I miss interesting stats and building my character

Bear with me on this one, this is a long story. Over the years we have had a multitude of stats

Hit rating, Expertise, Dodge, Parry, Block, Crit, multi-strike as well as resistances and the occasional proc on a weapon or set bonuses. We had have meta gems, spell penetration, magic damage and well you get the point.

Now i have always been a super casual player but back in BC I played a prot Paladin. My guild at the time asked me to gear up my tank and help them raid.

I was freshly a dinged Draenei at 70 and I fondly remember beginning the gearing up process.

Your first targets you went for was to be uncrushable in raids and make sure you hit your hit cap, block and expertise cap. Thankfully, i was a Draenei and the racial at the time was the 1 percent hit rating aura which made the race interesting and gave you a nice advantage.

What did you do to achieve this? You looked to normal dungeons and farmed them until you were geared enough to start farming heroics.

You would look at the loot table for each dungeon and farmed it until you were lucky enough to get the loot/stats you wanted. If you were lucky you would pull together a dungeon set to gain and advantageous bonus and maybe a weapon stat stick or a weapon with a nice proc with maybe a multi strike or magical damage ability.

Then you could look to professions. I levelled up engineering for the goggles. It was the only way to get an epic helm outside of raids that you could put a meta gem in. It took some work but i crafted it and it felt amazing and lasted.

Putting that meta gem in and gaining that unique bonus made you feel like a god and desperate to get back into dungeons.

In the process of grinding normal’s you were also unlocking the attunements to gain access to certain HC’s so you couldnt just skip them.

Once in HC’s the real work started. You could only gain epics form the final boss and they were hard to begin with until you were geared. Each pull had to be measured and CC and threat were a thing so DPS could just go all out or they would die.

You also had to be fully gemmed and enchanted to gain as much as an advantage as possible and I remember not getting into groups without being ready.

You grind out you HC’s and you get the epics you need or the recipes to craft them. You get uncrushable and you can start doing raids.

Again, you jump in raids you target the gear you need or recipes to craft them and you start to juggle you stats about because you dont need as much hit etc and thats when you start to feel like you’re progressing and you have a sense of achievement and progress.

Then the next tier would come out and the only catch up mechanic was a badge vendor with epics and some recipes on them but you had to farm HC’s to get the badges and it took time and felt great once you started filling in your blues. Once fully epic, less CC was required HC’s became fun because you could pull larger packs.

There was no instant catch up that made progression irreverent and if you were freshly dinged you had to put the same work in to catch up. If guildies were way more geared they had to step up and help you.

Compare this to wow today. Your main stat doesn’t matter as its dictated by the highest Ilvl that drops. You have 4 secondaries that are so uninteresting, crit, haste, vers and mastery.

They removed sets, most enchants, gem slots on items (getting that one super rare weapon in HCs with 3 gems slots felt amazing). They also made professions irrelevant.

You have gear chucked at you left right and centre that it doesnt matter and targeting interesting stats and pieces are gone.

Theres so many levels of difficulty that it becomes tedious and more like a chore because in essence all your are gaining is and ilvl increase you dont actually care about the stats.

There is no character building, there is no interesting sets with cool interactions with talents. Just one talent build and youre done. There is no sense of achievement. The game just becomes a chore just to do you daily grind with no real reason to do dungeons. I think my only interest in raiding or dungeons is for transmog only.

I recently logged back into my Paladin and checked Icy Veins for the what stats i should target. Guess what, it doesnt matter they are all weighted the same and thats so boring. Why would i even bother doing mutliple tiers of mythic plus just for an increase ilvl? I have the transmog, achievements are nice but kinda boring as well.

Anyway, Ret needs haste so you stack haste, you stack a little crit and then its between mastery and vers. Mastery increases holy damage and vers increases all damage, increases healing and reduces damage so why would you take mastery at all if the stat weights are identical?

In my opinion vers is a horrible stat. They should just make that a pvp stat or something or rather than mastery be a damage increase it should have an interesting effect so that you have a reason to juggle the four stats around to build your character.

TLDR- I miss progression and building my character with targeted gear and interesting stat juggling. Despite being casual i want to work for my gear and progression with less catch up and more character investment.

Thanks for reading let the flaming begin!

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Yes, let’s totally ignore that secondary stats are more important than main stats right now, that people need to sim their gear upgrades and corruption made ilvl practically irrelevant for some cases, but keep complaining that secondary stats aren’t interesting :roll_eyes:

Maybe if you weren’t casual you’d know that there still is interesting gearing.

That’s only really true for ret…

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I hope for expertise to never return :unamused:

Why you’re using that argument to prove gearing is interesting?
Your own argument prooves it’s boring and just overall meh.

Main stats might not even exist - they don’t matter. What matter is only secondaries, and currently corruption.
That’s it. That’s current gearing on top of ilvl.

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I wouldn’t call corruptions less interesting than stacking expertise. I mean … how can we compare the 50+ variants of corruptions+ negative effects with 7 hit rating and 4 expertise you 100% needed or were as good as critter on Orgrimmar sewerage.

So much more interesting.

… or not really.

I really really miss this, i think world quests killed that progression.

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It will all come down to simulations, you find your best stats template and then you only pursue them.
And instead of having 1-2 bad stats like now, you’ll have like 5 bad stats.
While sounds interesting, this would bring frustration.
As for procs - we have a lot of them in bfa, we have so much procs, that sometimes they do more damage than main abilities (couple trinkets trinkets, 2-3 essences, few corruptions, potion procs, classes passive procs, etc.).

Huh? How is taking ilvl over everything else more interesting than what we have right now?

I really miss the tiered raid system, where guilds had to gear up through all the raids.

Getting bits of shadowcraft and Dal Rend’s, then moving on to Nightslayer, Bloodfang… it kept every raid relevant as well as the gear from it. Now anything that isn’t from the latest patch is practically legacy content already.

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But gearing recruits was pain in rear end. This is why system was changed. Raiding became more specialised, more technical - so you needed also the gear for it, and this lead to system we have now.

And no, it was not fun to go back to last tier so you could have that extra pro-guy in Nax. Or complete that or this guys tier set. least, when your goal was to progress and move forward and not ‘farm’. farming is boring.

It’s a tough road to follow though.

I don’t think there really is any way to recapture that journey through a progressive raid system (as in Vanilla and the first half of TBC) without alienating a huge portion of the player base. The push for catch up mechanics was started so long ago and is now an integral part of the game.

I think the compromise is Classic - and I think that’s why it works in tandem with retail because they are essentially two different games, or, at least, one game played completely differently.

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It didn’t, they were just renamed. Old heroic are now called mythic, old normal are now heroic.
Also the original post can make an excellent case study for a lecture on “how to nostalgia”.

I can’t even look at my stats properly. All characters, no matter what their role, should have the basic stats, whether they use them or not. where is my str? where is my spellpower? where is my magic resistance?
do I have zero strength? that doesn’t make sense, I can pick things up, I have an auto attack, I can swing my weapon. These are fundamentals of a roleplaying game.



we only need to play classic and it’s easy to point out where the game went wrong.

in classic, you actually had to look a the gear you were getting and make a decision about which one made sense for you. the stats were different for different classes. some gear was for mages, some was for warriors, etc. the stats themselves made sense, they were actually intuitive. I have read about mastery and versatility etc, but they still don’t make sense to me.
okay, my main stat is agi, that makes sense, but then it’s mastery, vers, and whatever else… I can never remember because they don’t make sense.

in any case, I only ever get a choice between one good monk gear or another good monk gear. all that drops in dungeons is monk gear.

we used to get all sort o gear and part of the game was deciding which ones to use. some stats could get worse but some could get better, it was actually interesting and fun.

While more choice and stats are nice, i havnt met anyone in a long time that hasnt either just gone with the higher item level piece, or looked up a guide and just picked those pieces or simmed every piece.

Honestly if the corruptions were not random (and op) they would be a better way of managing gear. Risk vs reward choose what you want stats or a corruptiom effect. Like choosing some rings and trinkets is actually hard due to special effects

It’s just a shame I don’t like the rest of the classic features!

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