Some know and some don’t, but I gotta vent / rant on this one regarding phasing… I encountered the weirdest part of this phasing crap recently.
So Im hanging in Boralus and my friend tell me to go to the entrance near the Inn / weekly quest guy. I tell him I’m right there but I can’t see him - and he tells me he can’t see me either. Let me point out that we are on the SAME realm and BOTH of us have war mode ON.
Im inviting him and poof he gets “transfered” to my phase of Boralus. I mean what the F is going on with the phasing system? So Im phased away from people from MY OWN SERVER and it clearly show that WM on / off doesn’t matter, even tho WM on / off is a phasing system in it self. I mean then what’s the point of having specific server names at all?
Phasing happens in a different way, for example a use of phasing that went wrong…running into tol dagor the other day and I get phased to a place without a portal to the dungeon…
That’s NOT PHASING, this is called SHARDING. There’s a big difference between them.
Phasing is when you finish a quest and the surrounding then looks different than before. For example Wrathgate. After the battle, the npcs are no longer there, when a fresh player can still see the battle.
Phasing is actually a good thing, because you can show the changes in the world when you finish a quest. (althrough not all of them are good, hyjal has some pretty bad phasing for example)
Sharding is what you mean. It’s when a zone get splittet up in many different zones. And yes, many people do not like it; Sharding was recently improved in WoW Classic to cover the zones in a better way at release (because they need to do it; at release there will be far too many players).
But yes, Sharding is far too often used. They shard even if there are only a few people in the zone already, and that’s something that can really ruin wow.
that’s a point of contention…I believe they should avoid things like sharding and phasing in classic, let the servers crash…then it truly will be like classic.
They have developed an idea they call “layering”, which is sharding, but of a whole continent at once, so you should not see mobs and nodes and players appearing and disappearing into thin air, but you may not see players in a different later unless you group with them.
Having said that, I definitely saw at least one mob and one quest giver vanish during the stress test. Of course, it was a stress test, so I don’t read too much into that. I did report it.
They say they will remove layering when the craziness subsides.
I’ll wait for them to remove that stuff before I go anywhere near this version of classic then, I don’t really plan on doing anything with it or spending much time in classic again but I’m more than happy to hold out until they remove junk tech.
I am not a fan of phasing or sharding both of them are still so buggy and unfinished also the thing with some quest givers have when people disappear near them it just looks weird to me.