Why not? Iâll bite, but we have to bear in mind that the next expansion is already set and is being built as we speak.
Lorewise I would conclude the Shadowlands with the Jailer being defeated, Sylvanas becoming Arbiter (and thus her story being concluded) and Arthas (after being reconstituted from Kingsmourne) finding his âspecial place in hellâ as the new Jailer, for someone must always watch the Maw. These characters are now off the table, their story concluded.
So how does this lead into the new expansion?
The Jailerâs attempt to rewrite reality (which fails) brings alternate Draenor fully into our universe and allows the Army of the Light that was based there to begin a campaign to liberate the universe from such terrors as being threatened by demons, being threatened by undead, being threatened by an unhealthy amount of free will and being threatened by the possibility of making the wrong choice which could have the unfortunate consequence of making Yrel sad and Exarch Garrosh angry, which would not be a good thing.
The Army of the Light identifies that the biggest risk to the universe remains Azeroth, not only due to the threat of a Void Titan emerging but because of the instability of the Alliance and Horde rampaging across it. They thus make contact with Azeroth in the name of the Light.
The Horde rejects the Army of the Lightâs overtures. Whilst there is a Horde Council, in Thrall and Baineâs absence the de facto leader of the Horde has become Regent Lord LorâThemar Theron. His people have had the most experience with the Naaru and the light of all the Horde races, and the Magâhar Orcs have ample testimony to confirm their suspicions. This is not the light as a friend and saviour, this is the light as an uncompromising master.
The Alliance has a different reaction. The Army of the Light appeals to the faith of many of the common races of the Alliance, the Humans, the Dwarves, the Draenei, the Worgen. It promises a simple world where good is rewarded and bad is punished. Even races that do not nominally serve the light, such as the Night Elves and the Gnomes, have members who are swayed by the words of the Army of the Light because the Army clearly insinuates the bad guys as the Horde and many members of the Alliance still feel the Horde has not sufficiently paid for the crimes committed in Sylvanasâs tenure as warchief.
The Alliance leadership, bereft of Jaina, Tyrande and Anduin, splits down the middle with Velen, Malfurion and Gelbin Mekkatorque (backed up by Mathias Shaw) saying the Army represents the tyranny of the light whilst Turalyon (who has been growing increasingly dictatorial during Anduinâs absence, still thinking he is leading an army rather than a coalition of nations) and the Council of the Three Hammers argues that the Army can help stabilise a brutalised world and help them in the inevitable war to come against the void. Velen and Malfurion are undermined when they realise most of their respective people are actually in favour of supporting the Army.
When the heroes of Azeroth return from the Shadowlands, they find that the Army of Light has arrived and set up camp in Stormwind and Elwynn Forest. Silvermoon is under siege, with the Army seeking to take possession of the holy font of light energy the Horde controls. Velen and Malufrion are hunted traitors. Even were Anduin Wrynn in any condition to lead (he isnât), the new Alliance leadership wouldnât listen to him.
High Exarch Yrel wishes to secure Azeroth permanently, to ensure a Void Titan can never take root. And she is willing to do whatever is necessary to ensure that. And her Naaru masters are right behind her.
So, we return from Shadowlands to yet another war? Not quite, the Army of the Light is so overwhelming and theyâve co-opted the majority of the Alliance. This is an invasion that has worked, because unlike the Legion or the Iron Horde they came in the guise of friends. The Horde canât hope to win, but the Army is consolidating the Eastern Kingdoms before planning a move on the Broken Isles, Zandalar and Kalimdor.
Horde players will play through a campaign of shoring up their beleagured, demoralised faction and finally putting the ghost of Sylvanas and Garrosh behind them. They will also be dealing with lightbound Orcs. Alliance players will secretly be working for a resistance led by Velen and Malfurion in the shadows, but will appear to pledge allegiance to the Army of the Light so they can return to Alliance territory during the occupation.
The new area for exploration will be the Dragon Isles, five islands each of which is themed after one of the Dragonflights. These islands were the original homes of the Dragonflights before they expanded across Azeroth. Yrel and the Naaru are invading here before the territories of the Horde as they wish to secure something of supreme value (a portal to the Emerald Dream, where the blueprint of Azeroth before the arrival of sentient life was stored by the Titans. The ultimate plan is to reoriginate Azeroth directly given the weapon to do so has already been destroyed,to remove all potential vectors for void corruption. The Army will evacuate before that happens and the deaths of the Alliance will be a sad necessity to ensure the survival of the universe). The new capital will be a draconic city at the heart of the Isles, this is where the Alliance resistance will be based and where players will encounter Velen trying to heal Anduinâs mind. This is also where the Void Elves have moved, they can only move around Alliance territory with heavy enchantments that make everyone think they are one of the few remaining high elves.
Four raid tiers, culminating with a final battle against High Exarch Yrel within the Emerald Dreamâs version of Azeroth, leading into 11.0 and an Emerald Dream expansion as we explore the Shadowlandâs opposite number realm. High Exarch Yrel, Turalyon and Exarch Garrosh will get substantial development in this expansion so players understand their motives and their beliefs and can understand why they do what they do.
In terms of the gameâŚ
Horde and Alliance players will be allowed to group for PVE purposes in dungeons and raids so long as warmode is off. This represents their collaboration against the occupation of the Army of the Light. Horde and Alliance players will not be able to group in the outdoor world with warmode on, as Alliance players must remain in good graces with their leadership.
I would bring back justice points as a catch up currency, earned through a variety of activities in the outdoor world. This would purchase targetable gear
I would create scaled versions of every dungeon in the game that would go into a daily timewalking queue that would reward justice points and gold. These scaled dungeons would replace normal and heroic dungeons as well as timewalking dungeons.
I would create scaled versions of every raid in the game based on the LFR segments used previously, place them in a random timewalking raid queue for all raids before the current expansion and ask players to complete two or three of them a week for JP AND VP.
The above system is designed to eliminate timewalking weekends but use timewalking to make all older content evergreen and relevant. LFR segments will be placed into the timewaking raid queue when their expansion ends and a new one begins. Same for the dungeons of a given expansion.
I would remove all borrowed power. No azerite armor, artifact weapons, azerite powers, corruptions, shards of domination OR covenants. Power comes from gear and gear alone. Gear comes from mythic+, PVP and raids. The only barrier to you playing an alt is gearing that alt once it hits max level. And yes, account wide reputation.
Master looter returns.
A new dungeon with every patch.
A new battleground with the expansion.
Alterac Valley revamp and graphical upgrade.
Customisations being something worked on constantly, for all races, but being deployed when they are ready and not waiting for something to be ready for everyone.
A TRUE Rogue lite MMO experience, not tied to player power but which rewards cosmetics, mounts and transmogs and which allows us to create some insanely broken builds that are just super fun to play. It exists not for the endgame, but because it would be fun.
Player housing, with old raids itemised to drop unique items of furniture or recipies for crafters to make that furniture. Decorate your house with old tier sets, nik naks OR trophies of past victories.
A permanent Darkmoon Faire with a greatly expanded selection of mini games.
The return of tier sets with set bonuses. Enough searching for a solution when you had the right answer years ago.
And thatâs what I would. In a nutshell, overhaul timewalking to make all content permanently evergreen, remove overcomplicated systems in favour of blessed simplicity, ensure everyone has something new on a regular basis and go with a plot grounded in someone of flesh and blood who is movitated by their own convictions and zealotry rather than yet another bland thanos knock off.