It’s stuck on the bottom of the screen where I want to place another element, and the native UI customizing doesn’t allow to move it. It’s moving up to another position when in a raid group, but dunno why. Maybe an addon, but dunno which, since it’s all so huge. (I am using Bartender4 and Shadowed Unit Frames.)
local function fps()
local fT = FramerateText
local fL = FramerateLabel
fT:ClearAllPoints()
fL:ClearAllPoints()
fL:Hide()
fT:SetTextColor(0, 1, 0)
fT:SetScale(0.75)
fT:SetPoint("TOPLEFT", UIParent, "TOPLEFT", 4, -2)
end
FramerateText:HookScript("OnShow", fps)
QueueStatusButton:HookScript("OnShow", fps)
QueueStatusButton:HookScript("OnHide", fps)
fps()
This sort of apes the steam fps counter. Should work at https://addon.bool.no
The hookscripts are because, for some reason, the fps counter is linked to the LFG eye’s position (if you use an addon to move that icon, things get weird). Maybe someone more knowledgable knows a better fix.
Ah yes, the eye. One of those elements that just won’t save with my custom layout but is back in a bad place on every new/unconfigured char.
Weirdly, though, on at least one char it is not in the same place as the framecounter.
I’d prefer not having to add yet more addon/script code just for a minor UI issue, so your suggestion would only be an emergency measure. (There are so many issues with the game, it becomes tiring.)
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