The last part stings and it is true. I actually cant find anything to really bash DF about, the devs stuck with it and for players who like it then I would imagine for them WoW hasn’t been this good in a long time.
Last time I logged in, I just saw all the things to do, but everything just felt empty. Just ended up doing a circle of SW and logged off. Even let all my auctions lapse because I couldnt be bothered to login and stick them back on.
For you. It does exist for others. It exists for me. Every time a new expansion is released, I feel that way. Although DF did make that sense a lot lesser with their ‘dragonriding from day 1’ decision, I’ll give you that.
That’s a choice. You don’t ‘need’ to do any of that.
Again: For you.
Don’t assume that’s how it is for everyone.
I think you’re projecting. A lot of players are mostly happy with DF. Some would like more ‘sweaty bros fighting each others with axes in cool battle scenes’ and whatnot, but as for the systems and basic heading of WoW as a game, I think the majority is good with it.
It’s the shiny shell around all these underlying mechanics and systems that some people have an issue with at the moment. And I do have hope that Metzen can help ‘polish that shell’, to stick with that metaphor.
I’d advice you to Google it. I’m not going into that topic here.
It was a big change to the way they’ve been making WoW.
That in itself is a risk.
It didn’t go over well with a sub section of the playerbase (me included). I still don’t like their decision. Doesn’t take away the fact that it WAS a risk.
OH but it does. It really really does.
We now had flying from day 1 of the expansion. That was a huge shift.
And imo one that didn’t pay off, but I’m probably in the minority there.
I prefer exploration and discovery over zooming high above everything.
I’m not getting into it. Discussing those topics usually just spirals into a whole lot of toxicity from both sides of the issue(s).
Agreed.
But yeah; they took several risks.
Hell, you could even say that including so much ‘friendship > war’ is a big risk as well, since ‘war’ has been a theme they went to plenty of times over the years and is pretty ingrained into WoW.
Anyway, my point was: They took risks. You might not like all of the risks or even think the risks were all that interesting, but they’re there.
So I was aware of the findings I get from google, yes she was but that habppened way back when, to my knowleddge outside of possibly a reference to that, this didn’t happen in DF, rather TBC if I remember correctly.
Well yes but if we include everything that players might not like as a “risk” they take “risks” every time they balance anything. I’m talking about pure game direction and changes to the core gameplay, switching an activity people do daily to semi-daily(this is if you complete all world quests every time, which is unlikely but not impossible) is not big enough in my books to constitute a risk of an expansion.
But they made a quest where you got directly involved with that.
And that sparked some outrage since dragons are now no longer portrayed as ‘menacing beasts’.
Technically they do. Changing something is a risk. It might cost them players.
Well, to me it was a big issue. And thankfully they made changes to it after the fact, because for a player like myself the game became basically ‘unplayable’ (not literally, but only having one day per week where you actually have stuff to do isn’t enough to warrant a subscription imo).
Hmmm, alright then, you and I have vastly different play styles so I wont speak on how much something impacted a certain playstyle.
Overall I would like to agree to disagree in the sens of although some “risks” were taken, I personally find them laughable when it comes to innovation and not enough for me personally, but to each thee own of course.
You may be a minority, but You’re not alone on this one. I also think that flying from the start was greatly detrimental to overall feeling of exploration and discovery and i a broader look, to the reception of the expansion itself.
i agree 100%. Having flyin since day1 was just to appease ppl who never cares about exploration. Normally i like this so much.
Its weird for me to remember better TBC and Wotlk zones than DF ones…
world of warcraft died when they made everything about feefees and inclusivity. wow was neutered. in dragonflight everything feels artificial, childish and uninteresting. just to give some examples:
they made the aspects, ancient beings, leader of their flights, act like clueless and depressed edgy teenagers
the tragic story of murozond didn’t happen because otherwise chromie would be sad
the infinites became fwiends with dragons because yes
the reclaiming of gilneas… lol
the dragonkin civil war was resolved in a 10 minutes questline where alexstrasza acts like an idiot
wrathion’s story thrown into the garbage
fyrakk, hyped for 2 patches, dies like a b… and doesn’t even get a death cinematic
instead we get a cutscene written by vin diesel about family and friendship
the worst one? blizzard killing faction conflict by forcing horde and alliance to be friends. the questline where shandris talks about her feelings with lilian voss was vomit inducing. “hey me and my people destroyed your home and killed most of your people a couple of years ago, but if you want you can talk about your feelings and your trauma with me though”
how can anyone take the setting of this game seriously when you get gems like this?
Learn please the difference between inclusivity (that is good) and uninteresting content (that is bad): you can have an intersting plot in an inclusive environment.
What we got here is failure to have an interesting writings. The story is useless and lame not because is inclusive but because writers were lazy.
No one is projecting, I am saying what I see and what is often repeated. I clearly said that for those who wants what Retail currently is, the game hasn’t been as good as this in years, I think the devs in that sense have done a great job, but I don’t see why you have to jump on the high horse when there is a far more sizeable group of players who are just put off by the direction that Retail has gone, both in narrative and design.
Whilst you might be content with that, I think it is absolutely fair for those who still want to play the game but find little to no reason to do, to want a change that’ll bring them back.
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the worst one? blizzard killing faction conflict by forcing horde and alliance to be friends. the questline where shandris talks about her feelings with lilian voss was vomit inducing. “hey me and my people destroyed your home and killed most of your people a couple of years ago, but if you want you can talk about your feelings and your trauma with me though”
how can anyone take the setting of this game seriously when you get gems like this?
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The game should be called World of Peacecraft. As long as Blizz will continue with this politically correct stuff they will never be able to attract new players and they will continue to lose players.
There is no magically “fix” which will bring back 12M people back overnight.
You may hate X for example but a player John likes x and if Blizz removes/alters X then they maybe will gain you back but john will most likely leave.
And its easy to drive away players but hard to regain them since there is no guarantee that changing x will bring you back, you might decide that Y needs to be changed as well…
I love the exploration in WoW and for me it hasn’t changed. Each new expansion brings new content to get stuck into and discover. I don’t like the dragon riding myself but I can see how that skips over a lot of the exploration you would normally do while levelling.
For me it all really comes together when I get regular slow flap flying. I love exploring all over from the air and I don’t find I can even do that on dragon riding mounts, even if it didn’t make me feel sick I think I’d still struggle to take in my surrounding areas, I don’t really feel they are an exploration tool.
Burnout is awful and breaks can help with that. I’m playing less WoW atm and spending more time in other games. There is nothing wrong with that.
Lots of people play WoW without even touching collecting side of things so it always amuses me when people want to label it that way. I do enjoy collecting myself but not all the time. I have to be in the mood for it.
To “white-knight” something you need to counter some point.
The problem is I don’t relate to OP at all he gives me unhealthy lifestyle vibes, with perspective I don’t understand because I joined in legion.
I’m almost sure that mostly people don’t think about anything and influencers are only responsible for giving them ideas.
Jimmy is frustrated about something, jimmy doesn’t know why because he has a lack of common sense and anyway there are more pressing matters in his life, so jimmy listens to some person that supposed to “know everything” and that person gives him the most convenient answer that romanticizes his frustration and gives him some sense of validation.
No, he didn’t put 20 years of his life into the video game, he “explored mythical world” and “lived life of adventure”.
So this person goes on forum to put out the most incel-induced over-dramatic wall of text about lost days and how its now “not the same as it was before”, many old people constantly do this for large amount of various things, but we live in a time when it can translate to very old ongoing video games too it seems.
It’s unfortunate but I think the problem is the zones themselves, all four were a version of green. Gone are the days when you’d get loads of zones in an exp, these days four seems to be the standard.
Yeah there’s a bit of snow in half of one and some fire in half of another and some of the trees are different, but it’s all the same homogeneous land. That’s what made outland great, and I’m hoping that TWW will do some of.