Healer review of SS (I played ALOT of games all seasons, so hear my honest review)
Before start keep in mind that healers are driving force for SS, if you not agree that changes must be made than nothing can shorter your 55 minute que time.
1. Draw games:
Description: Playing SS feels like ultimate waste of time and progress to nowhere. As one guy there on forum said, “healer play more to not to lose than play to win”, this is 100% truth, and blizzard need to understand it ! So in some matchups you are mega happy to pull out draw game, majority of healer games end in draw for 0 ratting, even worst your MMR drops from draw game.
Solution: Make system which can pull out some ratting even from draw game, for example something which snapshot people death condition, for example if your mates die with his major defensive aviable healer lose 50% less for that round. Remember alot of draws are there because there is guy who not use defensives no matter what.
2. Ratting is hard and slow to get and yet easy to lose
Description: As healer you are very offten put into games from where you can earn nothing yet lose evrything, game constantly put your ratting in risk and its very easy to lose, you can play for like 2 hours slowly grind your ratting than lose just one 0:6 and all work gone which add to feeling of wasted time.
Solution: In rated play people work for their ratting, being used as fodder discourage people to play, so blizzard avoid those situations.
3. Wintraders as cherry on top
Description: Around every 15th game, you will fall victim to wintrader boost company, and pay toll of -75 ratting because those games usually ends 0:6. Those who not believe wintraders in SS exist didnt played enough games, please take your time and check booster services pages, they selling it like bread in bakery. In short when with you those guys gonna pretend to play, than just die with all defensives aviable, use their best cooldowns before gate opens just to say “ops”, or LoS you like worst enemy, yet this same guy go against you he play gameplay with 0 mistakes. Paying toll for wintraders just add to this feeling of wasted time and progress to nowhere mentioned above.
Solution: Make match history public, so community can help pinpoint suspects to clear ladderboard of those who not deserve to be there, just to see if guy named “Jonny” somehow ended so much times in games where “Billy” wins. In short make ladderboard clean and legit. Remember when something is legit it automaticly induce respect to people.
4. Very bad MMR system
Description: System expect healer to win unrealistic high amount of games, because system considers guys which have like -20 less ratting than you as low rated target, and expect you to win 5-6 rounds which is unrealistic, I offten have games where I earn 0-15 ratting from 4:2, got alot of games when I earn like +25 ratting for 5:1, however always when I lose 1:5 system happly take -55 from me, which add to feeling of wasted time and progress to nowhere.
Solution:
Fix this, and remember sometimes even 3:3 is good deed as healer, and you really need to sweat for it.
5. Class diversity
Description: Class diversity (of healers): Very poor, since system not allow me to play versus mirrors 90% of my games are vs disc priest, which add feelling like nothing else is playing. Which is very boring, also robing me from opportunity to hone my skills vs others. Keep in mind that we need ALL healers playing in order to drive short que times, 1-2 classes cannot drive it, this is one of major reason why DPS wait 45mins.
Solution: do whats necessary so achieve rainbow in diversity colors
6. Game balancing
Description: WoW retail become game which broke holy “triangle” of PVP, naturaly you cant be tanky, doing best damage , run fast, doing best CC all in same time, but in WoW you can have ALL in same time, this adds to feeling that classes cannot be played bad, no matter if R1 or my mother (She think WoW is something to eat) playing the game, they will booth be dangerous and powerfull, and if dice says yes and crit god bless them they will see wining screen.
Solution: Make WoW game where people need to utilize their strenghts, yet play around their weakness, restore “triangle”. Make WoW game where it matters how you play not what you play, Those two things will raise WoW as E-sport into heaven of respect, your game have so much potential yet its shaded behind balancing circus.
7. Burst damage:
Description: When crit god says yes, no matter if you or my mother is playing, someone will die, damage is so high that it sometimes can bypass entire health pool without giefing you time to proper reaction.
Solution: that stamina raise idea looks good step to combat this
8. Let us retain our silver/gold/diamond/elite badges
Description: Anyone who play competitive PvP love to have somehting for braging rights, otherwise we wont play competiitve gaming right? I admit im one of them at some degree, its just keeek to lose and earn your badge all over and over.
Solution: Separate badges for each bracket into current ratting badge, and highest ratting badge, you dont want people to be discouraged to play just because losing badge right ?