Hunter in SoD

(htt ps://sod.warcraftlogs.com/reports/NDMjCvgbLHJVq7ta#options=512&view=rankings&boss=-2&difficulty=0&wipes=2)

BM with melee weaving has it’s place way behind MM bro, you must be blind

you dont understand how parses works? what you posted is just latest BFD - sometimes you are up, sometimes down… in general I have EVERY BFD as pure ranged full MM hunter with 0 weaving from 96 to 99 parses

Again… this is not flex, just a note to this topic that even casual can do decent numbers as MM and no extra inputs

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yea, i must be.
now, please go examine logs. this time, look at abillities used. to quote the staff at warcraftlogs when asked why they parse BM with meleeweave as Marksmen :

"It’s not Marksmen , it’s ranged vs melee hunters, the icon is probably what is confusing you. There is no way to currently support Marksmen/BM really. As characters get higher level we may be able to split specs to be more specialized than it currently is.

So any “Marksmen” icon hunters are just non melee ones. They all compete with eachother.

Hope this clears things up!

Azrael."

To be honest, i think people just like to cry A LOT.

I have run a solid core group of players in raid team since near the launch, yes hunter was blast at start but as phase has gone on and gear has caught up, i see fights where Rogue/War and even our Warlock! (he actually smashes most fights with highest dps) are all similar numbers.

People looking at these top 1% players who are doing 400-500 dps on the raid, this isnt your average player.

I think several things could be one to reduce the pets effectiveness without taking a big dump on the hunters damage.

1 - put a leash on a pet, so it only follows to just beyond the hunters range
2 - Cannot use abilities while using Eyes of the beast (purely scout ability)

those things alone would solve most of the moaning that takes place, (You would NEED to reduce Starsurge range to match though, or this is just cringe) As for nerfing their damage, most simple logic to me is just move the Lone Wolf talent from chest to hands to replace beast mastery rune, and put it back to 25%.

I would remove pet then and just go MM but thats just my personal suggestion, to be honest, we have 2 weeks until next phase, I am more concerned about what runes we get next phase, to determine if I even want to stay on hunter.

If we dont get some some escape/gap making runes, pvp will stay meh if they continue to just be BM focused and nerfing all the buffs we get.

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yep. and the way it looks, thats what will happen. bm will open as a massive blast, get hammered into the mid on dps to adapt to casters being eaten in pvp, and we get no changes to runes that already are horrible and offer nothing new in playstyle.

why whine abt it? i love this game, as a hunter. i dont like playing other classes. so ill prob just end up quitting as i did when we where buffbots in classic. its dull and dissapointing

yup, that is my concern

Bestial Wrath on Launch - Buffs pets by 50%

week 1 Hotfix - Pet damage nerfed by 40%

welcome to the Classic + hunter spec!

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yep.
which is why i want desperately MM to be buffed to viable on par with the best for deeps. otherwise, its meta-setup again and we run HotL & TSA for the (1) hunterspot in 40 mans. BM will not be allowed to shine no matter what, thats been proven

its all about the runes for me, i dont care that much about the damage side of it, if they make the playstyle fun, il take a nerf.

I just dont want nerfs because every1 else moans about losing to something we invest all our runes/talent points into and blizz just giving into the whining pressure of the few players who actually use the forum.

hence why im here, as one of the ones countering the fools who wount use their cd’sto win against a hunter in pvp, and think they shouldnt.

ultimately, it is abt dps though. if u played classic and saw the 15 warriors, 5 druids and 1 hunter setup, u know where its going. its no longer the casual uninformed vanilla game it used to be. where shadowpriest is now, hunters where in classic - not a spec, like sp, but an entire class (one of the most used ones)

and yea, its abt runes now. playstyle variety would be nice. id love for BM to not be a dps spec, but become a tank spec - thats sorts that. and for surv to become a meleespec with lonewolf getting a cc/leap and be buffed back to atleast 25%. 3 distinct playstyles.

The problem is there…

The cause of most hunter nerfs is this, player incompetence.

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Evasion only really takes care of the hunter dmg, the pet can still hit the rogue if its behind him, which it most likely is if the hunter positions correctly relative to his pet.

Rn melee just kind of straightup lose to hunter, if the fight starts semi-“fair” at 20 yards you’ll still be half hp by the time you even reach the hunter,which is even harder if a trap is down (which it always should)

Rogues have a decent chance to kill the guy, but they are still dps racing the pet and the hunters counterpressure, they cant yet reset the fight. Evasion only really gets rid of hunter dmg, pet still blasts from behind, and I believe Serpent special does magic dmg anyways.

Even ranged seem to have trouble, even those that have a long casted cc like hibernate, fear, poly etc. Resist values on the pet are kind of crazy, pushback is an issue and even when the cast goes out it might still just get resisted, which is pretty much an instant loss.

Only things that I really seen hunters lose to is a priest or a meta warlock running him down with the succ in deadrange.

Pet DMG is kind of dumb, but the real problem is how effortless it works and how it is almost guaranteed, some classes are really just dps racing the pet while others roll the slotmachine if their cc actually lands on it. Even if it lands it can still just break out early, and the lone hunter with chimera shot and flanking is not exactly harmless either.

that requires ure out of combat - in a wsg thats rare. we dont have FD. and encountering a hunter u never run straight on to him, unless hes already engaged with someone. thats experience. so given a halfway decent pvp player in a battleground u dont face cc, other than wingclip.

that said, almost all hunters agree the pet is OP. we all know that, but we arent given any options either. no runes to add cc or escapes. BM in p1 has been the only spec for everything, and its dull asf, autoattack/send pet and thats it mostly. we all want the majority of deeps to be hunter, and not get more nerfs because devs cant get the class right.

Was OP. This is no longer the case, although it remains strong, but it is an easily manageable threat currently.

I would love to see Hunter change the way Shaman changed. Very good tank and all other spec are playable. Not great, but viable and interesting.

Shamans on OG classic = WF totem / offheal
Shaman on SoD = play what ever you like

is it meta to play resto, enha, ele? NO! But it never even had a chance before… Now if you play it well you can do some decent numbers. Shaman are what SoD should look like. OG potential made real with still Vanilla Like numbers. Anything above 200dps right now is just super overtuned!

So… This is how I would like to see a Hunter in SoD. new ways to play, new kind of support with Vanilla racional numbers.

this should be about fun not whos the best meta sht

Yeah it’s what I’ve said repeatedly. I want the runes to give new playstyles that are fun and offer new ways to contribute to a group or engage in pvp content. If that’s all the runes did I’d be fine with dropping to mid-tier DPS because I can bring other utility to a group.

But when all we got is DPS runes and some are vastly more powerful than others and not really dependent on spec then what’s the point? Why would I ever pick anything other than Lion and BM? The only real choice is on the legs and from a MM spec Sniper Training has the potential for the most benefit.

If they don’t overhaul the runes for phase 2 then I’m just gonna drop Hunter (which has been my main in every iteration of WoW) for one of my alts as it is clear that the developers don’t know how a Hunter works, don’t care how it works and doesn’t take any criticism or suggestions into consideration.

Like, in phase 1 all we got was Lion changed from an aspect to an aura and repeated nerfs because of PvP. If Phase 2 doesn’t start with an overhaul then why should I have fate in them to alter or tune the runes properly at all? If they couldn’t during Phase 1’s entire run then why would they for phase 2? That’s part of why I got upset that there are no hotfixes/tunings this week either. What, lvl 40 and a few new runes is suddenly going to magically fix how botched the Hunter’s rune selection has been? X to doubt.

Again:

  • Lion shouldn’t be a rune, it should be a class quest. (or just get rid of it and give Horde paladins for Kings)
  • Lone Wolf doesn’t work, get rid of it or completely overhaul it’s effects.
  • BM should be chest. Cobra should be either legs or gloves.
  • Explosive Shot needs a severe damage buff or an additional effect to it.
  • Cobra Strikes should proc from ANY ability crit, not just shots so that melee can use it too.
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I can’t wait for all the QQ about beastial wrath and trap aim chimera multi combo. And then they will nerf hunter and we will be an trueshot aura, lion group buffer

We all want that unfortunately.

I think the same thing, and yet I love this class.

Yes, this rune is as much a blessing as a curse, it de facto renders all other chest runes useless. Keeping it as it is won’t do any good, I’d rather see it removed from the game without compensation.

Lone wolf should see its damage % increase, remove the dead zone and transform concussive shot into an escape. At least. While making it impossible to call the pet.
Agree for BM, this rune in essence should be in the same location as Lone Wolf, not having made it basic is just stupid on Blizzard’s part.

It would make sense to turn Lone Wolf into a Melee rune. There isn’t any direct melee runes on the chest. The problem is that Flanking Strike makes the hunter and pet strike at once. No pet kinda diminishes that.

I’ve gone over it in my head many times and I don’t think Lone Wolf is really salvageable, the kinda buff that would be necessary to make up for the lack of a pet (which does like 40% of the hunters damage (at least it does for me according to my dps meter)) would make pvp’ers want Aimed Shot nerfed into the ground. Any way you slice it lone Wolf is going to come up lacking. Either in functionality from a lack of a pet to hold aggro or over/undertuning the Hunter’s base damage to make up for the lack of pet damage.

I’m all for fixing it if it works but I also don’t see a purpose towards trying to force something that won’t work to work. Hunter’s were designed from the bottom up to have pets in classic. The way their scaling works, their base abilities tuning, their talents, the quiver, the arrows, the autoshot speeds and damage; there was never any consideration of “what if the Hunter doesn’t have a pet”. I just don’t think a rune can fix that.

For example. If Lone Wolf removes the deadzone and sees its damage increase then wouldn’t that make all ranged abilities able to melee? If so, is there any point in being a melee hunter at all when you can just spec into MM and potentially get a better damage output?

I would have appreciated having melee-oriented runes for the hunter, Flanking strike is just a crumb thrown to the pigeons, it’s more utilitarian than anything else. 30 seconds is way too much and a 20% chance of resetting it is too little.

The problem with the melee hunter is that there are no basic skills in Vanilla or a dedicated talent tree. Survival is mainly a utility tree and has no real effectiveness whether in melee or distance. And since Blizzard is too lazy to touch the talent trees… It’s, so to speak, dead.

Concerning Lone Wolf which would remove the dead zone, at the limit, ensure that at melee distance, we can no longer use these ranged attacks, but at least that would avoid being defenseless in addition to not having pet.

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