have anything to save it’s teammates.

Also Duelist is not good rating, at all… and thats not a “elitist” statement either. If you’re stuck at Duelist you’re not a good player, I’ve been playing at 2600cr and close to 2700mmr for the past 2 season and I don’t consider myself a good player, only okay. The skill jumps you see at lower ratings are much further apart than what you see at higher rating. 100mmr difference is quite a big skill jump at higher ratings and the higher you go the bigger it gets per 100mmr.

So my advice to you is let that 2100 ego go, stop complaining life is not fair for a MW and thats the reason you’re stuck and realise you have alot to learn.

The sooner you do that, the sooner you’ll improve and start climbing up consistently, sorry if that sounded harsh, but it’s the truth.

Mistweaver is literally designed around the idea to be

  • mobile
  • squeashy
  • tanky while stunned

without dematerialize you cant do the kiting ( you are playing eminence nowadays )

It also cannot go oom no matter how hard you spam burstheal
this just shows the spec is in alpha state

it just needs to take 17% less damage there is no way

Thats why it shouldn’t be baseline… you can just TP the stun.

Not really, if you take 17% less dmg everyone has to have it or then its unfair. That what you want?

Again you are blaming things, that 17% extra dmg is not why you die. You have plenty of tools to deal with stuns and alot of mobility to kite. MW can survive very well on its own, its saving its teammates without Cocoon is where it falls over.

This is a horrible argument, just fyi.

I dont think so because

  • priests are taking 15% less physical damage passively + 5% stamina
  • paladin has platearmor with a shield / shaman has mailarmor with a shield
  • Druid has bearform to shrug off and stealth for better outcome

It’s not if his reason is MW is bad and thats why I can’t climb. It’s actually a very valid argument to make since if what he says is true then there would be no MW’s at high rating.

Point that argument makes is its very doable if you play the class well.