Hunter Pet's Still Dying Too Fast

Hunter Pets dying to cleave and the 4 seconds ress is way too long.

Played 2v2 against against a boomie + ret.
Pet died to convoke, i managed to get the ress off using my turtle. Pet then dies to wake of ashes - divine toll cleave, this time i didn’t manage to ress it and got deleted shortly after. How am i meant to ress my pet twice in 1 minute?

BG’s are even worse any big team fight and my pet is dead within 5 seconds.

Either make pets much more tanky, or make ress pet 2 seconds again, like it has been for literally a decade!

Come on even all the pro hunters have been asking for this since SL Beta. Survival hunter used to be the ‘got to pvp spec’, now it’s almost the lowest represented spec in pvp too!

That’s because it’s actually 6 seconds!

It was during pre patch but it is back again to 4. Yet 4 is still too long or as he said, make pets stronger, higher damage and resistance. 2secs for SV and BM sounds reasonable!

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Making pets deal more damage Is a very bad thing. More damage needs to come from player and not pet, for if you somehow lose your pet(cc’d, killed, dumb AI problems with tracking), you would lose bigger part of your damage which is not viable option.
Honestly with 2 second pet ress even if their tankyness didn’t change its no big deal.
If we stick to new 4 second pet ress I’d say increasing hp pool would be a good idea and not damage reduction.
Damage reductions with dodges and all would make pets near unkillable in PvE, bigger hp pool would still mean pet is killable pretty easily I’f your enemy is strong enough.

Also pet soaking convoke is already a pretty darn good thing even if it dies, for it means you avoided that convoke damage, same with shammy totems.

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