I feel like these small tweaks could really make WW better in PVE

So I have been playing monk a bit and looking at SL changes I was kinda disappointed with some spells staying the way they are so I have some suggestions. I am not touching on PVP in any way here and I am only talking about mechanics, not aesthetics.

Xuen and SEF should not be based around wacky AI and instead just be completly dependent on players. Regardless what do you want to do with it, they should be entirely based and scaled off of the player. SEF is such an atrocious ability I don’t even want to talk about it. Besides, it’s an easier job for devs since we all know pets = bugs, it has been like this since vanilla. There are sooo maany ways to solve it, like making it basically a buff and having these guys just as a cosmetic sidekick. It’s only an example and no, SEF does not make the spec more interesting and complex mechanicaly-wise. It makes it more clunky and prone to bugs, its really frustraiting at times.

Fist of the White Tiger AND/OR Whirling Dragon Punch should both be baselines since they are usually the most picked. I think current mastery would make more sense with having these abilities, without them spec feels a bit empty and they are just cool.

Fist of the White Tiger should either do more damage or cost less energy or do something bonus or have lesser cooldown, the last one being the worst probably for the feel of the spec. 30 second talent ability should feel impactful.

When you think about Fist and WDP they both don’t fit in their talent rows at all, Fist with energy generating talents and WDP with cooldown influencing talents.

Now this is controversial but I do think that spec would be objectively better if Fists of Fury was like 2-3 second baseline. Having it at 4 second baseline is very long and it feels so disruptive to the flow of this fast paced spec.

What do you all think about these?

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I was thinking the same thing. Just make them like a debuff on the target, causing it to take 90% of your dmg with the ability to recast on different targets. I’m thinking like just a visual effect where the clones stick to the target (probably challenging animation wise), but the devs are too lazy to do that

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