Huge nerf to ferals upcoming patch

Maim cd increased from 20s to 30s. That is actually crazy and probably the biggest nerf since years.

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in the state where feral is atm , squishy , hp bars not moving, cyclone 5 sec duration , outdated toolkit. i think this will be first patch i wont touch feral , even the new tierset looks like tauren heratige armour with few colours slaped on it. Will stick to shaman no point when only actually change is nerf and slap on wrist brutal slash buff meanwhile others get massive buffs and changes, it is a meme at this point

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It is probably the wisest choice to swap classes if this is gonna go through. The dmg atm isn’t anything special, clones last too little time to be worth sitting in nelf form trying to fakecast.

The problem here is that our bleeds are easy to deal with if it isn’t for stuns regularly. So being able to stun every 30s…well, that’s just insane. Especially for something so high paced as solo.

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Don’t forget the recent mortal strike nerf. Feral is cooked.

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Yeah already swaped shaman , will play feral next xpac, already 2.1 pushing 2.4 now

Mop Hype, Mop Hype

Mortal strike Nerf, King of the Jungle Nerf, Ferocious Wounds nerf, Bite Talent Nerf, worse 4 Set in next season. Rip Nerf, incarn nerf etc

Felt like a Support class, what is only there to help the other guy what can 100-0 someone like frost mage to score the kill while feeling close to be useless when u dont have a giga pumper Mate outside of incarn.

Consistent single target dmg is almost none existend, to put rip on both targets is just pad dmg, what dont do any dmg, until high dampe hits.

energy reg too low to use Bite outside of incarn/procs, means ur being a clone bot what have to fake multiple kicks, micro cc´s what gets completely annoying over time because u have to do it, and there is nothing else what u can do instead

Have played some Cata/Mop Feral, and it showed me how fun it is, to play Feral there, while on retail it´s just annoying, and i rely too much on my Mate there.

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I do wonder what their reasoning was for more nerfs after the big nerfs we go all ssn, and a humongous one at that for our stun.

Our burst dmg with frenzy feels underwhelming as it is. Bites hitting for 1million is laughable atm.

You need to bleed 2 - 3 targets and hope you have someone with a short cd stun on your team or you will feel so mega useless for 30s…just that number by itself, 30s, feels like it’s almost a defensive or offensive cd class…crazy

meld rake goes brrrrrrrr, in all seriousness it wont change much in terms of diminishing return or anything id imagine considering all it just means you have to wait a tiiiiiiiny bit longer. Brings it on par atleast now with Kidney shawt.

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Except rogues have way, way more on demand atuns then feral (fe with dance). Even more so if this goes life.

And wait, we need to wait a “tiiiiiny bit longer”? Now you’re just being a dumb*ss. Let me sit you in a 10s cc in this fast pace game and then let me ask you how tiiiiny these 10s feel. Or a 10s disarm. Don’t be dumb

Cheap shot 4 sec if you go right for kidney its on dimishing 2 sec.
That 10 sec stun was pre cata thing before they add kidney into DR with cheap shot.

idk you’re over reacting, most rogue specs have to trade big cds for more than one stun other than sub. Mean while feral inherently has access to 2 without stealth

most classes cant stun or disarm for 10 seconds and most melee dont care about disarm currently either.

I mean that was my impulse reaction ew thats gross 10 seconds more, but then again my class is only really holding kidney for the kill target in the majority of scenarios so :dracthyr_shrug: oh woe is me.

You have rake stun opener, bash, maim. i assume you can incarn stealth rake stun, or meld rake stun.

You are right, they want to make feral on the same page than rogue.

We can say feral=assa but like assa without stun you are dead 24/7, and you can’t really spam cheap shot otherwise you do no dmg and no dmg = lose by default for assa.

Problem is feral use cc to setup but also slow down the game, just like outlaw would do (except outlaw does 0 dmg and need huge damp to win).

They will probably adjust survivability or buff dmg to compensate.

Sad they rather nerf cc cause people dont know how to play around but increase even more pve dmg, it rewards people for free litteraly

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with how the game is in retail currently, most people dont know whats going on till the upper echelons, i pushed to 2k MMR on my fresh hunter today i only started with a few purples and mostly greens and stun was basically always on DR, same for incap. So. But hey who cares, in the current meta game, classes with swing changing cds usually come out on top anyway, thats why you always see the same culprit classes.

I remember when they said this about Kidney Shot x)

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I feel like people are missing the context:
Feral is dissolved little by little.
The only thing remaining of it is damage now.
We are basically a weaker furry warrior with an outdated toolkit.

And that is another reason why pvp sucks and why people put so much pressure on healers.

Maim is/was lowkey more Op than Kidney because of Ferals mobility u was be able to toggle easier Between Main target Maim, + in next go Heal maim into Clone

it was easier for Feral to create the Snowball effect, but i think u knew it anyway

Maim was literally the main spell what made Fmp op, besides of the Poly/clone setup

yeah it will push more Homogenization

it will be worse without the 4set, people Underrestimate how good the 4set is/was

i mean these changes will happen anyway, and i will prob swap to Mop, havent Played retail for Months now because the Meta is boring and people are Happy with Thunder being the number 1 Meta and facing Ele/Warri all over again :person_shrugging:

these Feral changes are Since Dragonflight really questionable to me, most likely focused around PvE, They also don’t know where they want to put it either

For me i dont even wanna complain, because Feral was “s” tier for a Long time, but the Gameplay how he is “s” tier is more of an Problem

he was S tier, because it was the best class to Slow the Game down, be able to create a Snowball effect

while other classes are Shine, by being Impactful when it comes to kill goes Singletarget Dmg wise

i wish they just give Feral a Option to have more Singletarget dmg, instead of meaningless Spread dmg + more energy regg, nothing else, how it is in Cata/Mop etc

and now with the Maim Nerf, why should a Mage play with a Feral when they can take a Rogue

Relationship between Rogue and Feral/ Arms race is just bad and ends up into more Homogenization sadly

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People also like to justify the incoming nerf to Maim to Kidney Shots nerf that happened months ago but the thing is rogue has 2 vanishes + 1-2x shadowdances (not sure) which also reset its CD by the amount of finishers u do (the Shadowdance in question).
All of this basically means free accesss to Cheap Shot at almost any given moment.
Not to mention Subterfuge and its interraction with Shadowmeld and everytime you restealth with Vanish.
Leading to the nerfs of Kidney.
And even with the nerfs of Kidney Shot, rogues always got a way around these (and for the sake of it all- they got a way around almost any nerf tbf) for the same reasons above (cheap shot being free access 2x vanish 1x shadowmeld, 1-3x shadowdance).
But as for feral that doesnt even have a proper restealth the way rogue does to access Rake stun the way rogue can Cheap Shot, and lack of proper defensives in comparison to the immunities rogues have with COS, Evasion and sorry for repeating myself → 2x Vanish.
All of this combined fails the logic of comparison between Kidney Shot and Maim and the justification as well.
Another thing id like to add is that Maim requires you to be in a specific stance (form), so you cant really use it as freely as you can Kidney Shot.
The combination of Shadowstep and Kidney Shot makes Kidney Shot land 100% of the time against targets with Parry/Dodge abilities ( since dodge/parry work only from infront)
And the 2 stacks of Shadowstep, along with Shadowstrike teleporting you behind the target if you’re stealthed, allows the rogue to not waste a single second going back on their main target, while druids have only a single Charge and even if its off cooldown, plus the animation taking up yet another second of your CC.

So no- Maim nerf is absolutely unjustified.
But Maim isnt the only thing that will be lost either.
There are other stuff that got lost and nerfed slowly over time.

And with combination with the new transmog set (which looks like an AI generated mess combining Pandaria leveling gear and Tauren heritage gear), I got 0 motivation to play this upcoming patch.

Exactly this.

Feral had temporary spikes in dmg throughout the ssn (usually beginning of every ssn), which got fixed as the ssns developed.

But dmg buffs/nerfs as hard as they can be, is nowhere near dangerous for a spec as actually tweaks to the actual parameters of the spell (f.e. the duration), as these things usually tend to stick for the future once they are implemented.

Dmg as we see in hotfixes is a variable that changes throughout 1 ssn many times, but actual spell changes last for ssns.

In that sense feral (to how the spells work) has gotten some seriouserfs the last years.

Bash nerf (5s → 4s)
Maim nerf inc (20s → 30s cd)
Cyclone nerf (6s → 5s)
Frenzied regen nerf for feral (pvp modifier)
Mortal strike nerf
Regrowth nerf
Ferocious bite modifier nerf
Tireless pursuit nerf

And I’m sure i’m forgetting quite a few.

These are MAJOR nerfs for how feral works in pvp. Unless we get insane dmg i think feral will be probably be going into the worst ssn as of years, and a lot of players will just swap to something more fun, seeing as how little buttons are left to press.

Feral was always fun because there are so many valuable buttons to press.

This reduction to only doing only dmg is so so boring, and feels nothing like feral. Coming from a 10+ year feral player.

Maybe the buffs to the other feral hero talents will make feral be able to perform in single target. Lets hope and see.

However while I didnt play shadowlands part the first weeks, wasnt there a talent for 30% more single target damage if you only dot 1 target ? Sounds like a good pvp talent they could add