Hyperthermia NEEDS a rework

Hyperthermia is one of the worst design outliers across the entire mage spec.
An unintuitive, overly rng talent that has no business disrupting the flow of fire rotation the way it does, without offering almost any gain in return.

PLEASE do something about it.

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Hyperthermia is a nice idea but in practice it’s barely functional.

I think it should be changed to make your next 3-4 Hot Streaked Pyroblasts/Flamestrike casts not consume the Hot Streak proc, maybe on a 10 second duration. It would be easier to manage and far less likely to go to waste.

It could probably do with some sort of visual indicator that it’s procced too (without needing an addon), like how Hot Streak, FoF and Clearcasting do.

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I like it with flamestrike… i miss flamestrike

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While I would welcome changes to make it more competitive, it doesn’t really need to be changed at it’s core. People having problems with wasting the proc are just playing it wrong.

You can reliably only proc Hot Streak when you can cast an instant pyro immediately after proccing it anyways, so play like that and you’ll have a GCD’s length to react to the proc without wasting any time on it.

e.g. if one of your Fire Balls procs a Heating Up, use Fire Blast at the very end of your next Fire Ball cast and instantly shoot the Hot Streak Pyro. If Hyperthermia procs, you’ll shoot the pyro and have it’s GCD to realize it procced.

Your entire rotation can be adjusted like that, down to avoiding proccing Hot Streak with Phoenix’ Flames to avoid it’s GCD blocking you from shooting your first pyro as the proc comes up. Obviously exactly same story with Flame Strike.

If a GCD instant (like Phoenix) procs heating up, don’t instantly Hot Streak but wait for your GCD to be over before doing Fire Blast>Pyro (like almost instantly, just enough time for the HS to proc an instant pyro before firing it off)

During Combustion you use your spells so that you only use PF if you don’t have a HU or at least stand far enough away from the target that the travel time will eat PF’s GCD before HS procs.

If you play like, this the only chance to waste proc time is if it procs as the last mob dies. The same way you change your Fire Blast timings to keep Feel the Burn stacked during Combustion, you ahve to change the timings to maximize Hyperthermia.

If the talent NEEDS anything it’s a visual. Otherwise the gameplay is perfectly manageable and incredible fun. I played it through the entirety of Shadowlands to great results.

Maybe add a bonus damage modifier on those casts to make the talent competitive, increase it’s proc chance … yknow… tuning. But strictly gameplay wise there is entirely no problem whatsoever with it’s usability.

It’s wild that so many people think you need robot like reflexes to maximize it when you literally have full control over when it can proc and the condition under which it can proc wants you to press the same button as the proc itself (Pyro/Flamestrike). Yea you don’t know when it procs, but you can totally set the times it can proc up so that you will press the correct button to react to it regardless of whether it procs or not. There is plenty of specs that benefit from you being able to react within a GCD’s notice (to continue dishing out Pyros instead of going back to building one up) and a - say - fully hasted .75s GCD is not inhumanely robotic reaction times. (On average, human reaction time takes between 150 and 300 milliseconds. For your brain to register anything anyways, acting as a reply to such a stimuli takes about twice as long with e.g. slower car drivers needing .8 seconds to hit the breaks when they need to, which isn’t far from the .75 GCD cap. If your reaction time act on stimuli is less than 1 second you may be slow and should maybe not drive a car according to howacarworks dot com)

Personally - again as someone who played that Legendary throughout all of Shadowlands and loved the ever living hell out of it - I would be super sad if it got fundamentally reworked instead of getting buffed up to par.

I can see you have not really played with it because this would be a horrible horrible nerf both fun and DPS wise.

With double Bloodlust or PI or just normal bloodlust, a haste trinket proc/use or anything like that you can dish out SO MANY PYROS in a single proc, you’ll very often reproc it from all the Hot Streaks you generate while absolutely chaingunning some poor mob into oblivion. It’s SO MUCH FUN. (sadly no additional procs for flamestrike since no HS :frowning: )

Your suggestion would kill the talent.

It’s actually a part of my Tempered Flames spec that I really wish was competitive but I only ever use it in the open world and low M+ dungeons.

The idea was to increase its secondary damage but limit the number of Pyroblasts/Flamestrikes you could launch. By having it directly interact with Hot Streak all of your Hyperthermia PB/FS would gain the double Ignite effect, rather than around half (with Pyroblast) or none (with FS) as is current.

I am aware, it would still utterly destroy it scaling with haste buffs. At GCD cap (.75 seconds) you can get double as many pyros in as with no haste. Making it 3 or 4 stacks removes that entirely.

Just to remove the skill component of not wasting it which, as I explained above, is entirely a skill issue in not properly adjusting your rotation for the spec. There is absolutely no way to lose (time on) procs if you play it the way you need to with the occasional exception of it proccing just as the pack dies (which is less of a problem in AoE situations as Flame Strike will never proc HS so you got full control over when you fish for procs with PF and FB).

Considering our entire spec is based around getting instant Pyro procs, the Hyperthermia talent is already in a somewhat awkward spot of “how much does it really do?” with every second of those instant 100% pyros being instant anyways (because heating up will proc will proc). So the whole point of the talent boils down to getting a short random window of chaingunning, not getting some instant Pyros to use at your leisure. Your suggestion would drastically lower the impact the talent has on your gameplay as well as negatively affect it’s high points.

It’s simply not a good suggestion and not what the talent needs.

My biggest problem is that buffing it won’t get rid of SKB. Even right now the only “somewhat viable if you really don’t wanna play the ignite spread” build features Hypterthermia with SKB. Buffing Hypterthermia would just cement that build as the default. SKB is simply too strong compared to the other two capstones. Either the other two need to both be buffed substantially (yes please), SKB nerfed (don’t see how outside of requiring more stacks, removing momentum from the rotation) or replaced with something less dominant (sure why not, I’ve had my share of SKB). Both talents would best benefit from increased throughput while they’re active (think Fiery Rush giving increased haste during Combustion and Hyperthermia giving increased damage on affected spells it’s duration) as functionally they already work very well.

Another GCD’s length added to hyperthermia for a bit more pew pew would be cool as well.

Just … from a gameplay design point of view both talents are damn fun and perfectly functional as they are right now if you properly adjust your play style. They just need to be stronger to be able to compete with SKB.

Saying there is nothing wrong with it is not entirely true, if you also use ice flows and are casting a long hard cast it will be wasted by the time you get to the end of that hard cast unless you about face.

Sorry what? If you actually read my post you’d realize there is no reason for you to ever be in a situation where the proc comes up while you are hard casting a spell. If that happens to you, you screwed up your rotation. That was a mistake of yours.

You have full control over when it can proc. If you ever activate a Hot Streak proc in any situation where you’re not able to IMMEDIATELY fire a Pyroblast or Flamestrike and actually fire them right after, that was your misplay. That’s not a design problem with the talent, that is you playing it wrongly.

Also Ice Floes’ value is very diminished without SKB. So unless you go for Hyperthermia/SKB I wouldn’t even recommend picking it up.

Your response is indicative of how little you actually know.

Well done.

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Very constructive contribution. One might almost get the feeling you lack the wits to come up with a proper reply and thus chose to attack my person instead.

Mind telling me in what situation you feel forced to use Fire Blast to proc a Hot Streak (and potentially Hypothermia) in the middle of a long cast? The only thing forcing you to think about your Fire Blast timing other than Hyperthermia is Feel the Burn and I don’t see why you’d identify Hyperthermia as the problem and not Feel the Burn for both wanting you to use Fire Blast differently.

Matter of fact is you have full control over your Hot Streak (and by extension Hyperthermia) procs and if you’re incompetently proccing them at times where your next move is not to send the Hot Streak off with an instant Pyro immediately after the Fire Blast, that is strictly you boasting about your own incompetence.

Thats funny coming from somone attacking others with their wordage when they disagree that hypothermia is perfect.

It isnt as its random and you can get it at bad spots in your cast rotation.

So grow up and stop attacking others for disagreeing with your viewpoint.

No, you cannot ever get it at a bad spot in your cast rotation if you play correctly according to how Hyperthermia works. It literally only procs when you get Hot Streak and you have plenty of tools to manage when you get that proc. You don’t just randomly have Hot Streak proc like “oops what am I gonna do now”, you force the proc with Fire Blast or Phoenix Flames ( with 100% crit talent) and you can adjust your play style to have full control over when that happens.

I may have unnecessarily felt attacked myself by your one liner lining out a scenario that is impossible if you play the way I described it and I agree that I did not react optimally to that.

But sincerely, if you don’t play wrong there is no way you will ever be stuck in a 4 second Ice Floes’d Pyroblast while Hyperthermia is up. That is a 100% avoidable scenario and it was wrong decision making that lead to it, not a design flaw with the talent.

Also my posts on how to properly play with it are not a “viewpoint”. There is a correct way to play with Hyperthermia and there are wrong ways to play with it. If you regularly find yourself in a position where you cannot use the talent to it’s full potential while I tell you in great detail how to adjust your playstyle to make that a complete 100% non issue, maybe you should listen when I explain how to avoid such situations instead of attacking me for insisting that I’m right when I objectively am. This is not a grey-area-moral, political or social issue with tons of unknown variables and different ideas on how to tackle them, where you can disagree and have your own opinion on what’s right or wrong.

This is a fully masterable, not overly complex rotation with limited variables of a world of warcraft spec that has a definite, singular correct way to maximize it’s potential and it’s not even hard to do for Hyperthermia at all, just takes making the adjustments to your rotation I lined up in my first post.

If you find yourself seeing an entire Hyperthermia buff go to waste while you hard cast a Pyroblast with Ice Floes that means:

You converted a Heating Up proc to a Hot Streak at the very start of a Pyroblast hard cast.

What made you do that? Again - Feel the Burn maintenance requires different Fire Blast timings than Hyperthermia, but if you chose to prioritize keeping that rolling you make the choice to take the risk of Hyperthermia proccing with it. The talents (FtB and Hyper) just don’t synergize well together but it’s your choice to prioritize one over the other. You could as well argue that FtB sucks because it regularly falls off when you optimize Fire Blast use for Hyperthermia.

Isn’t it impossible? If it proc’s from hot streak and not from the pyro’s impact (like heating up), it wouldn’t allow you to hard cast a pyro in the first place?

Edit: You could end up in the situation if you casted b2b pyroclasms for some niche reason.

I haven’t play with it too much, especially the DF version. I can see the issue being when you don’t use fireblast to convert, but 2 fireballs crit in a row. You would be already half way through a your next fireball when you got the proc… and that feels bad.

The fix, as I see it, is to change it so:
a) it procs when you convert a proc using fireblast. This with a default indicator would mean you always knew you had the proc with plenty of time to react. Or
a2) the buff timer starts after you consume the hot streak.
b) pyros dont consume hot streak (copied the idea from a post above) so that the talent interacts with the many many ignite talents we have and makes it viable for cleave.

O and c) buff flamestrike

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Sorry, what? You do realize that we hardcast a ton of pyroblasts and need to fireblast quite early during said hardcasts for the sake of FtB upkeep?

I’ll say it again, HT proccing on Hotstreak GENERATION is a completely failed design choice.

The only problem I have with hyperthermia is the fact I need a Weakaura to really see it - without it - you won’t really notice it lol

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I commented on FtB, feel free to actually read my post before commenting on it.

I did read your entire post, and most of it doesn’t really make sense.
We’re aware of the adjustments needed to optimally play hyper procs, and they’re horrible.

Considering how you keep complaining about problems that are not a problem of the talent design but problems with how you play it and how other talents interact with it, … maybe you looked at my post but you sure as hell didn’t understand anything.

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