^^ Thatâs kind of a contradiction â but letâs set that aside for nowâŚ
The post is titled âHow to solve the tank and healer problem,â and unless Iâve completely misunderstood, when people talk about âthe tanking problem,â theyâre generally referring to the lack of tanks â a perceived shortage. Thatâs the context I was responding to.
^^ My previous reply was addressing that exact claim. Yes, there absolutely were tank shortages pre-Mythic+ â during TBC, Wrath, Cata, and MoP.
I could queue for a random dungeon at pretty much any time of day (within reason), and at almost any level â whether for endgame heroics or leveling dungeons (especially during Cataclysmâs launch) â and Iâd get an instant queue as a tank. The longest I ever waited was maybe two or three minutes.
Itâs also worth mentioning that the player base was significantly larger back then â around 12 million active subscriptions at the end of Wrath and during Cataclysmâs initial launch. Considering the active population is much lower now, and split across multiple versions of the game (Retail, Classic, Season of Discovery, and soon Legion Remix), I doubt the tank shortage has improved much.
^^ Sure, if you knew people who were active and played at similar times to you, then great â that was my approach too. After a smooth, successful dungeon run, Iâd usually add the healer to my friends list (and vice versa).
But letâs not pretend that the /4 Looking For Group chat wasnât often dominated by people searching for tanks and/or healers â sometimes for 20 minutes or more â while they tried to assemble a group.
Most of what I was describing was from Wrath onwards, once the LFG auto-grouping tool was introduced. As a tank, Iâd get pretty much instant queues.
^^ Yeah, I have fond memories of previous expansions â but who doesnât? If you want to dismiss my points by chalking it up to nostalgia instead of engaging with what I actually said, thatâs your prerogative.
^^ Assuming youâre right â and to be fair, I donât really push Mythic+ these days (not since my spurt pushing +20s back in BFA) â isnât that part of the problem? Players potentially waiting on tanks and healers for lower difficulty content?
Generally speaking, as you rise through the ranks and start tackling more difficult content, doesnât the overall player pool shrink? Fewer people are doing that content â so logically, shouldnât it be the other way around?
Sure, youâre more likely to run into higher quality players, but there are also fewer of them. So it stands to reason that finding tanks or healers â or any specific role for that matter â might actually become more difficult, not less.
^^ Okay⌠Iâm not sure what that proves exactly. You seem very fixated on difficulty.
Personally, I play for fun first and foremost. If Iâm having fun and being challenged, then great. But if Iâm not having fun, even if the content is challenging â now weâve got a problem.
Iâd much rather enjoy myself in so-called âeasyâ content than slog through something tough with no pay off or enjoyment.
But hey, what do I know⌠Iâm just a scrub with rose tinted googles. 
Edit â Yikes, accidently double post when I was just traying to make an edit.
deleted one.