I hate crafting since dragonflight

Tried dragonflight hated it crash fest so i missed entire expansion.

I understand nothing about current crafting system, some one tell me what i am doing wrong.

Why did they make this so bad.

Why i even bother with crafting anymore, the system is so unfriendly give me back my old crafting system, cut the crap with aditional levels.

I am making zero progress i hate it, it feels like a complete waste of time…

4 Likes

I never bothered with crafting tbh.
Just feels like it’s surpassed easily by any type of gear from any content.
IMHO crafting was good in TBC and before; after that, waste of time.

1 Like

I like parts of it, I like that they’re at least doing something different, I think crafting prior to DF was pretty meh but … yeah. The new system is a mixed bag.

I prefer having concentration over the proc based DF system.

I like that we can specialise. I appreciate why we can’t respec but it’s also very punishing when the game gives you a ton of knowledge upfront and then drip feeds it to you for the rest of the game. If you spec wrong at the start, screw you.

Patron work orders are really stingy. Burn 12000g of mats just to get a bag and 10-30 acuity? No thanks. (I will spare you my storm dust rant but I believe other professions have it bad as well).

The whole system is so damn opaque. Oh my god I simply can’t work out the relationship between inputs and outputs.

  • Who can tell me how much extra skill I get when using higher quality reagents? To see the difference I need to have both levels of mats in my bag in order to compare them.
  • Concentration required is not linear based on missing skill which makes calculating stuff almost pointless. I did some testing and it’s just odd. Eg. At 327 skill, I need 458 concentration to make a Sunset Spellthread. If I add 10 skill, the concentration cost goes down by 5. At 375 skill, adding 10 skill reduces the cost by 18. At 496 skill, adding 10 skill reduces the concentration cost by 2. Why is it like this.
1 Like

I hate it cos i know if i am gonna fully dedicate on professions i burn out and end up quitting again, meanwhile it feels mandatory to have profesions.

Check some online guides like Penguin2gt on youtube if you are willing to learn.

I love the new crafting system.

The only thing I kinda dislike is the moneysink with patron orders.

Dont mind it being a little goldsink, but some orders is insane.

In what way does it feel mandatory? You only need gold and other crafters will get done everything you need.

Even this system i do not understand, which feels frustrating because then i fall behind others.

They made it good. Crafting is like a whole new game since DF and I love the new systems. It makes crafting (and gathering to a point) an engaging system. Instead of old boring “make and forget”. New system also helps crafted items stay relevant throughout the expansion whereas previously it was mostly useful until first raid tier opened and then was dead the entire expansion except for consumables/gems.

4 Likes

Yeah that is fine but as some one that missed an entire expansion because Blizzard refusal to adress Radeon users with issues, i am now struggling to figure out how to use the system.

You’re not the only one OP. I returned for a short while in DF and I immediately gave up on professions. Admittedly Blizz is supposed to make it easier to catch up on KP this expansion via NPC crafting orders but the system in itself is a massive time sink that will be a waste of time and money for majority of players who don’t understand their server’s economy or who happen to compete against bots written by chatgtp guides.

TWW professions seem to be the same exact turd from DF with few QOL sprinkles over it, therefore they’re not worth my time and effort.
Like sure, if you have X years of experience in AH sifting and enough time to learn the art of making gold (which will unironically take you longer than understanding economics IRL) you will be happy, because you can make more gold than ever as every xpac further inflates the gold values and modern crafting filters average players from ever competing with you.

Except, crafting in a video game shouldn’t be this convoluted, time consuming and off-putting to the point where I’d rather do overtime in my actual job than play the crafting mini-game.

In my personal opinion the crafting rework in DF was intentionally designed in a matter that would force majority of players to just give up on the idea of making gold via professions and buy a wow token instead.
The fact that they nerfed all passive and raw gold farms in game to the point where your average player who doesn’t sell boosts and carries has no chance of making money without investing thousands of hours into know how behind it kinda confirms my theory, as it’s unironically cheaper (if you include time cost) and easier to just buy gold from Blizzard than to make any from game.

And that’s a problem.

I miss old professions, I miss being able to just choose a profession of my liking, level it up in a less than a week (or in one afternoon if you had the funds to buy mats from AH), get some basic benefit in PVP and PVE like enchants, gems, sockets or engineering tools and maybe make some money on the side from offering my services to other players, crafting a rare mount etc and be done with it.

None of this RNG proc bullcrap, none of the pitfalls and traps of picking the wrong profession or talent tree that you still can’t respec btw. None of the botting, none of stats nonsense. Make it make sense.

3 Likes

This is perfect summary of my experience as well. I had to watch several videos outside the game to semi-understand this system to be atleast able to put work order to get some crafted piece of equipment by someone with max points (that I have no chance of catching up to).

3 tiers of reagent quality seem useless, we could easily have more expensive formulas require more mats. All this does it create confusions and traps for new players, who buy wrong materials all the time.

Thankfully I like gathering so being dracthyr/earthen you can mine/herb a lot of mats and sell everything on AH and buy whatever you want/need instead.

I hope catch up is gonna be treated better in future, more friendly towards new players, just not overdone to much, least keep it in line with what used to be pre dragonflight, do not change anything that works, and only the catchup keep everything else the same unless its quality of life everyone agrees on.

Yep, professions are really horrible.

crafting is now useless for personal usage because you need to plan the item you want to craft 1-2 weeks in advance. But you can loot better during that time and your leveling will become outdated =\

My biggest gripe with professions is that you need to be maxed out to try to get something like ili 593 or similar (and slowly dripping crests), and I’m dropping ilvl 616 on delves. Makes any gear in BS useless.
Why? Does not even work as catch-up gear.

1 Like

From a alt aholic point of view its great, but who go’s thru this kind of crazy leveling unless you are a whale or have to much free time, that time is indeed better spend elsewhere honestly.

1 Like

Prior to DF I had maxxed every profession since vanilla, even being quite geeky about collecting recipes. DF killed it for me and I’ve decided not to bother at all in TWW. I’ll max out herbalism, skinning and mining on those chars that have it but all the mats are going on the AH.

Indeed professions rework was horrible.

They dont give you anything useful for pvp or outdoor activities and you can’t even level them without watching tons of guides.

Complete waste of time.

I seriously hoped they would get rid of those stupid quailty bullcrap, overcomplicated crafting professions and those stupid unusable crafting orders. :face_vomiting: disgusting how professions work since DF. The only part i kinda like is the way you unlock the speciailzations using the knowledge. But everything else is just one big mistake, i hope Blizz will learn from their mistakes really really FAST!