If the players weren’t like you… Maybe I would still party…
Yeah soo true… I mean needing to get carried is hard I will grant you that.
If the shoe fits lol M+ is the worst thing that Blizzard has done… all its done is give rise to ppl not good enough to raid an ego tripe and entitlement.
No you wouldn’t. Everyone who plays with me knows I am friendly, helpful, reliable and the opposite of elitist. I play with a bunch of casuals and I never pug. The reason you don’t party with people is because you’re anti-social and bitter, like in this thread.
If you were good at the game as a dedicated delve player you would have killed Zekvir on ??. I did that ages ago.
I honestly thought it was a bug with the runes and the sharpening stones from DF being unusable on TWW gear because enchants from DF still work on TWW gear (at least until yesterday).
Maybe if you would step up from the group content and actually play the game, you would realize that crying here for 188g/2h (algari mana oil rank 2) is actually nothing. A 1.5min race gives you enough for 2, there are 8 races/week → 32h of algari mana oil.
I’ve done 1.5M just by mining and playing a little on AH in early days of the expansion. Crafting some flasks and enchants grant me around 20k profit/week by just staying in city. And 188g for algari mana oil is too much?
The fact they have reduced themselves to this pitiful nickel and diming is pretty damning. It isn’t just mana oil; it is the long line of nipping at everything around gold. Please don’t defend these shabby practises.
You wrote all this but you didn’t attempt to justify why DF runes should be disabled? They are a cheaper, slightly inferior consumable, just like old flasks/food/enchants, which all still work as they should do.
150g per death - repairs.
46g Beledar’s bounty - 230g for death persistent
300g - R2 flask.
376g for 2x R2 Mana Oil (one per weapon).
16g per R1 healing potion.
14g per R1 invis potion
66g per R2 dps potion.
These are all costs associated with doing dungeons/raiding. People are cutting corners and finding more affordable options where they can, DF runes was one of those situations, especially because the TWW runes did not improve on equal footing with other consumables.
So please justify to me why these runes needed to be disabled?
Yes I don’t raid, I do M+ with my friends. If you want to check my Mythic raiding history can check Hellfire Citadel, Emerald Nightmare, Nighthold and Castle Nathria. Why would someone like you with no M+/Raid completion talk about this? Lol.
I’ve added all of those when I wasn’t crying on forums for lack of content first 2 weeks, because I knew it was the time to do my gold for at least half of this expansion.
And I did keys on 4 characters these weeks. All of them are enchanted, all of them have consumables.
If someone cares about gold, guess they run with alchemy for the 2h flasks. Now I won’t make the math for me, as I play way more than the average, but I’ll go for someone spending 8 hours at work, with no kids (even if this will still be over average). He’ll probably play for 3-4 hours on average…which means 2 flasks → 600g + 500g on algari mana oil(went on average between 2 handers/one handers). Invis pots are a rarity, so won’t even consider them, and around 10 health pots (average wow player doesn’t even buy them) - 160 g and 20 damage pots (it’s a strech)- 1320g + a full repair 1300g. 3800 day → 26-27k week on consumables.
Now I will deduct one day because the game doesn’t mean only instanced content, there is also open world content which doesn’t consume gold(but generates) → 22k-23k.
Open world content and weeklies usually generate around 10k/week, and consuming some concentration / gathering is also around 20-25k week (gathered herbs and did some mining during a call at work, and did around 18k in 45 mins).
Doesn’t really sound like a strategy to sell gold, but mostly a strategy to go out of instanced content.
P.S: Just did 2k on my inscriptioner by doing 4 public orders. It took me 30 seconds, and didn’t invest a dime.
So again where are you justifying DF runes being disabled? Nobody cares how much gold you can or did farm by doing professions. This is a video game, not a career, people want to be able to log in and play the game and maintain a healthy balance.
The cost of consumables and repairs in this expansion is extortionate, you get less gold for completing a dungeon than you do in bloody Cataclysm. I raided among the top parsers in the world in TBC/WOTLK Classic, I was fully tryharding and it was less time-taxing to maintain a healthy gold income than it is in bloody TWW where all I’m doing is dungeons.
The passive gold income relative to passive costs is much lower in TWW and this change is just another example of that, absolutely unnecessary and that is proven by the fact that you can’t answer me.
We gives the money and gains a benefit. There is no other definition that fits.
If you want examples:
AH sells 629 ilvl items for gold; Blizzard will sell you that gold for real money.
Raid sell raid spots for gold: see above.
People need gold to buy consumables, enchants, repairs, etc: Again see above
Professions are structured so they burn up a lot of gold. Professions are integral to progress. Gold can be bought from… er, Blilzzard.
Because gear doesnt mean u are good at the game, i see loads of people in m+ with huge itlvl who is TERRIBLE at their ROLE. So no for me yes u can buy boosts but most people dont even are good at this game.
I did answer you, but guess that got lost between lines.
“Doesn’t really sound like a strategy to sell gold, but mostly a strategy to go out of instanced content.”
We already had the system in place for a lot of older things not being able to be applied on current items. Runes were something new, they moved them on the list.
They also reworked how gold is done this expansion (mostly via concentration). So they want to push people into that direction.
I recall DF 6-7th week into the season, the events in open world were dead even on reset. Now they are not (did hollowfall this week and it was full). People go there even for that 1k something gold. I’ve seen more people doing herba and mining then ever.
MMO is more than just instanced content. And considering the prices in ah, saying that you have to make a career to keep a healthy gold balance shows us that you want to whine more than use logic. It’s around 2h/week to cover for ~30hours of instanced content. Wish I could work 2h/week to cover all my irl expenses.
Poppycock.
I know a few that have gone heavily into the professions this time around. It is not 2 hours a week. this is apart from the initial expense of levelling a profession and buying the required profession geared.
lol yes profession level themselves now I forgot… You don’t need repairs either if you don’t raid or M+… Guessing you’re an alt of someone as you haven’t done much yourself…
I dont think its just a price issue, for us healers the DF chirping rune just gave more stats on my healer chriping runes have a ‘high chance’ of doing 120k healing. while the new oil has ‘a chance’ of healing 20k. why would folks use the current expansion oil when it both heals for x6 less and procs less often?
If blizz wanted people trying to be optimal to use current expansion resources they should have addressed this first. buffing the oil to be better than or equal to chirping rune would certainly made me less upset as then their would be a viable alterative on this expansion.