How to save SS (Healer review)

Healer review of SS (I played ALOT of games all seasons, so hear my honest review)

Before start keep in mind that healers are driving force for SS, if you not agree that changes must be made than nothing can shorter your 55 minute que time.

:radioactive:1. Draw games:
Description: Playing SS feels like ultimate waste of time and progress to nowhere. As one guy there on forum said, “healer play more to not to lose than play to win”, this is 100% truth, and blizzard need to understand it ! So in some matchups you are mega happy to pull out draw game, majority of healer games end in draw for 0 ratting, even worst your MMR drops from draw game.
Solution: Make system which can pull out some ratting even from draw game, for example something which snapshot people death condition, for example if your mates die with his major defensive aviable healer lose 50% less for that round. Remember alot of draws are there because there is guy who not use defensives no matter what.

:radioactive:2. Ratting is hard and slow to get and yet easy to lose
Description: As healer you are very offten put into games from where you can earn nothing yet lose evrything, game constantly put your ratting in risk and its very easy to lose, you can play for like 2 hours slowly grind your ratting than lose just one 0:6 and all work gone which add to feeling of wasted time.
Solution: In rated play people work for their ratting, being used as fodder discourage people to play, so blizzard avoid those situations.

:radioactive:3. Wintraders as cherry on top
Description: Around every 15th game, you will fall victim to wintrader boost company, and pay toll of -75 ratting because those games usually ends 0:6. Those who not believe wintraders in SS exist didnt played enough games, please take your time and check booster services pages, they selling it like bread in bakery. In short when with you those guys gonna pretend to play, than just die with all defensives aviable, use their best cooldowns before gate opens just to say “ops”, or LoS you like worst enemy, yet this same guy go against you he play gameplay with 0 mistakes. Paying toll for wintraders just add to this feeling of wasted time and progress to nowhere mentioned above.
Solution: Make match history public, so community can help pinpoint suspects to clear ladderboard of those who not deserve to be there, just to see if guy named “Jonny” somehow ended so much times in games where “Billy” wins. In short make ladderboard clean and legit. Remember when something is legit it automaticly induce respect to people.

:radioactive:4. Very bad MMR system
Description: System expect healer to win unrealistic high amount of games, because system considers guys which have like -20 less ratting than you as low rated target, and expect you to win 5-6 rounds which is unrealistic, I offten have games where I earn 0-15 ratting from 4:2, got alot of games when I earn like +25 ratting for 5:1, however always when I lose 1:5 system happly take -55 from me, which add to feeling of wasted time and progress to nowhere.
Solution:
Fix this, and remember sometimes even 3:3 is good deed as healer, and you really need to sweat for it.

:radioactive:5. Class diversity
Description: Class diversity (of healers): Very poor, since system not allow me to play versus mirrors 90% of my games are vs disc priest, which add feelling like nothing else is playing. Which is very boring, also robing me from opportunity to hone my skills vs others. Keep in mind that we need ALL healers playing in order to drive short que times, 1-2 classes cannot drive it, this is one of major reason why DPS wait 45mins.
Solution: do whats necessary so achieve rainbow in diversity colors

:radioactive:6. Game balancing
Description: WoW retail become game which broke holy “triangle” of PVP, naturaly you cant be tanky, doing best damage , run fast, doing best CC all in same time, but in WoW you can have ALL in same time, this adds to feeling that classes cannot be played bad, no matter if R1 or my mother (She think WoW is something to eat) playing the game, they will booth be dangerous and powerfull, and if dice says yes and crit god bless them they will see wining screen.
Solution: Make WoW game where people need to utilize their strenghts, yet play around their weakness, restore “triangle”. Make WoW game where it matters how you play not what you play, Those two things will raise WoW as E-sport into heaven of respect, your game have so much potential yet its shaded behind balancing circus.

:radioactive:7. Burst damage:
Description: When crit god says yes, no matter if you or my mother is playing, someone will die, damage is so high that it sometimes can bypass entire health pool without giefing you time to proper reaction.
Solution: that stamina raise idea looks good step to combat this

:radioactive:8. Let us retain our silver/gold/diamond/elite badges
Description: Anyone who play competitive PvP love to have somehting for braging rights, otherwise we wont play competiitve gaming right? I admit im one of them at some degree, its just keeek to lose and earn your badge all over and over.
Solution: Separate badges for each bracket into current ratting badge, and highest ratting badge, you dont want people to be discouraged to play just because losing badge right ?

6 Likes

Yes every game there is a disc priest and/or resto druid.

So far I have NEVER played against a preservation evoker but maybe blizzard doesnt buff prevoker because they got so many healers playing already?

I only see disc priests and druids…nothing else.

1 Like

Because it is but it’s popular for people who are allergic to critisizm, finding friends or improving together

Understand what? Blizzard can’t make your 50 IQ randomly-chosen DPS teammate play good. Blizzard can’t move your Ret paladin’s finger to his Bubble button. Or Turtle. Or Iceblock. Or whatever.

They don’t. This only happens on very low ratings where 1 DPS is so bad that they can’t win a single game.

Too complicated and pointless. Draw is a draw, 3-3. DPS get draw games too when 1 healer has no hands and goes 0-6.

Not anymore. There’s already good inflation in. But if you’re consistently going 2-4, 1-5, 0-6 then yes, rating is hard to gain then.

Then don’t lose 0-6?

English? Ofcourse healers are discouraged to play when they have to heal people who never press cds. That’s why this game mode is bad in the first place for them and can never be fixed. It’s the human factor. Most healers are super chilling playing premade gamemodes because they can invite 1 good DPS friend, play, have fun, know they won’t die behind pillar like idiots and press their buttons.

This is a real problem and requires actual game reviewers, but sadly there isn’t enough budget for this apparently. Can confirm it happens a lot on higher ratings. 1st game my Resto druid dies in 10 seconds no barkskin, no tranq, no trinket, next game he fakes 5 kicks cyclones people low, cyclones healer, restuns people for kills like wtf?

This is a real problem, but the problem isn’t Disc priests, it’s Resto druids who are ruining the game mode, and every other Rated game mode. Healer balance is very bad and needs to be prioritized and fixed.

It’s too late for that, now every class has everything, well, some have more than others.

Damage isn’t that high anymore after the recent nerfs. Burst windows need to exist in the game, it’s the player’s problem if they die without reacting. There is nothing currently in the game that can kill you faster than 3 seconds. If you can’t react for 3 seconds, that’s a different problem and unrelated to the game.

All in all, Shuffle will never be fun for healers, because you can’t choose the players you’re healing. But a lot of people still play it and get to heal good players after they push. There’s people on the forums who just complain about every system imaginable, and theres real players who improve and climb rating. The biggest issue right now is healer spec balance and nothing else can really be greatly improved more.

1 Like

You’re totally wrong, not playing a healer class even semi close to high shuff, and then tells healers how it works, why you even join this conversation?
Draws are everywhere in high shuff too, 50% of them goes due to 1 unlucky spec gets rolled over, 30% goes to 1 lucky pick getting good lobbie and going 6-0, the rest are fights for your life.
Mmr doesn’t gets fast a healer 4 sure, you literally need a couple of 5-1 to even start moving it up.
As a dps its 100 times easier to grind cr with 100% less games, the only downside is q times.

Blizz defo need to count healer draw as a win, not big but moving, and at least it will get healer closer to dps position’s in shuff.
N also reconsider rating gains with 1 guy going 0-6, these games should be calculated not like the others

1 Like

I’ve played Mistweaver to 2400 and Holy Priest to 2350 in Shuffle. But I never tried to “push” higher because it’s pretty boring and annoying to play to push rating as healer in shuffle for the reasons I wrote above.

Half the reason you are complaining and made this post is because Preservation Evoker is bad this season. So make a post about that instead, and ask for Pres buffs. The other half is because you play no other healer to understand that it’s not as hard for some other specs.

theres no point healing shuffles aslong their mmr is separated from the dps, theres also no point healing shuffles aslong the modes design stay as it is. shuffle is for fotm dps and mode is bad.

I wouldn’t really call it the healer has no hands.

I got queued against a resto druid that was higher than me yesterday, I went 6-0 and he lost a ton of rating.

The mage & paladin both used their immunities when on my team.

Nobody ran around pillars while dying to dots when on my team.

The moonkin was stealthed at the start of every round with me.

Nobody used their immunities when on his team.

Moonkin ran out without stealth(the way he was moving I think he thought he was in stealth) on his team and got nuked in like 2 seconds one round. (I didn’t even have time to press any buttons except PI and activating EB for holy fire after we engaged)

People were running around pillars while dying to dots on his team.

The warlock teleported into the retri paladin when on low hp, out of sight from the resto druid and died.

It almost seemed like griefing to me.

Yes but you can use the same arguement for a guy going 0-6 as a DPS. If both healers are not very good, and you’re a class that depends on their healer a lot (example is Affliction Warlock), you may as well lose regardless of how good you play, because your healers aren’t pressing CDs or healing correctly.

These situations happen. But generally in at least 95% of all Solo Shuffle games a player can get at least 1 win no matter how bad everything is going. So it’s more of an isolated situation than anything else.

Of course it’s more often on lower rating, because sometimes people play high skill cap DPS specs without the experience or skill, so they will likely feed and go 0-6.

For example most of the caster specs where people aren’t very good on them, they literally just keep dying over and over. A Mage on 1600 will die most rounds to zugzug melees, a Mage on 2400 will go 6-0 because he is untouchable.

But on decent to higher MMR, if a person goes 0-6 he is simply not meant to be in that lobby and should be placed in a lower rating environment, or in a rare situation, the person is just very unlucky.

I actually dont play SS cause dampening. We healers already limited by mana (We cant drink in SS). We dont need another aetificial limitation to make our life harder…

2.2 mw n 2.35 holy the ssn it was good doesn’t tell anything.
Ofc ima talking bout pres cause thats the exp I get from playing my class without rerolling.

This ssn its a diff story, and you cant be objective if u didn’t play this ssn as a healer

If i’d like to play meta I’d do this, but thats not the case, i can get rating as pres, the prob is in overall healer exp, not in class exp

If disc doesnt suffer of damp at the end of the game, that not means every healer doesn’t.

Shuff need some unique balance changes in terms of longevity of the game to make every healer viable
Or it just deleted shuff damp and make healers playable once

Damp is the least of problems why ss lacks healers, the big difference on rating gains compared to dps are way larger factors to majority of healers who realise it. Separating dps and healer mmrs are bigger issues than dampening which is problem ofc but made to shorten the rounds for 6 round format, which we wouldnt need to do if it were 1 round and it could use same ruleset as arena does which rewards shuffle is handing out for some reason even when it actually isnt arena nor its gameplay are the same with arenas. These are the major issues which all are in place cause blizzard went rogue with the design and instead of giving people the soloq they wanted it gave you people shuffles which you are all more or less now wondering why healers dont play it even when they gain less than dps from it and they are perfectly fine playing arena where their gain is equal with dps and even the ruleset make more sense regards dampening and drinking and everything else that is normal for arenas.

You have situation where people are realising that why should they do more work and gain less as healers if they could just roll whatever is the current fotm for dps and take these arena achievements as duelist/elite on the first week of the season with breeze. First one who comes saying that early season dh in ss werent free gets a lollipop. Here lies the problem with your ss, you either have that same for heals or you lack heals from ss. Tell blizzard to fix this or say rip ss in a year, hope everyone are ok with solo rbg as their only content if they dont desire arenas yet as ss will die if heal gains are not made equal.

I’ve been facing healers the past games I played now that lost rating and mmr when going 3-3 against me and I gained mmr and eventually started gaining rating and then I won a 4-2 against a healer with quite the rating difference between me and him and my mmr shot up like mad. The guy lost a tooooooooooooooon. I don’t understand why he should be punished like that, I was at 3 wins in the last round and then the paladin on his team doesn’t bubble and dies in the opener.

You’re stupid enough that’s the damp exactly why healers dislike shuff.
Its not fun to play the game when at 1 min of every round ur heals do nothing
Theres no space to outplay or do smg cause all you can do is pathetically spam heals to keep person alive
This has to be changed if u want healers get some fun

Did you even read what I said before you started with this projection of your own intelligence? putting you on ignore btw, if you lack understanding this much i dont care get this msg for replies from the likes of you.

It takes longer than 1 min for heals to do nothing.

It usually starts becoming noticeable at closer to 50%. The longest shuffle round I’ve played tonight was almost 3 minutes long and both me and the other healer were oom at that point.

now picture if it were made 1 round flex q into 3v3 like on privas and use same ruleset as arena does, which includes normal dampening and drinking. mindblowing how all of these complained issues about ss would disappear right. its exactly what i said but some people here lack enough understanding, instead start calling others with insults when they are simply intellectually lacking to understand they would get exactly what they want from the person they are insulting. Its kinda ironic.

Dampening is actually a big problem in Shuffle.

Because both sides can be evenly matched trading CDs and at some point the game just goes like “well someone has to die already” and its a glorified 2v2 with healers becoming useless.

This is a hot take but rating gains will not make Shuffle even remotely more enjoyable for Healers. It won’t. I mean sure, do it, I don’t want people to be stuck in Mordor either, but it’s not going to fix the human problem.

Your viewpoint is slightly clouded by the fact that you’re a 2s enjoyer and a Resto druid, so dampening doesn’t really mean anything to you. But it’s not the same for other healers.

It will always be work. There will never be a meta, situation or universe where healing and gaining rating as a healer, with randomly selected players, will be as easy as doing it on a DPS. Never.

Once again, that’s more about you being a Prevoker than the 1 minute timer. Your spec needs better mana and bigger healing numbers, but that is a different thread topic.

This isn’t because of dampening though. This is because most people don’t know how to react to big DMG cds, most DPS don’t know how to peel their teammate and save them, and even when they do some class combinations are just garbage in general.

What can you do as a BM hunter for your Warlock teammate vs things like DK Arms? Throw a scatter shot, maybe a root or a roar of sacrifice, but that’s it. It’s a garbage team combo and you will probably lose with it.

They won’t, cause you’re still healing random players and random team comps, and now you either get the bad end of matchmaking RNG for that or you don’t. That’s one thing Shuffle addresses with the 6 rounds. Oh look guys I got Ret Mage and they have BM Hunter DK. Winnable!

It’s the forums what do you expect from some people

Ayo

I play rsham, priest and rdruid and I have equally exp in both 3v3 and 2v2.

you said im “2s enjoyer” and made remarks about dampening not being factor to me, even if any of that were true which isnt, dampening being higher in 2s than it is in 3s would make it bigger factor actually.

tell me something i dont know, however if you or the other guy replying to me would had read my take on it we wouldnt have this conversation. the solution is making shuffle 1 round flex q into 3v3 with arena ruleset which covers normal 3v3 dampening btw, and for the record 6 round shuffle format is the only design that needs this kind of dampening cause people do not want 10min rounds with even longer qs than they are, which all of it wouldnt be a problem if blizzard did what they were suppose to do and gave people soloq with arena rules in 3v3 instead of shuffles which no one asked when they asked for soloq. the solution for lowering solo dampening is 1 round normal arena rules 3v3 flex soloq.

now i cant say this any clearer what my standing is related shuffles or its dampening or what is the solution for it. anyone else reply something to me related it I suggest read what i said first.

also for record the rating gain differences between heals and dps weight far heavily in my scale than any other inconveniences related shuffle. if healers gained rating from ss as easily as dh early season of s3 gained example they wouldnt give 2 cents about dampening or anything else of the matter. obviously worse rating gains compared to dps are the biggest factors keeping healers away from shuffles, they dont care about else if blizzard give them same gains they are rewarding dps with. and current dps and healer mmrs are separated on top of 6 round format being worse for heal than dps.

Either you keep the current dampening in solo or you make the mode flex q in 3v3s, normal 1 round arena with 3v3s lower dampening. These are the choises that make sense related solo and dampening.

Difference between rating gains between heals and dps on shuffle is the biggest reason for lack of healers in shuffles tho, high dampening is on the list for sure but doesnt even cover the annoyance what comes from the worse rating gains for heal from the mode compared to dps or especially fotm dps.