Hunter Mark : That is what we wanted 😃!

I’m really lookin forward to spooking people with hunters mark to.

Not having to pre bake it into all my macros, not having to worry about a 5% damage reduction on all aoe and fast target swaps.

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I just came here say thank you blizzard for listening to the players and removing the annoying side of hunters mark! feels much more fluent now :smiley:

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Will be honest. To me doesn’t feel like an upgrade. Rather an handicap, since that imaginary 5% from the supposed 100% will probably not be tuned.

TBH i never ever seen the problem with hunter’s mark. Is just one button more to click. If i hit harder for marking my target, even better.
It just waters down more the class. I can’t explain really my views, but can be just oldschool point of views.
Then again, nothing in tje last 2 expansions really made me feel interested on hunters.

But won’t rant. People are tired of rants.

We have no idea if it is because we have no current baseline to compare with. Tuning passes aren’t even done yet.

I would like to hear why you like the “old” HM?
I always hear people say “I like the “old” HM” but if I ask why, there is nothing coming.
So here is your chance. Plz tell us, why you think the “old” HM was so good.

I can give you plenty of arguments why it was BS like hell:

  1. GCD
  2. 20 seconds timer
  3. because of 1. the first dmg cast lasts 1 second longer only to gain the 5% dmg buff for a !!single!! target.
  4. because of 2. if you have marked the wrong target, you are unable for 20 seconds to use this buff again.
  5. because of 1. and 2. you will !!!loose!!! dmg in M+ because you !!will!! mark the wrong targets and you !!always!! will loose time every time you cast the HM (GCD).
  6. only !!one single!! target will be affected by the HM and !!only!! for the Hunter. No benefit for the group!

Conclusion:
The first damage a hunter can make takes always 1.5 second longer if you use the HM!
And if you are in a M+ with fast dying mobs, the HM will take at least 1 minute of your time where your are unable to make dmg because of the HM GCD.
And now we think about the 20 second timer of the HM and the situation you marked the wrong target and you have to wait 20 seconds to get the HM ready again only to use another HM GCD for a 5% dmg buff, which is already implemented in the math for the hunter overall dmg or do you really believe all hunter got a 5%+ dmg buff for the boss fights? Look at the dmg tables plz! There is !!no!! bonus dmg for hunter for single target fights.
There is !!no!! 105% dmg! It’s a 95% points + 5% points =100% dmg “buff”.
That’s the single target dmg every other class can do !!without!! using a GCD.
The hunter was the only class with the HM that had to use a GCD to get a “buff” to do 100% single target dmg.
That’s insane.
That’s so f+++ing stupid I’ve got no words for it…

So why again you think the “old” HM was so good?
Did you ever take your time to make a few thougts about all the stuff the “old” HM was affecting? It doesn’t look so…

while it is better than the initial version, it is far from what I wanted. the legion system of HM and marked shot was much better. worked for both single target and multi target.
and player fantasy wise both BM and SV don’t need HM at all.

That’s just your opinion. All Hunter’s had HM at first.

3 Likes

And in SV’s case, which is meant to be the PvP spec, makes even more sense to have it since in PvP is where we find more enemies who rely on stealth.

It is? I thought MM was looking like the new, cool kid on that block. Then again I’m speaking from a pre-tuning SL perspective.

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I think SV was always meant to be the PvP spec, but I’m not completely up to date on that as I haven’t been doing PvP for quite a while, I could be wrong.

Back in WotLK it affected everyone who hit the target. Was also kinda optional to use it or not, but for the sake of buffing damage it should always be set on the group target (usually a boss).
The loss of time on setting it before was minimal, considering the benefit was always above it (then again we were on a generation that instead of being “do x% more damage”, was “Do + x (usualy between 200 and 900dmg. Can be wrong, was 10+ years ago) damage to target to all damage applied”).
I hadn’t raid as much as before with this lad. Been either dpsing or healing with my paladin. Yet on the few times i did i seen no big difference on the group damage meter when i forget to apply HM. Ofc, apply it gives a boost, but 5% isn’t as big of a difference as you try to make it, unless you are really trying to top the dps on the encounter like your life depends of it.

I still see those 5% as bonus damage (as always did), not base damage. It makes no difference against multiple targets. It is something that wasn’t baseline for some time. Is something that helps but is not forced down your throat.
And for gods’ sake, MM is already watered down and beaten as it is. Clicking a simple, tiny button, and sacrifice a second will not make you be kicked from a raid or whatever.
Hunter’s Mark isn’t the problem. The problem is that marksmanship was so gimped and changed that unexperienced people think that is never doing enough damage, never doing its full potential. Then again, all hunter specs got gimped one way or another.
But hey, feel free to pull your own conclusions. After all is not like what i say will change people’s point of view.

a other rison why not to play hunter i see :frowning:

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