hunter is not a bad class. But it does feel somewhat clunky.
For mm hunter:
I like trueshot as a cd, but i don’t think i am enjoying steady shot that much. And there is the problem of not using arcane shot/multi shot during your main cd, which should be addressed.
It’s also one of the more difficult resource management specs in my opinion. But the problem is that this difficulty isn’t exactly satisfying to play.
In legion arcane shot was the focus generator, i think returning to that might be better.
I think a middle ground between legion and current mm hunter would be the best.
As for survival:
I think mongoose bite should be baseline, but there is another problem with it, due to the fixed duration of 14 seconds, you basically are forced to use almost only that ability if you wanna do optimal damage, and drop everything else, this is especially true for the trap legendary.
I think this could be fixed by giving kill command an extension mechanic for mongoose bite, this way it wouldn’t feel so forced to drop everything in favor of mongoose. And you would have more time to actually use other abilities. The problem is also bird of prey, which with the leggo further skews the rotation into using mongoose bite and only that, especially during certain windows. I think that talent could use some adjustments, they could even make it baseline, but they should probably extend the time increase to more abilities, and probably reduce the extension granted.
And also, give survival an ability like lone wolf. And kill command would be replaced with another ability.
Never tried bm because i don’t like pets.
Anyway, it’s not that these specs are bad, it’s just that they have some strange mechanics, that can feel clunky at times.