I don't understand the Command Table

I notice that article doesn’t tell you that…

You can drag a troop multiple times. They are infinite :slight_smile:

The ducks?! :open_mouth:

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Yeah, I felt dumb first time someone told me. He said he felt dumb when someone told him. I imagine that person felt dumb… etc.

It’s never been like that before so nobody even tries to drag them twice :slight_smile:

But once you know, you can choose to run with as many troops as you like. If two tanks makes sense, do that :slight_smile:

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Five?! I have 2 + Main. How did you got 5 ?

See above. You can drag troops more than once :slight_smile:

I don´t understand command table too, as I have non yet and idk, where or how to send anyone to the missions.

Daaamn! :smiley: And I’ve failed a few mission so close, because I added only 2+ Main.

Thanks! :slight_smile:

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That has been THE big gotcha.

Not that you can’t fail with 5 slots filled. The elite and rare quests are still very dicey, even if you’re above the suggested level. The one I’m currently running all depends on the boss’ auto attack damage. Less than 80, I win, above 100 I lose. In between? I didn’t calculate it that tightly :slight_smile:

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The covenant intro quests will introduce you to one companion who will be available at the table, and should point you at it. It’ll start organically, but you probably want to run Torghast soon after until you get the 2nd companion. They tend to be on Layer 2 or 3, but not every time. Run over again if needs be.

For anyone who read through my mission prediction above… I was pretty close. I lost by a wafer thin mint margin. Only one of my companions is injured though; Pelagos is strangely unhurt.

Things of note

  • The attack power indicators appear to be the auto attack. E.g. a haberdier shows 96 attack power when alone, and autos for 96. Every 3rd round they instead do their special ability. I don’t think they did both auto and special on the same round.
  • This might not be accurate for enemies; the boss was meleeing for 89 while showing 99 attack power. I don’t have an explanation for this.
  • Enemies absolutely CAN use a ranged ability on melee when the back line are dead.

The second point is what cost me the mission. The boss had 300 hp left.

Reflections
It might have been better to run with two tanks; one in melee, and one in ranged. This would have kept the ranged-AoE damage off my two companions for at least 3 additional rounds, possibly 6. This would have been worth losing a halberdier for, since between them they do ~70 dpr more, and the phalanx should still be doing his 48 dpr even from the back row. This would have meant that rounds 7-10 would have had ~120 dpr more, which would have been the win.

Right now I always put my companions on the back row because the troops do not have a health downtime

What’s the point of the command table anyway? I don’t use it at all because it just seems completely useless. Same as world quests.

Some rare high lvl (18-20) missions reward you with soul ash.

For the table, I’m kinda wondering the same.

Some of the quests Starts with "Campaign: " in the title. Not sure what campaign that is, though, the one such quest I currently have, is way too hard for my toons, and will also expire sometimes tonight.

World quests seems to be all about anima, which you need to progress with your covenant. I’ve seen a few offering 2-300g as reward, and I’ve seen only 1 offering gear.

@Mittau:
If the main reason for doing this, is getting a few more ashes, then I see no reason to waste time on this. Would like to be sure, though - might be better rewards later.

I dunno if anyone’s still following this thread, but I’ve finally beaten that rare mission, for which I’d identified a winning setup, and a losing setup, ahead of time.

Observations

  1. The attack power displayed is the unit’s auto attack. You can drag your own one at a time to get their individual numbers, but for enemy packs you kind of have to divvy up and take a guess if they’re different types.
  2. Special attacks/spells do happen on the same round as an auto attack.
  3. I have seen no crits or misses. This system seems to be deterministic. Same input, same output.
  4. Mobs always auto attack down and left if they can.
  5. Special attacks tell you what they hit.
  6. Ranged attacks can hit melee targets if all the back line is dead.
  7. Melee attacks can hit ranged units if all the front line is dead.
  8. You can place a melee unit on the back line and they can still hit the enemy.

Based on these, I think it is viable to calculate the success or failure of a mission ahead of time.

Basic strategy

  1. Identify which slot will take the most enemy auto attacks. Remember they attack down and left. If they have 4 melee, then 2 of them will focus your front left slot.
  2. The rightmost melee spot is the best place for a more fragile melee dps unit, especially if the enemy doesn’t fill the front line.
  3. Work out what the enemy’s special attacks are. Will they be chipping at your back line, the front line, or everyone?
  4. Work out how many rounds your main tank will survive vs auto and special attacks; think about who the next target will be.
  5. Consider whether 2 tanks works better; if each tank buys the dps 6 rounds, that can work out well.
  6. Consider whether a tank on the back line is relevant (e.g. there is a ranged enemy diagonally opposite who’s attacks they can soak).

Basically you’re trying to find the balance of taking damage and dealing damage that works; and it is not the same in every fight. You can’t just go with all dps troops every time, because they are fragile and die fast. Especially vs a boss, this is bad, because that one guy will be at full strength all through the fight, where as your team gets whittled down a unit at a time.

There isn’t going to be a one-rule-works-for-all here, but it is certainly possible to get a good idea of whether it’s worth trying at all. The big one to understand is you can’t always do the mission. It may not be possible. In BfA, sometimes you just couldn’t find enough counters and you’d have a 25% chance so you wouldn’t run it. This is the same. If you can’t develop a team for this mission; skip it.

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Thanks. I have to read that through once I’m at home.

I just checked the Companion App to start another mission. I was shocked to see that I had to pay almost 400 anima to heal that second Companion I found yesterday.

I mean he was level 1 when I found him. All my troops fell back from lvl 12 to lvl 6 (as mentioned by other that’s the average lvl of your Companions). So I have to level this guy first. And the choice of available mission still that low isn’t big. In fact sometimes there’s only one mission low enough available. I sent him on such a mission, with Troops ofc.

As I wrote, that mission cost me 382 anima. And I can’t do higher missions because of that now low lvl of the Troops. That’s crazy…

They heal over time. If they’re very bad, just wait for tomorrow.

Today when I checked my command table I now have a load of level 8 missions available and one lvl 12 elite! Much better, I might have an actual chance now!

missions give you ash , anima, crafting mats (this one is nice - got 3 purple shards from enchanting supplies missions :slight_smile: )

I had 2 lvl 18s so all my followers were 18.
Yesterday I unlocked 2 more guys they start at lvl 1 so all my troops are now lvl 9…
Only missions i have are lvl 12-13 elites that I still fail at lvl 18,now especially so with lvl 9 troops.
This system is so bad and i have no idea how ppl got soul ash already. 60 since 8 hrs after release and my max missions are lvl 13,extremely difficult, and reward 30 anima wow.
Edit: the rare campaign mission i failed 4 times, at lvl 12 14 16 17 won at 18. With a full 18 squad. Was supposed to get better missions now but i didn’t?