More than 50% of the time there is a paldin available on the enemy team.
Hand of freedom bugs out charge super bad and because warrior don’t have some kind of sprint but the enemy always have that’s the only way to connect to the enemy and it’s made unavailable.
Meanwhile hand of protection completely makes warriors useless since they can just buble out if we are even allowed to cast the annoying 1.5 years cast time shattering.
How come other classes abilities get better but ours get even worse ?
Is this what blizz call game balance ?
EDIT: Since I don’t want to reply to myself here is some classes that bug out charge:
Hunter: Disengage while having hunter’s freedom makes warrior player charge to one point then stay like bugged model because ROOTs don’t work. Didn’t think this trough when you changed Charge from stun to root, didn’t you ?
Evoker: Again some sort of flying ability, don’t know the name but makes them unable to be charged while they can move freely. I even pick the talent that makes warrior chars move 70%(or so it says, who knows what modifiers they add or remove for PvP ) after charge. The result is the enemy class is moving freely, while my char stops halfway charge again.
Paladin: Hand of freedom + horse makes them literally break the charge. If someone even doubts the frustration of slowed warrior trying to use charge vs paladin on horse with freedom it’s super easy to demonstrate how charge IS NOT in fact charging to the target at all.
Rogue: Their slow poison makes them somehow faster than warrior’s hamstring so the problem here is different. And if they have freedom on themselves good luck catching them.
Shaman: Jumping as a wolf
Druid: Jumping as a deer
Warlock: Jumping as a chicken trough the warlock’s portal. No seriously this portal makes charge soo bugged that warriors literally have to use charge twice just to catch up because … ?
Death Knight: again - again, their slow is better than hamstring so they can do whatever they want, charge doesn’t matter and if they have freedom its over.
Warrior players know the issue but I suppose someone at blizz could actually play the game to know how frustrating is to HAVE to use charge twice just because the target have higher speed and is root immune to do a melee attack. And even then, what do the game wants us to do after that ?
Watch our char die while slooooowly walking like a cripple because … ?