I have seen THE FUTURE and it is mobile/PC crossplay

so kinda like old armory?? with missions and auction house?/ that was abused by bots and was destroyed because blizzard cant do anything adequately since 2008?

@Op , it’s pretty obvious :slight_smile:
Almost everything that runs on pc will be added to phone in another scaling or something adapted to the phones . Phone is a computer after all .
Your post is like : hey guys it’s raining outside , yea mate we all can see that .

what about MAU/DAU?? silly elf need metrics ^ so that $ ^

To be fair, the big problem for me is how quickly we outpace the open world. This is the main reason daily stuff becomes boring - you just get some bit of gear and you obliterate the entire world and the game simply can’t keep up with the power curve. Shadowlands has the exact same problem, and it might be even worse than BFA in this aspect. The power curve of SL is insane.

As someone who has big hands I dislike action games on a phone. You can’t see much because you cover your screen with your fingers.

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seriously get mobile game design out of my pc games

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oh my you made my day

have a cookie

i totaly missed that info :slight_smile:

now if only they added WoD garrisons to that - one can only dream :slight_smile:

well … cant you afford 1 $ a day though ? i mean … its not money that should matter if you are 12+ year old in this day and age in west.

I have small hands and I hated it… tried it on my partners phone.

No Blizzard I do not have a phone :crazy_face:

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soon we can run wow in a moblile phone :stuck_out_tongue:

For $30 a month I can buy an AAA game, every single month. Not a spanking new one, but an AAA nonetheless. Not worth buying quests in an MMO. $30 a month doesn’t matter, but that doesn’t mean I get to spend it in stupid ways.

Totally. However, this isn’t about making WoW a mobile MMO. Just porting the current game as it is, to be playable in some nerfed way on a phone, so you can do dailies while waiting on a date that’s 30 minutes late. She thought she could get you away from WoW but boy was she wrong.

There’s videos of people on youtube getting it to run on a tablet, but it is incredibly finnicky and weird and the controls look like garbage. So I’m not gonna play it because it’s a miserable experience. I’ll wait for the official Blizzard port.

Who is this “She”?

I look forward to ganking smartphone WoW players in Warmode (DH excluded, obviously, as any mobile App interface will be fine for them).

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im kinda excited for diablo immortal. mobile games can be great. if they do it right, its gonna be awesome.
but i dont believe in cross-platform games. there will always be disadvantage for one of the players. how can raiding and pvp work with all billion skills each class has ?

I don’t think m+, raiding and bgs should be available on mobile. Nobody would want a mobile player on their raiding team and you don’t want to end up in a situation where players resent huge parts of the population. The point here is to just allow you to do world content, get your daily stuff done and not waste valuable PC time doing daily stuff.

so basically, bathroom breaks.

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Genshin Impact was also built from the ground up being mobile friendly, as far as I know, World of Warcraft was not, even the Battle-pet system was supposed to be something you could use a World of Warcraft App to do, but the idea was scrapped due to, I don’t know, the Majority of the Fanbase being PC players?

I like when PC games have mobile tools to manage my PC game, like Dyling Light had this feature to send followers on missions to get items for me, which could be used in real PC game later, or even WoW companion app, it’s very good feature and keeps us connected, satisfying need to play the game by managing your equipment when in work or bus.

I’ll probably give it a whirl too.

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When you started the topic with Genshin Impact, i didn’t needed to read the rest (although i did just to reply better), because this future can never happen.
Let me explain you why:
First and the most important “issue” is the monetisation. Most of these types of hybrid (PC+mobile) games like Genshin Impact, V4, Hearthstone, PubG and so on are very heavy monetised. Basically, the progress in these games depends on how much you spend. The lower the amount of money spent in these games, the slower the progress it is. This “style” of progression is totally opposite to PC games, which is way more faster, therefor most PC gamers will NOT play these types of games.
Second issue is the gameplay/graphics/screen size difference: let’s take mobile rpg/mmorpg as example: the controls will be always the same, no matter what game you play. You will have the movement “pad” on the left side of the screen and 4-6 skills on the right side of the screen. The gameplay, will be always the same and can’t be customized to be complex as WoW for example. In WoW you use 10-15 skills + trinkets, potions, etc, no matter what class you play. That’s a total of 15 buttons that can’t be implemented on mobile. The reason for that? Two main reasons: screen size and control (aka keyboard). On PC you can implement 50 different skills and 50 different button, you can use the keyboard, the mouse to click on skills, the mouse buttons, etc. On phone you can use only the touch screen. The mobility and “fastness” of your reactions as a player on mobile will be severely reduced.
Third reason is investing in cross-play games isn’t so profitable if there is no heavy monetisation. Imagine this: if Blizzard wants to make a version of WoW for mobile, they basically need to make a full new WoW game suitable for mobile. That means a lot of money, resources, manpower, etc …invested. They won’t do that unless they know they can make money from it. They can’t monetise the mobile version of WoW, because it would unbalance and ruin the PC version of WoW and because the WoW audience is mostly against heavy monetisation. So a WoW cross-platform game will NEVER happen.
Just to prevent your reply, Hearthstone is a totally different game. First is a small sized game suitable for mobile, it’s a very simple game (card collectible) and it was easy for them to make it cross-platform with mobile.

Now going back to Genshin Impact, that game is a cash-grab pit. It’s basically a gatcha game, aka roulette/lottery game. All this hype about this game will die very fast, especially that already people started to complain about the game: expensive and aggressive monetisation, low drop rates/chances, etc. Their rating on google play started to drop already, after not even a month since release. Many people complained about UI and control issues, beside the monetisation. And not to mention the flop with the bans they did. There where reports that players who played from same PC/device (for example two different family members) got banned without reason, even if they where legit players and did nothing wrong. And last but not least, it’s made by a chinese developer.
Any eastern game (asian) is not so “well” welcomed in the west. They still insist on heavy grind gameplay and heavy monetisation, thing opposite to western players “mentality”. That’s why all eastern games failed in the west ( BDO, Revelation Online, Age of Wushu, etc).

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