Hi all,
I wanted to share some considerations with you fellas about Hunter Runes.
Right now hunter Melee performs very well, and I don’t think that it needs a lot of mechanical changes, I 'd change only a little Flanking strike like this:
Flanking strikes: I like the idea you deal damage and increase the damage of raptor strike, but honestly I’d prefer that every swing of main weapon of raptor strike ( so being dual weild or 2 handed is the same) reduces the cooldown of flanking strike by x seconds, therefore if you keep hitting enemies I can keep on the flanking strike buff by reducing its cooldwon instead of fishing procs by hitting.
Regarding Ranged hunter we have some issues:
Steady Shot: I really hoped this rune was less disappointing, I don’t remember if in TBC haste given by improved aspect of the hawk for auto attack, rapid fire or berserking was used to reduce the cast time of steady shot ( am I wrong ?) but like this the rune will be almost never used not even by BM hunters, and when we will unlock focus fire rune ( wrist like in PTR ) it will become even useless and we may even lose DPS. sine ranged attack will be a lot faster and steady shot will cripple the dps.
Expose weakness: it is fine, it is good in PVP or AOE ranged pull, so it may stay like this
Trap Launcher: definitive well working, but I am the only that doesn’t understand why it doen’t add a scaling damage to traps themselves? I understand that we will have a rune TNT, but essentially only people with this rune will deal damage with traps, and ranged specs, since melee will obviously use dual weild specialization rune.
Serpent sting, arcane shot I know in the past never scaled with RAP, is it maybe time to change it?