This point was raised before and I am raising it again now as the prepatch is still a time where devs are more flexible with changes. These are the points that fellow hunters and I raised before:
1.1. Hunter’s mark has a mediocre signifiance in raids. First 20% health of the boss is almost always the least impactful phase of the fight. Take for example Fyrakk or Sarkareth, their first 20% health phase are baby easy compared to later phases, which makes hunter’s mark feel useless.
If in my guild raid druid’s buff or priest’s buff missing, the raid leader will not start the pull, while I, as a hunter have never been asked to apply hunter’s mark before or during the fight, even if I fail to do so (sometimes out of pure frustration of how useless it is).
2.2. Hunter’s mark is a worthless garbage in m+ dungeons (let alone heroic or normal dungeons). It’s almost never worth it to waste your Global Cooldown on hunter’s mark when dealing with trash. I would normally apply hunter’s mark on m+ bosses if we have a short gap between trash and a boss (e.g. healer drinking) but even if I don’t, noone ever , either guildie or pug, ever rebuked me for failing to do so, because noone cares, this “buff” means nothing in a whole picture of m+.
Out of all dragonflight content, there was literally only ONE boss in the entire expansion, where hunter’s felt useful - Iridrikron from Dawn of the Infinite.
2.3. I don’t play PvP too often to say for sure if Hunter’s mark damage debuff is meaningfully useful in Arenas / BG, so if there is any experienced pvp hunter reading this, please share with us your opinion.
The idea behind introducing damage buff on hunter’s mark was to give hunter a buff utility and after playing 2 full seasons with it I’d say this idea failed. It is both practically meager compared to other classes utility and it feels very much so, it’s the worst button bloat ability in my entire UI.
Based on that here are possible suggestions:
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Remove Hunter’s Mark damage effect and give us instead passive ability -
2.Expose Weakness: your special abilitiies critical strikes on the target below 50% apply a debuff that increases all damage they take by 3% for 10 seconds. The debuff doesn’t stack and doesn’t have internal cooldown, new critical strikes will simply refresh the debuff on the target. -
Remove Hunter’s Mark damage effect and give us instead new ability -
4.Precision Aura - your Aimed Shot / Barbed Shot / Mangoose Bite critical strikes inspire your group, by granting them 2-3% mastery for 10-15 seconds. Or simply make it a contant buff.
Seems a bit too OP? Remember that Druids have permament 3% versatility buff, priest permament 5% health buff, pallies permament 3% damage reduction buff.
Feel free to critique and/or throw your own ideas on what a good hunter’s ability buff could ook like.
If you agree with me and by chance have access to write in hunter’s feedback thread, by all mean please do so.