I miss Torghast

I am here to share my deep and profound sadness with you all. As a player of World of Warcraft, I find myself missing Torghast more than I ever thought possible. It may sound strange to some, but let me explain why I feel this way.

Torghast was one of the most unique and engaging features of Shadowlands. It offered an exciting and unpredictable experience every time you entered. The randomly generated levels meant that you never knew what to expect, and the challenge of defeating bosses with limited resources was exhilarating.

I remember the first time I entered Torghast, unsure of what to expect. The ominous music and eerie atmosphere set the tone perfectly, and I found myself on the edge of my seat as I made my way through the twisting halls. The sense of danger was palpable, and the thrill of discovering new powers and abilities was unmatched.

As I progressed through Torghast, I found myself becoming more and more invested in the experience. I spent countless hours exploring every nook and cranny, defeating bosses and unlocking new powers. The feeling of accomplishment I got from finally defeating a particularly tough boss was indescribable.

But now, as I sit here, unable to progress further in Torghast, I can’t help but feel a sense of loss. I miss the excitement of exploring new levels, the rush of adrenaline as I faced off against tough bosses, and the satisfaction of unlocking new powers.

To my fellow WoW players who feel the same way, I offer my condolences. Let us all mourn the loss of Torghast together, and hold on to the hope that it will return soon. Until then, we will continue to explore the other wonders of Dragonflight, but our hearts will always be with Torghast.

Thank you for taking the time to read my long forum post. If anyone else has any thoughts or feelings about Torghast, please feel free to share them below. We are all in this together!

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I dont miss Torghast because they never did anything to update it.

If they had maintained it through the xpac with exciting new enemies and levels and powers it would have been the best feature of the expansion.

I say that as someone who got all achievs in it and it got boring after first tier because they never did anything to add fun new unique quirky powers.

It wasn’t “exciting” and “Not knowing what to expect” it was a copy paste for the entire expansion.

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Fair enough.

Me personally, i did not enjoy it, as i played mostly solo as a tank which translates into slow.

Second thing which i didn’t like was the fact that npc’s had fairly short leash which made big pulls impossible on lower floors, and if let those npc’s reset to the their position then i would not have enough powers for upper floors. :roll_eyes:

Third, RNG of powers was also issue.

It just felt tedious.

Torghy had the potential to be a great fun addition to the game, but due to the nature of its implementation, ended up frustrating the majority of the playerbase.

I hope something somewhat similar gets added later but purely for fun / cosmetic reasons.

Maybe take Torghast , but turn it seasonal
Depending on the seasonal month rotation, different enemies from different expansions offering different rewards
:slight_smile:

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Good proposal, i must say.

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Thank you for your topic. Torghast was top of top-quality gaming content.

Please ignore forum trolls. They are about to arrive. They are fast food-eating tasteless people who disgrace everything they interact with and ruin it for everyone.

Such top-quality. Very skill.

While I didn’t mind torghast, calling it top-quality gaming content is a bit too much. I enjoyed twisting corridors being challenging even more, until that last layer where I got powers that made me one shot anything.

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Twisting Corridors Floor 18 ROFL LMAO. I don’t know who s/he is and I don’t care but the guy in the video is a skilled and good player, who understands Torghast mechanics very well.

I would also like to see videos showing how s/he sweats on the 3rd floor in the first weeks and how s/he worked until s/he got here.

And they arrived. :slightly_smiling_face:

Anyway, I’ll go. Have more interesting things to do than trying to prove realities to the forum trolls. :heart:

There’s nothing skillful about what was going on there.

I didn’t. I cleared it over some hours of playtime divided between 2 days.

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I see. You don’t have to prove your skills to us. Let people love you as you are.

I don’t miss it. Actually, I hate it so much.

Great, due to that ChatGPT video I suspect now always such an AI generated post when someone writes that much in such “suspicious” (fancy)* wording.

:eyes:

*_edit

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I liked Torghast, completed all the achievements there, didn’t play Shadowlands much but when I did, felt like Torghast was a good side game I could work on every so often. Dragonflight missing something like that was a negative to me, didn’t have to be specifically Torghast tho but I enjoyed the game mode.

What is preventing you from going back there?

You are right, this OP seems sus

Yep, me too. I liked it very much - and no, I’m not trolling. I also made a post a few months ago why Torghast system is good for the game. There’s obviously a but coming… BUUUT, Blizzard obviously couldn’t be Blizzard without making two mistakes - both were fixed, bot nowhere fast enough.

  • Legendary materials time-gated - from the get go, they should have just made it possible, that you can earn unlimited soul ash / cinders. There’s nothing worse than waiting 5-6 weeks for an item like your bis one. I understand time-gating story, campaigns, mounts, petc etc. but gear shouldn’t be time-gated. It should only be skill / dedication gated.
  • Rotation of the towers - I remember at the start, people waiting for 3-4 weeks to get their BIS legendary. Not a fair design by any means. Having all towers up at once would solve this issue easily.

Other than that, I loved it. I also think the rating was way better than the start where you just brainlessly stomped everything. It had a sense of ‘mystery’ and ‘danger’, chests were cool, certain bosses were great and Jailer’s gauntlet was top tier for me.

It’s always a shame when you miss a feature. It’s not something I enjoyed and I stopped as soon as I could, it was a chore for me. Some classes seemed to have a lot more fun than others.

I will probably have to go back at some point to acquire the missing transmogs.

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Glad you enjoyed it. To me it was the same scenery over and over again until I could not stomach any more of it. I most definetly do not miss it. The worst part was that you needed it for the legendaries. I really wish it was all optimal.

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:clown_face: :clown_face: :clown_face:

Your baiting skills are admirable I must say.

You are a very stealthy very successful 9/10 forum troll.

Nothing you write on topics is related to it, non of them.

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FFxiv did it better: get in early, no expansion intro grinding, low lvl req, at least in the first palace of the dead, not the sky tower heaven on high. Could have made a mix of that and poe never ending ledge, 100+ layers with ever increasing difficulty. milestone saving points maybe every 10 levels then later every level after 90 since they should get really hard, and rewards AND CHANGING scenery. Would have been a hit across the board.

You do thorgast gauntlets now once for the pets, titles, mogs and then there’s no more fun or gains or prestige. Also the fixed gray doomcastle visual design gets real boring real fast. A million assets and rng elements in the game but you won’t use them.

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Thorghast would have been very very cool, if 2 requirements were met:

  1. Optional player power progression. That means, it should/could have been an optional way of pve gearing imo. The way it was designed was as an additional task for people, who already did (hardcore) pve in groups due to the ilvl requirements. Actually, it’d have been nice, if we upgraded gear with thorghast up to the maximum M+ ilvl for the highest thorghast difficulty. However, no legendaries, or other mandatory things for group-content players should be included.

  2. Less annoying trash, and more “obvious” ways to reach 100% clear. For me, it was very hard to judge, what I exactly needed to get best score. I hated this mechanic, where we had to crush those vases to get some weird currency for the optimal clear percentage.

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