Hpal 10.2 pvp ptr

Just played some ptr with full gear and set.
Hpal is going to be alot worse in pvp.
Healing reduce hits us hard, while at the same time mana is going to be at its worst.

The hot being reduced to heal 1k at 1 stack every 0.9 seconds with 0 dampaning.

Going oom way faster.

Playing single glimmer drains mana too fast
Playing plea hits our set bonus and overall healing massively
Playing multi glimmer reduces healing and reduction too much.
Playing absorb shield hits mana like a truck

Hot heal for aprox 5% without d plea.

We are again in the awkward possition that we can heal (okayish) if we drain mana like a truck.
Or have ok mana while not healing what so ever.

24% aura
20%sac

We got hit lile a truck and set does not compensate at all

On the plus we got kind of dispell peotwction via hot i guess

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On arenas we lost a lot due to mana, now will be even worse.
Also heal wasn’t great, but was ok to play, now it’s gonna be nerfed.
I don’t understand Developers logic of hpala in last years, always when it’s buffed to at least work, there is nerf incoming to make hpala worst healer
Then next season worst healer, waiting for class new design and again nerf…

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