Hunter changes so far. Midnight

https://www.wowhead.com/news/midnight-alpha-development-notes-378688

!!Two big changed for SV Hunters. Dual wielding and Hatched Toss making a comeback!!

  • Hunter

    • Beast Mastery and Marksmanship
      • Counter Shot interrupt duration increased to 5 seconds (was 3 seconds). Does not affect PvP combat.
    • Survival
      • Muzzle interrupt duration increased to 5 seconds (was 3 seconds). Does not affect PvP combat.
  • HUNTER

    • Hero Talents
      • Dark Ranger
        • Developers’ notes: Black Arrow provides an unusually high amount of damage relative to the rest of Marksmanship and Beast Mastery’s kits. In Midnight, we’re making some adjustments to ensure that Dark Ranger’s effects don’t completely overshadow the core abilities of Marksmanship and Beast Mastery.
        • New Talent: Corpsecaller
          • Marksmanship: Black Arrow’s periodic damage has a small chance to rouse the dead, summoning a Dark Minion to fight alongside you for 20 seconds.
          • Beast Mastery: When summoning a Dire Beast, you have a 10% chance to instead summon a Dark Hound.
        • New Talent: Wailing Dead – Bloodshed/Trueshot summons a Dark Hound/Dark Minion and replaces Bloodshed/Trueshot with Wailing Arrow.
          • Developers’ notes: Wailing Arrow now additionally grants Deathblow and its silence duration has been reduced to 1 second.
        • New Talent: Blighted Quiver – You fire 2 additional Black Arrows during Withering Fire’s barrage. Trick Shot/Aspect of the Hydra damage bonus increased by 10%. Beast Cleave and Kill Cleave damage bonus increased by 10%.
        • New Talent: Pact of the Hollow – Aimed Shot causes the Dark Minion to fire a Blighted Arrow, dealing moderate Shadow damage to up to 8 nearby enemies. Kill Command causes your Dark Hound to Shadow Thrash, dealing moderate Shadow damage to up to 8 nearby enemies.
        • Black Arrow has been updated – Periodic damage increased substantially and is no longer a rolling periodic.
          • Developers’ notes: Making Black Arrow’s periodic effect a Rolling Periodic didn’t move the dial in terms of its power, so we’re opting to simplify it and increase its damage substantially. Our goal is to have Black Arrow’s periodic damage be a more potent area-of-effect tuning knob now that it can easily be mass-applied by Umbral Reach. Since it no longer is a rolling periodic, this won’t impact the power of the periodic effect in single target dramatically.
        • Soul Drinker has been updated – Now causes Kill Command and Barbed Shot to have a chance to grant Deathblow. Now causes Aimed Shot and Rapid Fire to have an increased chance to grant Deathblow.
        • Bleak Arrows has been updated – No longer has a chance to grant Deathblow. Now increases auto shot damage by 100%.
          • Developers’ notes: In Midnight, we’d like the best way for you to generate Deathblow to be casting your core rotational spells, so we’re removing the proc from auto attacks and adding a new and stronger source via Soul Drinker.
        • Banshee’s Mark has been updated – Now increases the critical strike damage of Bleak Powder and Black Arrow by 10%. Choice node with the Bell Tolls.
        • The Bell Tolls has been updated – Now increases pet damage and Dire Beast damage for Beast Mastery. Increases crit chance and Dark Minion damage for Marksmanship.
          • Developers’ notes: The Bell Tolls has not proven to be as reliable of a tuning knob as we’d like, so we’re simplifying and focusing its bonuses.
        • Phantom Pain has been removed.
        • Beast Mastery
          • Withering Fire has been updated – Now activates from Bloodshed for Beast Mastery. No longer periodically grants Deathblow for Beast Mastery.
          • Black Arrow keystone talent now grants Black Arrow to Beast Mastery.
      • Pack Leader
        • New Talent: Lethal Barbs – Your auto shot/auto attacks grant 2 Focus to you and your pet. Auto shot/auto attack damage increased by 25%.
        • New Talent: Sharpened Fangs – Your Mastery is increased by 3%.
        • New Talent: Hoof and Blade – Hogstrider further increases the damage of Cobra Shot by 10% and it now stacks up to 3 additional times. Choice node against Wyvern’s Gaze.
        • New Talent: Wyvern’s Gaze – The damage bonus from your Wyvern is increased by 5% and it now lasts an additional 4 seconds.
        • New Talent: Sharpened Claws – The damage of your Bear’s Rend Flesh is increased by 15%. Choice node with Ursine Fury.
        • New Talent: Stampede! – Casting Bestial Wrath or Takedown grants Howl of the Pack Leader and causes your next Kill Command to rouse the nearby wildlife into a Stampede, charging your target and dealing heavy Physical damage over 7 seconds.
        • Pack Mentality has been updated – Wildfire Bomb and Barbed Shot cooldown reduction reduced to 6 seconds (was 10 seconds). Now grants 100% additional Kill Command damage to Survival Hunters.
        • Hogstrider has been updated – No longer affects Mongoose Bite or Raptor Strike. Now increases Hatchet Toss’s damage by 100% and causes it to strike 1 additional nearby target per stack, stacking up to 4 times.
        • Ursine Fury has been updated – When your Bear is summoned, it is joined by 2 Dire Beasts.
        • No Mercy has been updated – The damage your Bleed effects is increased by 20%.
        • Howl of the Pack Leader has been updated –
          • Boar now charges once per summon (was 3 times). Boar charge primary and secondary target damage increased by 300%.
            • Developers’ notes: Pack Leader, especially on Beast Mastery, creates a lot of visual noise in the world. By reducing how many charges the Boar does, we’re hoping to give some more room for the visuals/effects of your spec and hero talent to breathe while also making the Boar’s collision with your target more noticeable and impactful.
          • Bear base damage and stat scalings reduced by 40%.
            • Developers’ notes: The Pack Leader Bear will continue to be one of the more powerful Pack Leader summons, but we’d like to reduce its impact relative to the other Pack Leader summons.
        • Shell Cover has been updated – Survival of the Fittest now summons a Turtle to aid you, further increasing its damage reduction effect by 10%.
        • The following talents have been removed:
          • Envenomed Fangs
          • Lead from the Front
        • Survival
          • Dire Summons has been updated – Kill Command now reduces the cooldown of Howl of the Pack Leader by 1.5 seconds (was 2.5 seconds). Raptor Strike now reduces the cooldown by 1 second (was 1.5 seconds).
      • Sentinel
        • Developers’ notes: Sentinel has been rebuilt and redesigned for Midnight. Our goals with this update were targeting the Keystone and Capstone, since that was where a majority of the tree’s complexity stemmed. This updated version of Sentinel should provide more active and directed gameplay, require substantially less tracking, be more deeply ingrained into the playstyles of Marksmanship and Survival, all while being less visually and audibly noisy.
        • New Talent: Moonlight Chakram – After casting Trueshot or Takedown, it is replaced with Moonlight Chakram for 15 seconds. Throw a chakram blessed with moonlight at your current target that will rapidly deal Physical damage 7 times, bouncing to other targets if they are nearby.
        • New Talent: Stalk and Strike – Throwing your Moonlight Chakram grants you Lock and Load/1 charge of Wildfire Bomb and has a 100% chance to apply Sentinel’s Mark. Choice node against Twilight Requiem.
        • New Talent: Twilight Requiem – When your Moonlight Chakram expires, it summons an explosion of moonlight, dealing moderate Arcane damage to nearby enemies. Damage reduced beyond 8 targets. Choice node against Stalk and Strike.
        • New Talent: Radiant Edge – Your Moonlight Chakram deals 25% increased damage each time it bounces.
        • New Talent: Moon’s Blessing – Consuming Precise Shots/Raptor Strike has a 10% increased chance to summon your Sentinel Owl. When your Sentinel Owl applies Sentinel’s Mark, reduce the cooldown of Aimed Shot/Wildfire Bomb by 2 seconds/6 seconds.
        • New Talent: Stargazer – Consuming Precise Shots/Casting Raptor Strike grants 2% critical strike damage for 10 seconds. Multiple applications may overlap. Choice node with Open Fire.
        • New Talent: Open Fire – Volley/Flamefang Pitch damage increased by 15%. Sentinel’s Mark is applied to 1 enemy within your Volley/Flamefang Pitch.
        • New Talent: Arcane Talons – Sentinel’s Mark further increases the damage of Aimed Shot/Wildfire Bomb by 10%/50%.
        • New Talent: Can’t Miss, Won’t Miss – Precise Shots/Raptor Strike damage bonus increased by 40%/25%. Trueshot/Takedown duration increased by 4 seconds/2 seconds.
        • New Talent: Sanctified Armaments – An additional 25%/15% of Rapid Fire/Raptor Strike’s damage is dealt as Arcane damage over 6 seconds.
        • New Talent: Conditioning – Your movement speed is increased by 8%. Aspect of the Cheetah’s cooldown is reduced by 60 seconds. Choice node with Scout’s Vigil.
        • New Talent: Scout’s Vigil – Enemy detection radius reduced by 10 yards. While in Camouflage, your stealth detection radius is increased by 25 yards.
        • New Talent: Lunar Calling
          • Marksmanship: Feathered Frenzy further increases your chance to summon your Sentinel Owl during Trueshot by 10%.
          • Survival: Takedown summons your Sentinel Owl. Your chance to summon your Sentinel Owl is increased by an additional 10% during Primal Frenzy.
        • Sentinel has been redesigned:
          • Marksmanship: Your Eagle is replaced with a Sentinel Owl that applies an enhanced Sentinel’s Mark. Sentinel’s Mark: Increases the damage taken from Aimed Shot by 30%.
          • Survival: Raptor Strike has a chance to summon the aid of a Sentinel Owl that descends from the skies and applies Sentinel’s Mark to your target. Sentinel’s Mark: Increases the damage taken from Wildfire Bomb by 80%.
        • Lunar Storm has been redesigned – When Sentinel’s Mark is consumed, it summons a barrage of 4 lunar missiles, each dealing heavy Arcane damage to enemies within 10 yards.
        • Don’t Look Back has been redesigned – Consuming Sentinel’s Mark grants you an absorb shield equal to 10% of your maximum health.
        • Invigorating Pulse has been redesigned – Steady Shot/Kill Command grants an additional 5 Focus and its damage is increased by 20%. Maximum Focus increased by 25.
        • The following talents have been removed:
          • Catch Out
          • Crescent Steel
          • Extrapolated Shots
          • Eyes Closed
          • Kill Shot (moved to the Marksmanship talent tree)
          • Overwatch
          • Release and Reload
          • Sentinel Precision
          • Sentinel Watch
          • Sideline
          • Symphonic Arsenal
    • Class
      • Hunter’s Mark has been updated – Now increases the target’s damage taken by 3% (was 5% above 80% health).
        • Developers’ notes: We’d like Hunter’s Mark to be more broadly appealing and easier to use, so we’re simplifying its effect and buffing it.
    • Beast Mastery
      • Developers’ notes: Beast Mastery Hunters have a fantasy of consistent, reliable, and powerful pet-sourced attacks, and that’s something we’re looking to lean into as we move into Midnight. We’re reducing the number of conditionals, auras, and modifiers on Barbed Shot to make it more easy to spend as its available. We’ve grown fond of Bestial Wrath’s shorter cooldown, and as such are removing Barbed Wrath’s dynamic cooldown reduction effect to instead give Bestial Wrath a flat cooldown of 30 seconds when fully talented. Multi-Shot has had an odd place in Beast Mastery’s kit, so we’re giving it an update, causing it to be replaced in the Beast Mastery spec tree with a new pet-sourced attack that deals substantial damage in AOE while also activating effects like Beast Cleave and Kill Cleave. We hope this new spell will feel powerful and contribute meaningfully to your area damage. Bloodshed and Call of the Wild felt like they were both competing for a similar role of a cooldown that summoned a few more units to fight for you. As such, we removed Call of the Wild and are focusing on Bloodshed as a cooldown to get a few extra beasts to attack your enemies. With the change to make Kill Shot a Marksmanship only ability, Dark Rangers will now learn Black Arrow as a separate ability if they choose that Hero Talent tree.
      • Apex Talents will be available for testing in a future build.
      • New Talent: The Beast Within – Reduces the cooldown of Bestial Wrath by 30/60 seconds.
      • New Talent: Wild Thrash – Commands your pet(s) to attack all enemies near them. 8 second cooldown.
      • New Talent: Frenzy – Increases pet attack speed by 30/60%.
      • New Talent: Jagged Wounds – All bleed damage dealt by you and your pets increased by 10%.
      • Thrill of the Hunt has been redesigned – Critical strike chance increased by 2/4%.
      • Training Expert has been redesigned – Now increases pet damage by 2/4%.
      • Brutal Companion has been redesigned – Barbed Shot has a 25% chance to cause your pet to use its special attack and deal 50% bonus damage.
      • Thundering Hooves has been redesigned – Stomp damage increased by 30%. Bestial Wrath commands all active pets to Stomp at 200% effectiveness.
      • Serpentine Strikes has been redesigned – Now increases the critical damage of Cobra Shot by 50%.
      • Bloody Frenzy has been redesigned – When you use Bloodshed, your Barbed Shot damage over time happens 100% faster for 12 seconds.
      • Wild Instincts has been redesigned – Whenever your primary pet (and only your primary pet) uses Stomp, you will fire a free Barbed Shot at a target not already affected by Barbed Shot. This Barbed Shot cannot cause another Stomp.
      • Barbed Shot has been updated – Barbed Shot’s bleed is now a rolling periodic.
      • Dire Frenzy has been updated – Now increases Dire Beast damage by 10/20% (was 30/60%).
      • War Orders has been updated – Now has a 100% chance to reset the cooldown of Kill Command.
      • Kill Command damage increased by 50%.
      • Beast Cleave duration increased to 8 seconds.
      • Beast Cleave now activates when you use Wild Thrash, rather than from Multi-Shot.
      • Bestial Wrath initial damage increased substantially and now increases player and pet damage by 20% (was 30%).
      • Scent of Blood is no longer a 2-point node.
      • The following talents have been removed:
        • Barbed Wrath
        • Hunter’s Prey
        • Multi-Shot
        • Poisoned Barbs
        • Serpentine Rhythm
        • Wild Call
    • Marksmanship
      • Developers’ notes: We are generally pleased with the state of Marksmanship after their Undermine(d) and Ghosts of K’aresh updates, but there were a few bigger things we’d like to address as we move into Midnight. Most notably, the introduction of Streamline as a core mechanic for Marksmanship inflated the amount of cast time reduction Marksmanship Hunters have access to while also contributing an extra aura to track. Aimed Shot is meant to be a long cast that is worth the wait. As its cast time reduces, so too must its damage, and we feel that flies in the face of what Aimed Shot should be about– as such we’ll be removing Streamline and increasing Aimed Shot’s damage. While Explosive Shot found a home as a guaranteed way to gain Lock and Load in Ghosts of K’aresh, we feel that it’s healthier for the spec as a whole to distance itself from Explosive Shot and instead focus on the more fantasy-forward spells like Volley and Kill Shot– spells that more often than not are competing with it in your rotational priorities. Speaking of Kill Shot, we are removing it from the Hunter class tree and letting Marksmanship fully own the execute niche it provides. Trueshot is gaining some cooldown reduction, cast time reduction, and focus cost reduction to compensate for the removal of Streamline.
      • Apex Talents will be available for testing in a future build.
      • New Talent: Deathblow – Aimed Shot has a 20% chance to reset the cooldown of Kill Shot and cause your next cast to be usable on any target regardless of their current health.
      • New Talent: Lethality – Critical damage dealt by your abilities and auto attacks is increased by 5%/10%.
      • Shrapnel Shot has been updated – Now grants Lock and Load when you Volley.
      • Aspect of the Hydra has been updated – Now also includes Kill Shot/Black Arrow.
      • Tensile Bowstring has been updated – No longer extends Trueshot. Now reduces the cast time and Focus cost of Aimed Shot during Trueshot.
      • Bullet Hell has been updated – Now reduces the cooldown of Volley by 15 seconds.
      • On Target has been updated – Now grants 2% increased Haste (was short duration Haste every time you consumed Spotter’s Mark).
      • Penetrating Shots has been updated – Crit damage bonus reduced to 25% of critical strike chance (was 40%).
      • Master Marksman has been updated – Now causes targets to bleed for 10% of the damage of a critical strike (was 15%).
        • Developers’ notes: Marksmanship likes critical strike a bit too much, so we’re bringing it in slightly. We fully expect critical strike to remain a chase and powerful stat for Marksmanship after these adjustments.
      • Aimed Shot damage increased by 50%. Does not affect PvP combat.
      • Bullet Hell is now on a choice node with Shrapnel Shot.
      • Trueshot’s tooltip has been updated to better reflect the various bonuses provided by its talents.
      • Salvo’s tooltip has been updated to communicate the effects of Explosive Shot.
      • Fixed an issue causing Unmatched Precision to grant more damage than intended to Kill Shot and Black Arrow.
      • The following talents have been removed:
        • Double Tap
        • Improved Deathblow
        • Improved Streamline
        • Moving Target
        • Razor Fragments
        • Streamline
        • Tactical Reload
    • Survival
      • Developers’ notes: As we head into Midnight, we’re continuing to refine and focus Survival Hunter’s fantasy, giving clearer playstyle, gameplay, and visual direction. Over the course of Alpha, we’ll be reintroducing one-handers into Survival Hunter’s pool of available weapons, which means we’ll also be looking to distance Survival from its spear-only identity that it’s had since Legion. We’ll be doubling down on Survival’s relationship with its pet with new talents that create an interdependency between the Hunter’s damage and their pet’s damage. Additionally, we’re leaning into the rugged, crafty, and bomb-centric fantasy we explored in The War Within with a new Fire grenade called Flamefang Pitch, a new visual and fantasy identity for Fury of the Eagle called Boomstick, and a host of new Wildfire Bomb talents and synergies.
        Survival Hunter had a substantial number of abilities that were competing for your attention at any given time. Coordinated Assault and Flanking Strike have been combined into a new burst cooldown called Takedown that strives to take the best parts of both spells and blend them into one moment. We also made the tough decision to redesign Mongoose Bite. We feel confident that simplifying Mongoose Bite will allow us to carve out more interesting design space for Survival both now and in the future.
        Lastly, in Midnight, we’d like Survival Hunter’s area damage to come from their explosives: Wildfire Bomb, Boomstick, and Flamefang Pitch, and as such we’re removing Butchery and its associated effects. We expect Raptor Swipe (Survival Hunter’s Apex Talent) to provide meaningful and exciting moments of AOE in between your chunky explosive spells.
      • Apex Talents: Raptor Swipe
        • Raptor Strike has a 25% chance to trigger a Raptor Swipe, dealing moderate physical damage to up to 5 nearby enemies and grant you 15 Focus.
        • During Takedown, your chance to trigger Raptor Swipe is increased to 50/100%. Raptor Strike and Raptor Swipe damage increased by 10/20%.
        • Raptor Swipes cause your pet to lash out, dealing heavy single target damage to your main target and granting you 3% increased Haste for 10 seconds. Multiple applications may overlap.
      • Survival hunters are now able to dual wield one-handed axes, swords, and daggers.
      • New Ability: Hatchet Toss – Throw an axe at your target dealing moderate damage. 40 yard range. 30 Focus cost. Replaces Arcane Shot upon specializing into Survival Hunter.
      • New Talent: Strike as One – Your damaging abilities provoke your pet to attack, dealing light Physical damage.
      • New Talent: Takedown – You and your pet leap to your target and strike as one, dealing heavy physical damage to your target. For the next 8 seconds, the damage dealt by you and your pet is increased by 20%. Generates 50 Focus. 1.5 minute cooldown.
      • New Talent: Savagery – Takedown cooldown reduced by 15/30 seconds.
      • New Talent: Shower of Blood – Your bleed effects deal 8/16% increased damage.
      • New Talent: Two Against Many – Strike as One damages 2 additional enemies and its damage is increased by 15% for each enemy it strikes.
      • New Talent: Mongoose Fury – Raptor Strike increases the damage of Raptor Strike by 10% for 8 seconds. Multiple applications may overlap.
        • Developers’ notes: In Midnight, we’re looking to distance Survival from the demands and cognitive load of Mongoose Bite/Mongoose Fury and move that complexity into new and more exciting parts of their kit. The unique animations for Mongoose Bite have been preserved with this change.
      • New Talent: Shrapnel Bomb – Wildfire Bomb’s periodic effect is now a Bleed. Choice node with Flamebreak.
      • New Talent: Flamebreak – All fire damage dealt is increased by 15%. Choice node with Shrapnel Bomb.
      • New Talent: Flamefang Pitch – Toss a fiery concoction that explodes violently upon reaching its destination, dealing heavy Fire damage to enemies in its area. After landing, your Flamefang Pitch ignites nearby terrain, dealing moderate damage to enemies in its area over 8 seconds.
      • New Talent: Wildfire Imbuement – Throwing your Flamefang Pitch imbues your weapon with flame, causing you and your pet’s damaging attacks and abilities to deal additional Fire damage for 10 seconds.
      • New Talent: Wallop – Gaining a stack of Mongoose Fury has a 20% chance to increase the damage of your next Raptor Strike by 50%. Choice node with Bloody Claws.
      • New Talent: Boomstick – Unload a series of 4 shotgun blasts in front of you, dealing heavy Physical damage over 3 seconds. Deals reduced damage beyond 8 targets.
        • Developers’ notes: In Midnight, we’re reintroducing one-handed weapons to Survival Hunters and distancing Survival from its spear-only identity. As such, we’re updating Fury of the Eagle to better match this new direction for Survival Hunters.
      • New Talent: Shellshock – Your Boomstick’s damage is increased by 40% when striking a single target. Each additional target reduces this bonus by 8%.
      • New Talent: Mongoose Rounds – Each time you fire your Boomstick, gain 1 stack of Mongoose Fury. Choice node with Wildfire Shells.
      • New Talent: Wildfire Shells – Each time you fire your Boomstick, reduce the cooldown of Wildfire Bomb by 4 seconds. Choice node with Mongoose Rounds.
      • New Talent: Lethal Calibration – Throwing a Wildfire Bomb increases your critical strike damage by 15% for 12 seconds.
      • New Talent: Wildfire Tar – Wildfire Bomb now deals its periodic damage over 6 additional seconds. Enemies affected by your Wildfire Bomb’s periodic damage take 15% increased damage from your pet.
      • New Talent: Sticky Bombs – When Wildfire Bomb explodes, it leaves behind a sticky bomb on its primary target, exploding for moderate Fire damage after a short delay. Damage reduced beyond 8 targets.
      • New Talent: Bonding – Mastery increased by 3%. You gain 5% increased Mastery from all Mastery sources.
      • Guerilla Tactics has been updated – Now increases initial explosion damage by 15% (was 50%).
        • Developers’ notes: We’re reducing the giant modifier on this talent and baking it into the spell baseline.
      • Flanked has been updated – Now causes Takedown to strike 4 additional nearby targets, deal 50% increased damage, and increases your attack speed by 100% for its duration.
      • Bloody Claws has been updated – Each stack of Mongoose Fury also increases the damage of Strike as One by 10%. Choice node with Wallop.
      • Lunge has been updated – Wildfire Bomb cooldown reduction reduced to 0.5 seconds (was 1 second).
      • Tip of the Spear has been updated – Now increases Raptor Strike’s damage by 15% and reduces its Focus cost by 5.
      • Sic ‘Em has been updated – When Kill Command critically strikes, it bleeds your target for additional damage over 5 seconds.
      • Outland Venom has been updated – Now increases critical strike damage by 4% (was 2%).
      • Grenade Juggler has been updated – Throwing a Flamefang Pitch grants 1 charge of Wildfire Bomb. Flamefang Pitch damage increased by 30%.
      • Explosives Expert has been updated – Now also increases Flamefang Pitch damage by 5/10%.
      • Killer Companion has been updated – Now increases all pet damage by 10/20%.
      • Quick Shot renamed to Quick Toss and has been updated – Now casts Hatchet Toss when it triggers instead of Arcane Shot.
      • Kill Command now replaces Steady Shot when learned in the Survival specialization tree.
      • Wildfire Bomb initial damage increased by 55%. Now deals 40% increased damage to its primary target (was 80%).
      • Raptor Strike now costs 40 Focus.
      • Butchery damage increased by 60% and now has a 12 second cooldown. Cooldown reduced by Haste.
      • Wildfire Bomb no longer has a Focus cost.
      • Kill Command no longer has a cooldown.
      • Improved Wildfire Bomb is now a 2-point node.
      • The following talents have been removed:
        • Alpha Predator
        • Bombardier
        • Born to Kill
        • Butchery
        • Contagious Reagents
        • Coordinated Assault
        • Cull the Herd
        • Deadly Duo
        • Flanking Strike
          • Developers’ notes: Flanking Strike’s visuals and functionality have been baked into Takedown.
        • Fury of the Eagle
        • Grenade Juggler
        • Merciless Blow
        • Mongoose Bite
        • Ranger
        • Relentless Primal Ferocity
        • Ruthless Marauder
        • Spearhead
        • Sulfur-Lined Pockets
        • Symbiotic Adrenaline
        • Tactical Advantage
        • Terms of Engagement
        • Viper’s Venom
3 Likes

i am enjoing the Survival more then BM and MM at the moment, i didn’t nimble my way in the M+ yet bcz i am a filthy casual and enjoying myself more games not just WOW but from the looks of it, Survival spec in Midnight eats pretty good tho, not only we get to be Rexxxar Survival hunters with dual wield two axeses or swords but those Charkham new talents added for melee range with awesome animations also an arcane owl flying down and markings the target ? are you kidding me ??? this sounds awesome !!! I am already enjoying the Arcane Survival even if its not meta favorite as for 11.2 patch but what i just read sounds pretty good ao far :X

delete sv filthy melee spec no one asked for make it a tank spec blizz i mean it’s in the name survival!

1 Like

Sorry but SV looks shockingly bad. Again melee, fine, but they are doubling down on pet dependancy, AGAIN!!!.

You have no idea how ENRAGING it is to be so reliant on your pet with a spec that was fully ranged before and didn’t need it for anything. Even Master’s Call is a big maybe in something like BGs, 8/10 times it does NOT work because low and behold it is caught in some random micro CC or it is at range and you get jumped by melee so have to disengage and now the pet is too far away for it to activate. Maybe you get in combat on a z-axis and the pet then decides it is a good time to chill out, have a ciggy and watch netflix as you get murked.

Nah bro, can’t be dealing with ANOTHER xpac of not being able to use half my abilities while my pet moves at a SNAILS pace back to me or is one of 2090438209582304985034985230948 CCs. Nah mate, i stop here. Enough is enough. All you can play is arena on the spec where you are forced to play in a small area so these massive flaws are easily covered up. Pet health also needs to be increased by 200%, they die with a whiff of AoE, you have to hit mend pet every 10s WITHOUT FAIL OR THE THING IS DEAD IN SECONDS… All while locks pets can go on for days.

And don’t get me started on Dual Wield like that is going to fix ANYTHING wrong with this abomination. I honestly LOATHE the players getting all giddy for that nonsense. All it does is make blizzard think they are doing something when want when in reality the spec needed either switch back to ranged or have its pet dependancy removed (at least for any utility, defensives or major offensive abilities). Now we gonna get all these “Thank you blizz” posts because they added some dross aesthetic change, and continued to follow these MASSIVE design philosophy.

Hunter community is cooked…

3 Likes

SV is looking great and needs to stay what it is. It’s a great pvp spec. We got enough tanks as it is.

1 Like

Surv new talent visuals are well bad. I thought we would be going with the rexxar fantasy more. The new boomstick talent look so bad. I don’t want my frost wolf orc shooting a shotgun imo it looks stupid af.

The bombs I can let slide and the little pistol as its tiny and don’t really notice it. But the shotgun is just daft. looks so bad.

3 Likes

Yeah, it looks like one way they want the rexxar type and at the same time a goblin bomber. Bit of a personality split there.

I think they pruned Survival Hunter a bit too much. It’s a shame to lose both Butchery and Serpent Sting.
Maybe there’s a way to bring back some of that flavor—what if Serpent Sting (or a new Serpent Venom) was tied to Hatchet Toss?
For example:
“Coat your hatchet in venom, causing Hatchet Toss to apply Serpent Venom to your target. Reapplying Serpent Venom to a target causes it to splash to nearby enemies at X% effectiveness.”

This could bring back a bit more depth. After all, Survival is supposed to utilize animal venom as part of its fantasy. Personally, I’ve only known Survival as a spear-wielding spec, since I started playing it in Legion. But I actually like that they’re moving away from the pure spear theme. Dual wielding is going to be a lot of fun! It’s something many in the community have been asking for. Can’t wait to test the rework in the beta, hopefully they’ve added a bit more rotational flavor by then.

1 Like

Someone is doing a really bad job on survival. I cant understand why we need an other 4 botton hunter spec.Bm can cover the players that dont like complexity. Also mm is quite simple too.Also wy they remove roots and scatter? Survival is a really fan pvp spec and they try to destroy it as hard.

1 Like

Please don’t remove Streamline and Explosive Shot with Shrapel Shot. Marksman is a ton of fun now, and flows really well.

While I can see the design behind Shrapel Shot going to Volley though, I think Streamline really needs to stay. Standing still for 3 seconds casting Aimed Shot isn’t fun, and really hurts when we need to move in encounters to dodge stuff.

Changes suck. Survival turned into a 3-button spec like the rest.

2 Likes

yeah not loving the look of the changes so far to over simplified i predict a lot of player are going to get bored with thier class very quickly in midnight taking any complexity and throwing out the window is a really bad idea it will leave the classes feeling very shallow the only people i see cheering these class changes are lazy and bad players

2 Likes

u have to stand still for 3 seconds and have no scatter shot sounds fun,…..mm will be a walking coffin