I miss Torghast

Crushing vases was the most satifying task I did in there. Haha.

4 Likes

Torghast was a pain because it was a mandatory grind. You had to do it.

The fun was sucked out of it by repetition.

It also didn’t help that the rewards were just at the end and that it didn’t really matter what you did to get there. All the levels did was sometimes prolong how long it took before you got your Ash currency.

Worse was the fact that it was capped for most of the expansion. It was tedious, boring, mandatory and prolonged.

2 Likes

Remember, when getting 60, we had wait for a specific weekly rotation of thorghast floors to open in order to get our best in slot legendary memory xd This was just disgusting by blizzard, and the game actually deserves to be deleted for that expansion. If we never get back to normal player numbers, it’s 100% deserved. This was not long ago, when the current blizzard wow lead thought this was the right decision. Never trust their judgement anymore, always complain if something is annoying for you.

Torghast had its moments to be sure, but those moments were unceremoniously taken from it by Blizzard.

It offered an exciting and unpredictable experience every time you entered.

There were not enough variations on the floors and their layouts. Nowhere near enough.

It’s literally torture hell with no screams. The atmospheric sounds in Torghast are junk. Mostly it just sounds like someone playing a windpipe too close to a microphone.

Until you reached the maximum level of the weekly run and overgeared that completely, then started jumping through it like a happy bunny and then killed all 200 mobs on the floor around a corner by the end.

Torghast never got the difficulty levels it deserved. Except for one case, but that case was broken - the hardest floors were at the bottom… >_>

I did each run in 20 minutes and in the process killed literally everything. I’m not really sure what you’re talking about here. I wish you were right - in the beta there were 72 floors and perma upgrades and whatnot.

Oh, and if I took longer, my score was ruined.

I mourned the loss of Torghast about 2 weeks after it came out, because that’s when we lost it. We lost it when people complained about legendaries and difficulty and it all got nerfed into irrelevance and became the dreaded Choreghast - another cautionary tale about ruining a piece of content by putting in a poor reward system on top of it and then nerfing it to the ground to satiate loudmouthes who are unhappy with the reward system.

I will not miss Torghast. I miss what it could have been, but not what it was.

This is how I feel about it.
I tired it with some friends early on and quite enjoyed it but my friends stopped playing and my gear was poor at first (the covenant set upgraded with anima). So I figured I’d wait for some better gear to give it a go. When I got better gear from Korthia I went back but they’d added a timer and a scoring system that just drained all the fun out of it.
I should have been about fun crazy powers and solving some puzzles. Instead it became a judgement and a rush.

1 Like

Choreghast was a good idea poorly executed, and the fact legendaries were pretty damn expensive for popular classes didn’t help it’s reputation either,also the anima power balancing was as good as the class balancing in general…several specs had no trouble breezing trough it while others struggled unless they found their absolute best powers available. Last but no least, the box of many things, which weren’t account wide…expedition toolkit is basically the same and it is account wide…so at least they learned something
The current “open world Thorghast 2.0” in the Azure Span is okay, at least you are not forced to do it every week

1 Like

Well, they don’t make decisions about what makes people happy. They learnt long ago that selling virtual crack is way easier than selling smiles and rainbows.

Torghast and it’s timegating measures were all designed to artificially extend gameplay as long as possible. They will have measured what lengths the playerbase will tolerate.

If Torghast was freely open and the powers were not gated, then people would reach their power spike sooner, finish the content sooner (which is effectively getting max gear) and swiftly get bored before unsubbing.

Remember, it’s easier to find repetitive content fun if there’s a goal at the end. Once you achieve that goal, there’s nothing really hiding the fact you are doing the same content over and over.

1 Like

XD why do you think they increased the M+ requirement for max gear to 20?

ah yes, this too.
Torghast should have been fun for alts to try out the crazy powers on but the box of many grinds made it too alt unfriend for me (probably for other too).

I don’t like the room designs and athmosphere were terrible and some speccs/classes had terrible power up while other classes/speccs were one shotting things .

If they ever try to use the torghast idea again there needs to be more power ups there wich all classes can get wich are useful.

And for the location the caverns of time would be great as trough alternate timelines and places in time you could use literally every single biome warcraft already has.

But i really hope they dont try it again because so much effort went into torghast and it was just slow, tedious, boring and most terrible of all mandatory for legos

I think WoW would benefit a lot from having a scalable solo/flex dungeon feature; something that can provide a bit of challenge and progression without the hassle of timers and organizing.

Torghast was awful… a feature that might be fun for five minutes but becomes frustrating every new visit… there were so many wrong things with it. e.g. only 2 wings active a week, stupid “flawless” runs that had weird scoring systems, total lack of balance of anima powers between classes making certain spec semi-useless…
And the jailer’s gauntlet… god, getting a group was awful and finishing successfully… even worse - you could get Adamant Vault boss in floor 1 rendering ur run failure at start.
And you had to spam these to get flux.ash whatever for legendaries, so it wasn’t exactly skippable. And some achievements were god awful, like they literally made 1 achievement impossible for 3 patches (prisoner’s concord one)
I hope Torghast never returns in any form ever.

1 Like

And doesn’t have to. I am expressing my opinion as a bystander sometimes. And that is not something that goes against the rules.

If you want discussions only focused around a specific topic, I would suggest going into a debate group at your local university or school or something similar.

I just felt Torghast was a copy-paste of existing content in the maw. It never excited me, it was the same old expect you get to repeat it.

Like most people have pointed out throughout this thread already, the problems Torghast had were all related to the nonsense that was tied to it. Weekly rotation, legendary acquisition, currency farming… All that was BAD!

The base gameplay was really fun. Sure further balance and iteration was needed for some class/specs but when is that not the case with this game!? :face_with_monocle:

More importantly, it was a great location for blizz to test things… Quite a few classes/specs got anima powers converted into more realistic talents. Huge example for us DKs, the talent that gives us 2 charges of Death And Decay… That was a huge win that was very much needed for all 3 specs. That was an anima power.

Yes please! You could theme it over so many different things and keep it as an evergreen system. Fel rooms, elemental rooms, horde, alliance, void, titan, pirate, naga, the list goes on! Imagine, we enter some sort of lobby that’s either bronze dragon timey whimey themed or maybe ethereal, and they just send you around clearing random cool gauntlet runs like TG… No need for RP or story components, just a cool game with endless replayability and fun rewards.

On a slightly different note, Myself and some friends are toying with the idea of this being the successor to M+, it’s got everything we need to work, it just has to be put together properly. That would mean no silly powers though.

1 Like

Said no-one ever.

I hated Choreghast in 9.0, but it did get better later on in the expansion. But I played a druid and shaman in the later patches, and those classes were very strong in there due to healer scaling and fast movement speed (and stealth in the druid’s case). Slow classes were not fun in there.

Wdym? DK was pretty fun in there, if you got the powers for reduced lichborne and that lichborn radiates death coils.

That was soooo good! radiate death coils, reduce the CD of lichborne, buff pet with death coils, heal all the time, buff death coil further by making spawn minions and debuff enemies… Got a screenshot somewhere, I have something like 60 zombies, 4 knights of the apocalypse, a giant Dark Transformation pet following me, frost wyrm summoned all the time even as unholy… Basically we could become the lich king and it was glorious.

Madness - get the Doc to check you out. Torghast-itis.

Me I got Torghast-phobia.