This boss is so Anti-Melee, it becomes almost impossible to heal in that Dungeon on higher Mythic keys with Avenging Crusader and Holy Power. You are constantly forced to retreat from 10 RNG thrown AoE spots, heal 1 target of 4-5 from a Poison (since Holy Pala has no multi-target cleanse) and also avoid the slowing AoE fields that get thrown at you that also deal damage.
It is too much happening in a too short time and that makes me hate this entire fight. I literally can’t wait for this season to be over so I don’t have to play this BS Boss in an otherwise cool Dungeon.
As a melee class I don’t really have a problem with the boss (except that I have to watch out for the tank being at the boss in time after being reeled in)…
Melees are not required to stand at the edge. There is lots of room for them to navigate and still do damage. You need to know where to stand when though. If you don’t, that’s what hurts you and angers the healer.
See, I have as a Holy Paladin a Talent that increases melee attack range by 3y from 5y to 8 yards. And yet I still can’t hit the boss sometimes because the class is designed with mastery around standing close to allies for bonus healing.
So the struggle is between
A.) getting close for hitting the boss to generate resources
OR
B.) standing next to the casters to heal them better
And that in an environment where the mobs on the cliff throw rocks at you that do decent damage and can’t be attacked, the boss throwing around AoE poison every 20s or so and mobs you need to kill dropping down and being your only chance to get resources in case B) if they don’t immediately run towards the boss.
I am not saying it is impossible (but almost instead). It is a very stressful and annoying encounter. And for someone like me who relies on clicking skills because of a limit of keybinds I can work with as a left-handed person, it is near impossible to play well in such a hasty encounter.
Oh lordy, don’t go blaming this on being a leftie. Thats bang out of order.
Also, there is room to hit the boss, always. Hard to sugarcoat this one but if you spent more time looking at the game instead of your mouse on your bars you’d be able to see it more eaily.
Sorry, but that is a -take imo. That’s like saying I shouldn’t look at my feet at all while doing tightrope walking above a canyon so I can enjoy the scenery all the time.
If I look at the action on the screen (that is for the most part indistinguishable anyways to know what is going on due to bad telegraphing), I can’t see what spells are ready and what to use next. If I look on my action bars, I get punished for not seeing the (already badly visible) attacks from the AI.
If I switch between looking at them, it is manage-able, but not very fun either. Also called “stressful”
It is very likely you play with some Addon that alters the UI, but in case you don’t know yet… They haven’t added an option to set up action bar transparency with the default UI. So if you have no issues seeing through your action bars via an addon of yours in use, that’s not my problem for you living in a bubble.
How about increasing the yrds of your final verdict? That should solve part of the problem, plus you have judgement to gather power from afar while aoing the incoming drogbars.
I am not speaking of Retribution. I speak of Holy Paladin (the healer spec).
I use on Retribution the talents for the 20y range and it feels so good. Holy simply doesn’t have that, because Blizzard didn’t think about it or doesn’t want to remove the melee focus so much.
All the factors that you’re claiming make this fight bad are within your gift to fix. But you don’t. That doesn’t make it a bad fight, it makes you bad at the fight. I know its “dah pros” and all that, but palas are managing this on 29’s.
I’m saying you should look at your feet, not your bars and your mouse to see where you’re clicking. (protip, tightrope walkers don’t look at their feet most of the time)
I don’t keep up with hpal but isn’t avenging crusader a poor choice now?
This may or may not work for you but I have a fullsize keyboard and bind to the numpad. 1-0 gives 10 buttons. …/*± are 6 more and I have 4 on my mouse. I also use page up / down and those 6 (so home is freedom for example). It may work for me because I drive the mouse with my left hand and my right hand is good at the numpad because I work with numbers but it gives me 26 binds.
If you do want to improve, you can’t do better than keybinding, its transformational. Just do it slowly, most used rotational abilities first, and so on.
I do relate a bit with the OP. There are small moments to move out. But that is because i play with an almost full melee group. The 29’s are done with a full ranged group. The green crap spawns ~at players locations. That means the holy paladin in those groups have indeed all the space in the world.
But i am not agreeing with it being different horrible than other bosses. There are plays around it. When you coordinate you can stay with the group first on the left side, and on the patches you all move right, and visa versa.
Some mechanics are sometimes easier on other specs, and some mechanics can be really easy on yours. It is what it is.
I had this week a lot of trouble getting my +16 (walked out of it because stuck 1st boss) Brackenhide done on my brewmaster since we had a slight undergeared resto druid and not that much coordination (like defensive 1st frenzy, and potion 2nd). On a hpala you just bov + divine toll every frenzy and nobody notices the whole mechanic.
You are not supposed to look at what you’re to do next, you are supposed to know or even feel it. Having to constantly lookup your rotation is a sign of lacking skill.
And just for clarification: Skill includes the knowledge on when to push your rotation and when to cease it in favor of survival. That’s all the encounter is about.
What you are describing here is nothing special. It’s just the edge between a good and a great player.
Yeah the dungeons in this season suck. I hate Rokmora more as melee btw. I think that one is more anti melee than Naraxas by far. As for Naraxas, ask any player in your group (including DPS) to spec poison dispel if possible. Helps alot. They can dispel every poison cycle.
Invite shaman to your group, ask him to take poison cleansing totem and drop it during acid spit phase (shaman can drop one on every seccond poison phase). Totem will dispell whole party, so basically every 2nd poison phase is free and no need healing.
All shamans path close to poison cleansing totem, so it shouldn’t be a problem for one to adjust. And both ench and elemental are pumping good damage.
I see a lot of people trying to chase meta comps for low level keys, when in reality these super high key pushing meta specs are designed for +28, you don’t need it for +14.
When you gather a pug (especially up to 20) - think what counters do you need for the dungeon, and what each class/spec can bring to help. Don’t chase that magical bear/hpal/sp/aug/fmage comp for lower keys, invite classes that can make your healing easier.
Yeah. And guess why. Because people complained Holy Pala “iS tOo GoOd In HiGhEr KeYs” and that other healers “have no chance” to shine… If people wouldn’t have played so much and exploited every little stat and boost with the class in combination, average players like me could still enjoy the game in their prefered playstyle.
Also blame is partially on Blizzard because they said “we are not looking to change preferred playstyles” and yet they did so exactly.
I even did the math for them in their patch post.
I told them it will be a summarized 20% nerf for Avenging Crusader healing in total. It did happen. Oh guess what? Players like me have trouble now healing a bit tougher fights our way. So much so for “we are not looking to change preferred playstyles”…
I have to use different talents now. People tell me I use the “wrong stuff” and try to lecture me on “doing better”. I could play perfectly fine before the changes, now I sometimes can’t and am negatively affecting other players with it, because Blizzard could not take smaller steps with their changes and see first how they turn out…
But that is a totally different topic. This is about the dungeon and its stressful boss fights and ads.
I really doubt that I would ever be able to manage that. I play lots of different games, all with defaulted WASD controls and if I would change it to something similar to yours, I could also just stop playing games altogether, because I would have to learn keybinds every time I take a longer break before I would even be able to have some fun. It is cool it works out for you here with the numpad. But I won’t try that again. I did in the past and know it doesn’t work for me.
I use keys 1-6 for base abilities, everything else I do click. It works much better for me that way compared to when I started the game. I won’t deviate from that because it is the most similar control pattern I use across several games.
It’s actually a lack of good game design, putting visual cues into the UI to show players with minimum effort when they can use what.
That aside, I KNOW my rotation on every class. But unlike other games, WoW does not give you any reliable feedback visually and/or audible if you can use a skill or not.
You click a skill you can’t use? Your character says “I can’t use that right now” with a 5s cooldown on average. Also it shows up in words as a super tiny text line at the top of your screen, where you aren’t looking at.
In other games, whenever I hit a key for an ability I can’t use, the voice line gets reset and starts from anew without a cooldown or I get a specific sound that states I can’t use that ability, like a buzzer sound or similar.
Even Skyrim has better audible and visual feedback on resources and skills by having flashing resource bars and even an “out of breath” sound file when you can’t sprint at the moment due to no stamina.
But WoW? Oh yeah, your player relevant information is on a Cooldown so it doesn’t get spammed on accident. It is not like sometimes people NEED to hear things over and over again in a very short time to realize in their tunnel vision something doesn’t work.
Also, it is really bad in my opinion that Blizzard doesn’t use Camera border effects anymore for AoE and Debuff display. They did that back in SL on a few occasions like the Dungeon “De otha Side” and it did help to identify if you had a debuff or not. If they would use that in general for debuffs (even before they trigger), it would surely help players to realize “something is not quite right” and check if they have a debuff or are standing in a bad spot or forgetting a mechanic to solve.
In case you need a visual example, that’s a raw image I created quickly of such a screen effect in Blender in the last 10 minutes.
https://imgur.com/a/aruo0H5 (Everything black is transparent)
That’s something I will do from now on in that range of keys. But honestly, imo that shouldn’t be necessary. Having specific classes be bad choices in endgame content is also not good design either. Each class should have their own unique way to deal with the same problem, but all of them SHOULD be able to solve the problem faster or slower in their way.
There are reasons why people complain about “my class isn’t get picked on queues” that are valid and such “certain classes are bad choices for this” encounters are one of the reasons.