When other classes have way more burst, way more defence and the same if not more mobility. They added more sustain on to a class which doesn’t have the defences to be a brawler class.
The nerfs came off people getting but thunderfist procs off of large numbers of pets present all at once.
There’s a reason WW is nearly always first target in most matches. I target them as well, as i know our defences are garbage. We don’t have windows of complete damage immunity, or best 6 min defensive is awful.
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It’s the WW curse. Strong in the first month and then the nerf hammer swings. One of the reasons i quite playing ww for now. They are not bad persee and if you look at it they are probably one of the most balanced specs in the game. Its just that others have a stronger edge for things like solo shuffle where allot is about constant damage.
Its not rogue
Not a fan of any overtuned burst but to answer in humor of the post
While it is true that every other spec and class capable of bursting disgusting ttks they quickly nerf to the ground, meanwhile rogues receive 100 nerfs in 2 months and still continue bring the highest numbers
Tells alot from the state from where they began 
This is the issue.
WIth the ease of kitting out stuff all I see are meta classes in SS. You just get punished for playing non meta now.
It’s plain to see what classes dominate, yet they never appear to recieve such rapid adjustments. Monks got a smackdown every week for the first 4 weeks , and not even small adjustments. Big meaty 40 percent nerfs on multiple abilities.
I’m not even asking for more damage, just a look at the garbage talent trees (statues im looking at you), and make karma do something.
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The issue with WW is that because the spec inherently has absurd utility and the best mobility in the game, whenever it also does damage it is immediately overbearing.
Doesn’t help that 80% of the time that they have damage, they don’t just have damage, they instakill you in a Leg Sweep because the spec is a poorly designed balance nightmare that has had scaling issues since its inception.
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You were getting 100-0 in under 1 second by ww burst and you are seriously asking why they nerfed that?
lol
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Ww is good enough currently, A tier.
Proper spirit replacement is required for survivability that’s it. They still have sustain damage and great CC. Good defensives against magic damage and extremely high mobility.
If ww monks get tuned up damagewise the game would be unplayable because you can’t run or kite a ww.
I said im ok with the damage. What i take issue with is there are blatantly broken classes around which never got dunked on as hard.
so Just because they weren’t ww should’ve stayed the same? that’s interesting logic
sotw burst was one of the most urgently needed nerfs so
just like since sl with various specs nice tune stuff that either does alot during modifiers or nothing between
would need remove loads of modifiers and drop % on cds first and then would need start work with the dmg between those
easyer to just go play wrath or another game tbh than wait for that
Yeah go ahead an complain about them individually. The way you’re doing it now is just this:
How many WW have you seen during the AWC ?
The only one I can think of is Chunli who’s arguably one of the best WW in the world.
There’s a game he pre karma’d the go, and got one shot through it in 3sec
Karma has become such a meme of a CD, worst defensive in the entire game 
they should make touch of karma hit like it hit earl on the series my name is earl then it would atleast be threat enough to be concidered as defensive and it would punish ppl not respect or see it
I agree, revert karma, lower CD on ironbrew from 6 min(lol) to 3 mins. OR if you keep it as a 6 minute cooldown it do a lot more than it does.
And up the percentage of dampen harm a bit more. Its barely noticable when it’s up.
I mean that seems fair right? When you compare the defensives of other classes.
Its obvious why they nerfed WW burst. Venrouki explained 3M ago why they removed the WW burst (and pala burst, and recent Arms burst, ect…).
In fact, they have not gone far enough with WW and other classes. They need to do even more nerfs.
Love! 
exactly this and ww is still insanely good
ww is arguably the worst melee ingame rn if there were’nt the usual outliers like enh/fdk/ret etc - not including shuffle in that
It has very predictable and fixed burst and outside of that u don’t have the tools to actually justify staying in and forcing your game cuz u just die to air and piss
ww needs passive defensive in form of inner strength and 100% karma to put it somewhere close to the other topdog melees rn or just simply revert keefers nerf and the inital strike of the windlord 30% nerf and call it a day
Also nice to see you rakar i see you gained sinful+notorious r1, can i have your time machine?
Or, just maybe address the root of the problem:
Less burst and more sustain damage! Its an issue for dps, its an issue for healers, it makes balancing impossible…
How about getting rid of crit rating. Instead of 200% damage it does verse % damage bonus.
Then you buff base abilities and you dont need burst windows to 1 shot people…
everything has predictable and fixed burst around their cd if its not from procs
sl/df class designs are notorious for it
Some classes should have burst not everything needs to be homogenized and same. Not everyone should do bm hunters sustained damage.
Also removing crit would need an entire overhaul of the game a lot of classes only function bcuz of crit.
Don’t think that’s the problem at all with the game and considering the topic regarding ww this would be an insane nerf for no reason