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In America, for real currency, the accounts of boosters leading to 15+ keys and raids are very quickly blocked. I still don’t understand how they calculate them, but they work fast.
I give America +1 points for this, Europe -1
For transferring accounts and performing gladiatorial titles on them, the account is of course blocked, but as a rule, people buy a separate record for this (Wow 2 for example) and they still have a mount and an achievement. Therefore, for this approach, I remove 1 point from each. Europe -1, America -1.
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Self play 3x3 for real money.
In Europe, boosters are not blocked, or they are blocked at the end of the season. In America, bans are very often issued for this, I put +1 point for America and -1 for Europe. -
RBG
Boosters in Europe just suffocated the rated battlefield and prevented normal players from climbing the ranks. Europe gets -1 for this. In America, too, they do not pay attention to this, so also -1. Although it has become simply impossible to play rbg in Europe, for 1800+ every second team earns, but does not play and farm low teams without letting them out of the lower ceiling. In America, this is less noticeable, because. there are more commands.
On rbg, all this is extremely easy to calculate when 8 people in a team play the whole season, merge 10 games and win 10 games) every day, changing only 2-3 slots for different people.
In 3v3 this is easily calculated when a player gets 2400 ratings, and then people drain up to 1500 and close 50 gladiatorial victories.
For you to understand the scale, many boosters had more than 30 thousand+ games in 3v3, while the rating on their mains was 3600+ in 3v3, and I often saw them with different new people in 3v3, whom they took 2400+ in a few hours, although those experience for 1800 only)
To summarize: out of four possible points for fighting boosters, Europe gets 0 points, and America 2 points.
Also, I was puzzled as to why this happened. Why did Warcraft become the game of boosters and buyers?
I had to dig and this is what I found.
Almost all elite boosters have been playing Warcraft for over 10 years, and there are quite a few of them. In real life, they have missed many opportunities and most of them have no other way to make money. And the buyers are mostly those people who play Warcraft a little, but have achieved success in real life, they also play Warcraft for a long time, but not enough, so it is difficult for them to achieve any success on their own. As a result, we have a game of buyers and clients, ordinary players who play well but cannot get high ratings pay for all this, because adult handy uncles with great experience work for the twins, who walk with their feet in the face.
So, to recap: Activision buys Blizzard, which had over 12 million viewers during the Lich King’s reign. All other years, the company only loses customers, Activision Blizzard managed to make a toilet with Winx fairies out of the cult game.
As a result, we have: A small number of loyal fans who eat any content, even the stinkiest, boosters, buyers. And a meager influx of new players. When there are a lot of people in the game, especially new ones, the influence of boosters is practically not felt, and there are so few players that even the statistics were hidden from them.
All you need to know about success: they’re selling you old versions of games that people are looking forward to more than a new job. Old addons with low budgets are incredibly popular, I myself am waiting for the Lich King. All their new creations, which are stuffed with a lot of money, but it’s just an expensive toilet with Winx fairies.
I’m waiting for everyone in the Lich King addon when it becomes available. They won’t do anything normally new if they haven’t been able to in 13 years)