Everything else is just pointless. Using knowledge from google is normal for ANY mmorpg’'s, there is so mutch information that you simply cant explain in game.
The lore being complicated and not being able to figure out is good, it means it has very rich and big lore behind it and does not only exist in wow.
If you want to make some valid points talk about the graphics, how badly it is optimized and how over 10 years old game engine is not good at 2023 anymore
When I think of people doing Raszageth without any addons I chuckle a bit.
Also I prefer to use Bigwigs over DBM because they have an extension there that makes voice to speech messages of the important boss abilities
I am terrified when I imagine how WoW will be feeling for a brand new player.
They will have missed the game story and player culture that got us where we are.
They will lack basic knowledge that too many doofuses expect others to know already.
They have missed out on cosmetics that were available for a limited time because artificial scarcity makes Activision-Blizzard-King money and they will only bring them back if they are desperate for emergency cash
I was a new player once in vanilla in 2005. I relied on Thottbot when I got stuck on a quest. At least now the game shows you where to go. Back then it didn’t. Anyway, I survived that experience, and 17 years later I am still here.
Btw, I played many different games of many genres on many platforms (PC, console and mobile). Google and fan sites were always there. So this is not something unique to WOW.
At least WOW has an active community and fan sites, some other games are completely dead.
Icyveins is not really needed when levelling from 1-69.
The new UI is much better yes. I used ElvUI in the past, but now I use in game UI (with some tweaks).
But even with old UI it as was ok if you are levelling. A level 15 player with only couple of abilities, fighting a level 15 quest mob or doing ragefire chasm. doesn’t really need DBM and weak auras. A bad rotation will suffice (if they even have a rotation at that level).
Once you start doing high end content, then you need to move stuff around and have addons to show you timers, procs, damage meters, etc. Then the old UI was bad.
Most MMO’s require some knowledge of the game. It’s different than Single player games where you slowly start to understand as you go along the story.
Back when I first started wow, I started as a starter edition, playing wow for free and it was fun. You didn’t need a sub or to level to cap. Being level 20 and exploring and doing random battlegrounds was the fun part.
I remember the most fun aspect of the game was during that time, when a group of 3 Druids saw me outside stormwind and took me on a adventurous trip to Stormwind’s secret camp up the Mountains. We used cat form to climb up there. Then they took us all the way to booty bay, and we died a few times along the way.
We went to Kalimdor and killed some horde NPC’s and the horde players made /spit and /rude emotes at us.
I think they won’t stay because of how dead the world is. Current players have given up or are conditioned to like the M+, raid, PvP cycle but to a new player, there will be 0 challenge leveling up, no story worthy of note and a slog at endgame awaiting them with a terrible story.
If I didn’t play WoW back when and enjoy old content, I wouldn’t play today.
WoW however does not seem to go out of its way to network newbees with experienced volunteers. I heard there was a mentor system but it probably does not work as well as it should
Same wss said about heroic Aszhara, where also a weak aura was suggested and tried, but again, did the same as the actual game. Except it gave the info in text instead of just the visual icons and visuals around the feet of the character. Now, I have not done Razageth on any difficulty, but I doubt Blizzard has gone backwards since BFA, or early Shadowlands.
What you do need to realise though, is that it also comes down to being used to the UI. If you are used to boss mods, it might take a bit to “get off it”, as you have to learn to read the new UI.
I understand why people prefer bossmods. They make things extremely obvious, while the game is more discrete(spelling?), but still provides the same info. You also get timers way ahead of abilities. Those timers the default UI lack.
tbh addons aren’t inherently bad either. a new player doesn’t need many addons beyond DBM or bigwigs and that’s honestly fine, it’s not like you need to download a bunch of weakauras and plater profiles and elvUIs and 10 other addons to get most content in this game done.
My 20 year old son was new to the game after the new leveling experience. For him the only thing that mattered, was the questing experience. He did not care for dungeons, raids or PvP. Can’t really make him type here tho, but he was upset he could not choose on his own where to level. He was first forced into that new starter island, then he was forced to level in the BFA zones, while he wanted to level in Pandaria, as that was the storyline that got him interested. He did not stick around, nor did his friend.
Obviously he was somewhat familiar with the game through us(his parents), but had not really played it himself.
Don’t think the UI bugged him at all, or lack of info.
especially PvP scene
its like you put me 1v1 with 10 year of league of legends/dota 2 experience vs new player and absolutly get rekt.
PvP is allso ded in open world in this game ;/
hopefully upcoming mmos will change that aspect
as for PvE i think is kinda esier BUT my 2 friends tried Mythic+0 and absolutely sucked
given they played mmos before
btw new players experience the world first.
leveling experience
if it sucks well, i would quit same fast as them
I also play FF14 which has no (legal) mods for it.
There is a huge difference between how much moves are telegraphed in FF14 vs WoW.
WoW bosses are sadly being developed with the players having mods in mind and so more often than not, lack the telegraphic and grand gestures/choreography that would make them more intuitive.
This is the other problem. There is no solid storyline that a new player can reach from the begining to the end. New players are thrown right into a random bad point in the story of the game (BFA).
This brings so much nostalgia) I’ve started wow 15 years ago, on pirate BC city server. I remember how questing was there, but actually this catch me. When I needed carefully read every quest just to understand what I should do, and then maybe do some googling - it put me into the lore and story so hard. And we had some server “gurus”, who knew mostly everything. At some point quests became so hard, because I didn’t know I should learn new levels of abilities I already have, so was running with “Wrath level 1” on my night elf druid all the time) I barely reached level 20 in 2 weeks, it was so slow but also so fun at the same time…
But probably this won’t work for a modern audience, with plenty other games/tv-shows stuff to do. If game doesn’t catch you hard in first couple of hours and bring some frustration - it will fail. Only exception I know is Dark Souls games, which for some reason become mainstream, and I don’t understand why, because I personally believe those games have very bad game design.
Oh, it doesn’t look good. Most players get bored very fast. I’ve tried many times to get people into it but it’s basically impossible.
The first problem is that the initial game doesn’t resemble the game you’re about to play.
The tutorial is exceptionally overbearing, explaining things that any idiot can figure out in 6 seconds.
It’s fast paced and takes control from your character at every possible step.
It’s pretty easy, though not overwhelmingly so, but it then feeds into a game that is exceptionally easy. Except the dungeons which are designed for casual players who have played for years. Contrast RFC with its bosses that have 1-2 mechanics, some even 0, with BfA dungeons. Quite a large difference there.
The game then proceeds to not increase in difficulty other than to the extent that your gear falls behind and levelling up nerfs your character (which is so stupid it’s surreal), after which you hit end-game and the difficulty shoots up like a rocket ship in ways that the default keybinding setup doesn’t handle even remotely well. It’s like the game just changes so fast from one minute to the next, going up in difficulty with massive spikes.
In addition the pacing of the game is unrelenting. Taking occasional breaks is the optimal way to play in older versions of the game - but in retail it’s an awful way to play. You shouldn’t eat or drink or fly much ideally.
And when a game goes “no chill” time goes by a lot slower. That’s why you can get lost in vanilla for 10 hours and not notice the sun go down, whereas in retail playing for 10 hours is painful. And gives you level cap…
Honestly, I find the FF14 visuals quite an eyesore, but that is probably why they are so extremely visible(to be decent also for people who want things very obvious).
I’ll look at the video later, I didn’t really last in FF14.