I might get crucified for saying this but not touching retail for a while and playing other versions of wow basically made me realize how superior the gearing system they have compared to retail. There are couple points i like to make
-
First of all , loot is boring in retail. Mostly stat sticks which you dont even see immediate effects. On other versions of this game when you get a loot you immediately realize how strong you become , your numbers grow dramatically bigger and on top of that you actually feel your character getting the upgrade. I’m pretty much full bis on retail and item upgrades didn’t really felt like a reward unless its a stupidly high ilvl jump which rarely happens.
There were couple items in previous xpacs that effected your gameplay for example gavel from jailer , 2h legendary axe from fyrak , kt blade but they are made so poorly. Every one of those patches always had your class tuned around them which sucked really badly.
Legion legendaries , artifacts , bfa corruption and azerite traits , decent tier sets etc are no longer being made. Devs are so afraid to try something exciting. Don’t get me wrong i’m not trying to advocate for azerite traits or corruptions but i do really think they were fun to play around but was really poorly done especially getting them part.
When you get a special weapon or trinket in classic you actually feel like you got something special. Retail currently missing that. -
My second point is getting gear is completely meaningless and free atm. Participation rewards are everywhere. People getting rewarded epics and sometimes legendaries for doing nothing. Loot feels unrewarding. 3/4 th of the raid difficulties are irrelevant for gearing outside of 1 or 2 items. Logging in for 5 minutes and you get bombarded with epic gear. Gear lost its meaning , it doesn’t excite anyone anymore.
-
My third point is ( crucify me if you want) there are lots of ‘’ different ‘’ gearing paths which is useless in other part of the game. This is a mmorpg. I always played whole game instead of focusing a part of minigame of the game. Pvp gearing , open world gearing , raid gearing ( too much f’in gearing). From my pov which i always tried to do everything most fun i had was while combining everything. Pvp was fun with pve items and pve was fun with high rank pvp items. Removing this completely seperated 2 game modes and removed some crucial mmorpg element.
-
My last point is stats are being boring. Only some kinda fun stats left in game are haste and crit because you can actually see the difference and even they are also kinda boring stats. I’m not here trying to defend or advocate why 1% crit or 1% hit is better or worse ( which i think they arent good either) but clearly current stat system is too simplified and boring. This needs a rework.