I am sick of losing PvP games because of Charge being bugged!

I know devs don’t read but I want to adress players here.
You win vs warriors because charge is bugged and it makes our already miserable gameplay even worse.
Because devs think warriors deserve to suffer they did the following:

  1. Removed charge stun so now any player with freedom can … just jump ?
  2. Removed selfheal or made it so that we need to be next to a target which if they try to play their game would know it’s super hard
  3. Gave every spec an ability to remove slows or jump away so now Charge literally charges halfway trough and my target is 999 km away from my char, so now I have to use another one to actually connect.

Charge’s description says - Charge TO an enemy, not halfway trough an enemy !
We all know PvP is a joke, but Charge is my favourite ability and maybe one of the reasons I play warrior and I want to be able to charge people like a normal … player !

Why do I even write this, people who read forum will laugh at me, devs won’t see it, who cares, whatever.

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I see you, brother, and agree with your post.

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Your post made by mage brings smile to my face :slight_smile:
Thank you ^^

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Warrior is so useless in pvp. I don’t think there is currently a class that has less impact on matches, both in bgs and arena.

We should also have talent in the class tree for charge and leap to break the roots.

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Is very know from this company to not know the meaning of doing stuff fair since they had internal issues before was a clear balanced sight warrior need that charge stun cause the target just fly away before u get there like what its the point , but warrior not beign a nice classs as it was before its simple cause someone up there on blizz simple have traumatic issues with the class…each expansion we remain more behind on utility other classes recive more defensive more immunity where we are just beign target dummy …

At the current state of PvP, warrior’s Charge have very small to zero impact on anything. So it’s time: Bring Back Stun to Charge!

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More than 50% of the time there is a paldin available on the enemy team.

Hand of freedom bugs out charge super bad and because warrior don’t have some kind of sprint but the enemy always have that’s the only way to connect to the enemy and it’s made unavailable.

Meanwhile hand of protection completely makes warriors useless since they can just buble out if we are even allowed to cast the annoying 1.5 years cast time shattering.

How come other classes abilities get better but ours get even worse ?

Is this what blizz call game balance ?

EDIT: Since I don’t want to reply to myself here is some classes that bug out charge:

Hunter: Disengage while having hunter’s freedom makes warrior player charge to one point then stay like bugged model because ROOTs don’t work. Didn’t think this trough when you changed Charge from stun to root, didn’t you ?

Evoker: Again some sort of flying ability, don’t know the name but makes them unable to be charged while they can move freely. I even pick the talent that makes warrior chars move 70%(or so it says, who knows what modifiers they add or remove for PvP ) after charge. The result is the enemy class is moving freely, while my char stops halfway charge again.

Paladin: Hand of freedom + horse makes them literally break the charge. If someone even doubts the frustration of slowed warrior trying to use charge vs paladin on horse with freedom it’s super easy to demonstrate how charge IS NOT in fact charging to the target at all.

Rogue: Their slow poison makes them somehow faster than warrior’s hamstring so the problem here is different. And if they have freedom on themselves good luck catching them.

Shaman: Jumping as a wolf
Druid: Jumping as a deer

Warlock: Jumping as a chicken trough the warlock’s portal. No seriously this portal makes charge soo bugged that warriors literally have to use charge twice just to catch up because … ?

Death Knight: again - again, their slow is better than hamstring so they can do whatever they want, charge doesn’t matter and if they have freedom its over.

Warrior players know the issue but I suppose someone at blizz could actually play the game to know how frustrating is to HAVE to use charge twice just because the target have higher speed and is root immune to do a melee attack. And even then, what do the game wants us to do after that ?
Watch our char die while slooooowly walking like a cripple because … ?

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