HS and Cleave Queuing

If you queue a yellow attack as warrior, your offhand has a better hit chance. It was removed in forever and I want to argue for this mechanic to come back.

  1. Developers of Classic WoW fixed a lot of mechanics from Vanilla. They stated explicitly that HS queuing is intended to stay though. So if it ever entered as a bug, it has been considered a mechanic since Classic.
  2. Warriors are supposed to be good at Cleaving according to the forever devs. But with rage normalization, you can fall into rage starvation very quickly after pressing cleave 2-3 times and missing with your offhand even if you play perfectly. (This means you are now AFK for some time) The biggest Problem: Forever does currently not offer any solution to this problem. HS / Cleave queuing reduces the amount of times this happens significantly, if your hit chance for example is soft-capped. Hence it makes warriors a slightly more reliable dps class, if you invest some stats into it. (We are already the most unreliable dmg source because our hit chance influences our rage)
  3. This is a slight and easy skill check. If you press HS or Cleave not before your (fast) offhand hits, you lose rage on average. This increases the APM of a warrior significantly and has been an essential part of the fury-warrior-feeling in raids.
  4. On lvl 20-30 you have little buttons to press and not enough rage. Queuing / Unqueuing is a solid way to get a bit more rage and level more fluently in the most tedious level range for warriors. It is not required though, so players who don’t like it, don’t have to use it.
  5. Last but not least. Quite some people have never played wow expansions after wotlk, me included. So since I touched this game in 2004, in all of the 9 Classic-ish iterations below, this has always been a mechanic for warriors. For 22 years now. It’s baked into every classic warrior’s head, that you press HS quick enough, before your offhand hits.
  • Vanilla
  • TBC
  • WOTLK
  • Classic
  • Classic TBC
  • Classic WOTLK
  • Anniversary
  • Anniversary TBC
  • SoD

Stop spamming the forum by reposting the same topic as your colleagues and asking for something the Forever devs have already decided to fix.

And stop lying: the bug you’re citing wasn’t discovered until the end of WotLK and was fixed after Cataclysm launched. Most warriors didn’t even know it existed until Classic 2019. Don’t try to pass that bug off as a feature that was known from the start.

They also decided to cut rage on crit and came to the conclusion, that it was bad for warriors in the long run.

And how did they come to that conclusion? Through feedback.

So please leave me alone and let me give my feedback, without being stalked by you, who keeps saying, HS queuing was a bug / exploit, which it officially is not.

Also I am not “lying”. I said the mechanic was there in ALL of Classic and every wow game I have ever touched since 2004, which is a fact. You are completely overdoing it, by following me through threads, calling me a lier, just because I literally cite WoW Classic devs.

I gave a comprehensive list of arguments for why I want this mechanic back in the game.

If you don’t have anything constructive to add to this discussion, feel free to stay away.

EDIT:

In fact you are lying for repeatedly calling HS queuing a bug, although it literally is standing on the „Not a bug“ list from 2021: