Never been a fan of them, especially when you get five DuDu’s harvesting a node all at the same time.
But today is the rage point. As I’m sure many players are doing, I started working on a very long neglected low level alt. I start running BfA timewalking, get to Freehold and shock horror, two bloody bot groups, 10 DuDu’s killing every bloody thing in sight.
No way I can get any story or side quests done there and I can’t follow the story to any of the other zones yet.
Eight hours of two Bots killing an area, and yes, I did report both of them eight hours ago.
I now have a new mantra:
The bot rage is real, feel the rage, give into the rage, the bot rage is all.
I still wonder why Blizzard hasn’t implemented a “You’ve killed too many enemies in the same area” or “You’ve gathered too many items in too short time” precaution mechanics in the game.
Imagine if the game automatically lowered all drops for you by 90% if it detected you killing more than, for example, 50 enemies in a specific subzone within 1 day and by 99% if 100 or more. The legitimate players would barely be affected because I cannot remember killing 50 or more enemies without the map description changing (which is what I consider a subzone) in any place.
Or even better, every time bots are reported then the NPCs that they have been killing have their drop tables removed, so they are only worthwhile for quest killing. Do that until the next ban wave, then reinstate the drop tables.
It would not solve the issue with bots, but it would definitely reduce their impact in the economy and it would inconvenience them a lot.
Because some players, farm mobs endlessly for that 0.1% twink drop. I’m not saying that would be a regular player, but it is a legitimate one.
This could be abused against regular players, if they needed quest drops too. Unless, this doesn’t cover quest specific drops and put the “non-quest loot” into a holding bag/special bank. I think I like this idea a lot.
Something similar does happen though on SOD/Classics where players are able to farm, not able to mail, trade or AH their items for the first 26 days of a new/returning account since 2017 though but they can still pick up their loot.
They don’t. They used to only do that a long time but not anymore. I mean, they still might for certain things but they do check out reports and often ban immediately once they’ve “investigated” the situation, which usually takes anywhere from 12-72 hours.
I quote that because they don’t do a very thorough investigation, the customer service people have targets to hit based on how many reports they clear within certain time frames so they are incentivised to deal with them quickly.
Issue is the abuse of “hyperspawned” mobs… the feature of an increased spawn rate dependent on how fast they’re dying due to overcrowding, which has been somewhat rectified with layering which got introduced much later.
It most certainly wasn’t designed for farming, and as such Blizzard either needs to remove the system creating hyperspawned mobs or give hyperspawned mobs no drops till a certain amount of time has elapsed.
I 1st saw bots in Wotlk-Cata …Report them =Instant Bann .
Just now Zaralekc Cavern 100-200 bots … a yes the same names that was 6 months ago… You can report them every day and after 1 year are still going to 24/24 Harvest farm etc.
I agree. Oh, wait. I’m grinding for Steamwheedle Cartel rep. A 5-digit number of pirate kills needed. Base line rep per kill is 2.5 without modifiers. They do drop stuff, and I do gather it, when I have my 2-3 hour grindfest. So I actually don’t agree after all. How about that? I’m grinding legit with legit kills and legit drops, so stop that crazy speak.