How to set legacy normal or heroic raids to 25 man

So i choose Legacy Heroic and set it to 25 man but when i enter the raid it is still 10 man.
It works for mythic but it stays 10 for normal and heroic.
Anyone knows the solution ?
Thanks for the info,
Cheers,

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What raid are you trying to do?

Black Temple and Siege of Ogrimmar.
When i enter Black Temple it says 10 man on minimap.
When i enter SoO on normal and heroic it stays on 10 man but it changes to 20 man when i choose mythic.
It works with ICC i choose 25 man heroic and i got into 25 man heroic.
Thanks for the help.

think it has to do whit the thing that both black temple and siege is flex raid now, meening it says 10 man due to it being the minimun needed for it, similar as to how all raids after that works, like if you are 10 man it says 10man, and if you are 15 man it says 15 man.
not sure about black temple, might be got changed to when it became a timewalking raid.

But if i set it to 25 man and it is legacy raid, it should be 25 man not 10.

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They only have one format now due to timewalking. When they were modified to become timewalking dungeons.

Why do you care about 10 man option in black temple when it doesnt even have one …

Siege of Orgrimmar (and any raid that came after this one) uses flexible raid sizes, it scales depending on how many people are in there, 10-30 for Normal and Heroic modes. What it displays by the minimap won’t change unless you had over 10 people in there.
Solo it will act like and give loot as if 10 people where there.
Mythic Siege is a set size of 20 people though.

Black Temple doesn’t have different raid sizes or difficulties (outside of Timewalking during the Burning Crusade Timewalking event), it’s only got 1 setting and would use Legacy Loot as long as you are level 81 or higher. What it displays by your minimap when you go in there has zero effect on the items that will drop because it’s only got 1 setting, there is no heroic version of this old raid :slight_smile:

ICC had multiple versions, 10/25 normal and 10/25 Heroic alright and has different drops and achievements depending on difficulty.

Below is a link and quote from an old post we had explaining the various raid lockouts.

Legion and Battle for Azeroth raids on LFR, Normal and Heroic fall into the Loot-Based Lockout section.
Legion and Battle for Azeroth Mythic raids use the Strict Instance-based Lockout.

Lockouts at a Glance
Raid lockouts limit the number of times a character can kill a boss in a week for a chance at obtaining loot from that boss. Throughout the years, different raid lockout systems have been used, and multiple systems exist in the game depending on the system used at the time a raid was introduced.

To check your current raid lockouts press your ‘O’ key in-game, select the Raid tab, and click on Raid Info in the upper right. This will display your current lockouts, and time left until they reset.

There are three types of raid lockouts used in the game.

Loot-based Lockout
Used for: All Raid Finder raids, Siege of Orgrimmar Normal/Heroic, Warlords raids Normal/Heroic.

  • You can kill a boss as many times per week as you like, but only loot it once per difficulty.
  • Anyone can join anyone’s instance.
  • Bosses are never locked to you, and you can always go back and kill them later even if you’ve skipped them by joining a group that had progressed further.
  • Raid sizes can be anywhere from 10 to 30 players, and difficulty automatically scales to match.

Flexible Boss-based Lockout
Used for: Normal difficulty raids from Wrath of the Lich King through Throne of Thunder.

  • You can only kill a boss once per week, and you may not enter an instance where a boss is alive that you have already defeated that week.
  • You can move from group to group during a week as long as you’re joining instances that don’t have bosses alive you’ve already killed.
  • If you enter an instance that is more progressed than your own and get saved to it, you will be locked to all prior bosses.
  • You can move between 10 and 25 raid size, given these constraints.

Strict Instance-based Lockout
Used for: All classic raids (Molten Core through Sunwell), Heroic difficulty of Wrath of the Lich King raids through Throne of Thunder, and all Mythic difficulty raids.

  • Progress is tied to a fixed instance ID. Once tied to an instance ID, you may not enter any other versions of that raid of that difficulty until your raid lock resets.
  • If other players complete that instance while you are absent, the instance will be empty for you as well, because progress is tied to the instance, and not your character.
  • You may not switch between 10-player and 25-player raid size once locked to one size or the other (does not apply to Mythic which is 20-player only).
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