Hpalas damage... same problem as before

Will we ever get some good damage output?
Not only do we have the worse damage to help out in dungeons, but the abilitys we do have to use are the same we use for healing, so wasting 3 holy power for a very WEAK shield of the righteous and holy shocks on mobs can cause us to miss a window where the team needs healing.
Compare to a shaman who can play with one hand just spamming chain lightnings, lava bursts etc…

Been like this for so long now…

I quite like having the choice (i.e. dual-use skills and resource), but I agree the damage does not feel meaningful. Meanwhile Preservation Evoker can deal some pretty tasty numbers without significant tradeoffs (and may this never change!).

Even Tanks do ten times the dmg of a Holypaladin. It is ridiculous. I will not complain about the heal, for me it is “ok”. Shamans and Evoker can pump out way more but i surely have a problem with it when they also contribute much more damage and bringt even more utility for the party.

I’m sitting at 300 to 400k every boss fight in HC dungs. A bit less during AOE

Sorry but at 558 ilvl thats basicly impossible… plus, wasting all shocks and holy power on dmg kinda takes away the point of being a holy paladin

Where did anybody say that?

Most healers are faced with a choice between damage and healing. Spending holy shocks on damage is exactly that choice.

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I’m actually surprised at myself when healing dungeons with my damage. I passively do 300k+ DPS when I pop CDs while just healing high amounts of damage.

I feel like we do pretty decent damage for very low effort considering.

Make up your mind bruh, do you wanna do dps or not? :laughing:

You saw my PVP gear, not PVE cause i’m actually 585

That dps is gonna drop to minimal once you start actually having to heal stuff :slight_smile:

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