I mained Arms in Vanilla, TBC, and WotLK until the Cata pre-patch hit. This is probably the worst state that Arms have ever been in since 3.4.
The Mastey is reduced damage unless DW is on the target instead of a damage bonus. There’s no baseline reliable way to spread it around. Some of the talents actively oppose each other, and the base mechanics for Arms does nothing to include the self-healing and active resource generation that’s a mainstay of every other DPS spec that the game is balanced around.
The unpruned abilities are a mess. Shield Bock and Slam requires me to go into a dungeon with Prot loot spec and hope for drops. And even after that it requires macros to work and take up a lot of hot bar space.
My lesser geared DH Havoc have had a significantly easier time leveling up than my Warrior ever had. She can pull five mobs with ease, have an elite add to them, and be able to survive. Meanwhile, my Warrior can barely manage three mobs at the same time and have been killed by an elite quest mob.
At the same time my lvl 54 DH went into combat with a lvl 60 WQ elite mob and came out alive, I had at that point overlooked the level of the mob.
I’m not saying I’m right with the way I’m seeing things ATM but the way I see things is that there are two builds for arms, the first build talenting warbreaker, in for the kill and anger management that shines with high levels of haste and deals high burst with warbreaker + bladestorm combo (this scales exponentially with high levels of haste).
The other build is with cleave, deadly calm and ravager which would be less bursty but more consistent multi target damage(and less reliant on haste but more reliant on mastery).
I’m not sure there’s anything wrong with how mastery plays into current mechanics if you consider the fact that the anger management build might be balanced DPS wise against the fact it doesn’t have consistent uptime on multiple targets with the mastery.
One change i’d like to see with mastery mechanics is mortal strike, bladestorm etc. always dealing damage with mastery bonus regardless of wether deep wounds is on the target or not.
Mastery no longer scales your wounds damage, but increases your overall damage to bleeding targets. Honestly this should have happened a long time ago though.
It did. In Legion and no one liked it. This is Shattered Defenses 2.0. That’s all it is and it has the exact same issues as Shattered Defenses, namely that you need to apply it to do max damage.
I’ll admit to that Shattered Defenses looks absolutely stellar compared to the BfA DW and it still has the same issues as Shattered Defenses, only it’s easier to apply.
It’s okay for Mastery to affect the damage that you do since that’s the purpose of the stat, for Arms, however, it affects it so much that the Mastery becomes mandatory. It’s even so mandatory and a part of the specs benchmark performance that at LVL 10 the Arms Warrior spec has it as part of their basic skill package at 8%. Meaning that without having Deep Wounds applied a leveling Arms Warrior does 8% less damage than any other class.
I don’t like the new mastery either. Now rend is also increasing dmg done to target so We have to have 3 debuffs applied (rend, deep wounds and colossus smash) before doing full potential damage.
And in pvp kyrians can get immunity to bleeds with potion
They have imagined issues. I’m leveling a DH right now on Beta and anyone that says that they have issues are soft in the head. Sure, it might be an issue of feel and while the current feel of Arms is loads better than it was post-3.4 it has a lot of game-mechanical issues that only serve to frustrate in the long-term and especially compared to other specs.
Issues that Arms have right now:
No self-heals, every DPS has this and can combine it with mitigation. This artificially inflates their HP. Arms has gone from the highest HP DPS spec to the lower.e
No active resource generation like everyone else has. Instead, Arms has an archaic passive system that was relevant 15 years ago.
Unpruned abilities that only work if you do heavy farming and have extravagant macros.
An intended role as an emergency tank. Yet nothing of the infrastructure that can support this. If you try to tank anything without D Stance you die the moment DbtS ends.
A BASE mechanic that we need for AoE damage that we’ve no base ability to spread in AoE.
Talents that work opposite to each other. Sudden Death and Deadly Calm that has a negative interaction with Anger Management since no Rage is used.
The above two talents working against a base mechanic of the spec since Tactician needs Rage to be used to even have a chance of proccing.
And I could go on for a few more if I gave it deeper thought.
On my DH with Demonic Bite and Elysian Decree, I can pull 5 mobs without issue. If an elite adds I can solve it by using cooldowns. On my Warrior, I struggle even with three mobs, and if an elite adds while I have two I’m dead if my CDs are unavailable.
Reducing the damage you take might be good, never dying is better though.
DH defensives were gutted, leech nerfed (again), the sustain you get is from killing a mob that drops a soul and can heal you. That’s why DH has almost no downtime in outdoor PvE. Not because the class has amazing sustain/defense in combat. You need to nuke mobs, get a kill and on and on.
The only defenses of a DH :
Blur : ~50% evade chance, 20-30% reduced damage for around 6 seconds (don’t remember the exact numbers, my bad).
If you take the leech talent : +5% leech (useless really) and +25% leech in meta (not as good as it was after the 2 nerfs).
So to make the most of it you need a demonic build that has been nerfed in duration (6s now) which overall makes you do less dps (much harder to place a second Blade Dance and much less leech to benefit from it. Or use meta that is on a 4min cd but it’s used for burst in PvE, not for healing unless you’re really in a crappy situation.
Darkness : basically AoE reduced damage with a small chance to evade. Most DH in PvE keep that for the tank to help. It’s static so not very reliable in fights where movement is expected.
That’s it. It’s not better than warriors as you make it out.
Demonic Bite is a talent where Chaos Strike has a 33% chance to shear a Lesser Soul Fragment from the target and absorbing Lesser Soul Fragments heals you for 5% health and grants you 30 Fury.
Elysian Decree generates three Lesser Soul Fragments.
Stunning someone with Chaos Nova has a chance to generate a Lesser Soul Fragment.
Taking the Demonic Bite talent is less of a loss than before for solo play. If you get healed you optimise with Blind Fury.
How come you act as I’ve pulled this out of a certain part of my anatomy when I’m literally experiencing it now?
Do you have an issue with someone having a critical analysis of Arms and you want to blind fanboy defend it?
Arms has a lot of issues as I pointed in my post. None of that is in relation to other specs. It’s issues that the spec has within itself. No self-healing, no active resource generation. When every other spec has one or both guess what the game is balanced around in difficulty. Hint, Blizzard, like any other designer, designs for what the majority have as it’ll affect the most.
When one spec lacks what everyone else has it the one without it is at a terrible disadvantage and dependent on others to make up for their shortcomings in order to be effective.
I thought you were talking about Demon Blades talent. ^^
The talent you’re talking about is Demonic Appetite from the first row, rarely taken even after the change I doubt it’ll be something people will go after. It goes against Blind Fury which is the default pick and Felblade which is the second one people prefer for those playing a Momentum build.
Lesser soul fragments also heal for much less than a soul from a defeated mob/player.
Basically without the soul system and being on meta, DH has no reliable way to heal and that’s fine. DPS classes shouldn’t have crazy sustain or we might just retire healers at some point and go GW2 style.
I do apologise for using the wrong name.
If people ignore it to maximise their DPS for solo play and instead go for Blind Hatred for solo play they’re fools. Never dying will always be superior to high damage. Or as Sir Terry Pratchett put it in The Last Continent:
“You have no chance, these people have a lifetime of experience in killing!”
“I see your point, these people have a lifetime of experience in not dying.” hyper-killer soldiers gets brutally slaughtered
It’s the exact same reason self-healing tanks are nearly unkillable in World PvP once their gear reaches a certain level as the self-healing ensures that they never die.
So if they completely ignore that in content where staying alive gives you the maximum performance they’re balanced? Do you even listen to yourself? This is a ridiculous and vapid statement.
If you do solo content then sure but even I who didn’t do much dungeons and 0 raiding I took Blind Fury+Demonic : you start with your meta form, max fury and can do a lot of DPS (which gave a decent healing before the 2 nerfs on leech).
A dead target is HP saved
But I do understand your POV, I’m leveling a warrior after testing one in PTR and yea they don’t have much defensive. They never have anyway. Still I find it fun.
Even the parry CD is quite insane, it’s basically a mix of Evasion and Blur, but with a 3 mins CD So yeah not THAT great !
And no problem about the name of the talent, I havent played since quite a while and don’t even remember some percentage from my own class lol
I notice the past tense, which means currently on live. On live having, Demonic Appetite is the best talent if you have the trait where Soul Fragments reduce the CD of Eye Beam. If you have anything else then you’ve crippled your own performance.
In SL the difference between having Blind Fury and Demonic Appetite is lessened. A Chaos Strike will shear a LSF, which allows you to use more Chaos Strikes, which increases the chance of CS refunding energy, which triggers the remade Cycle of Hatred to reduce the CD of Eye Beam.
Based on talents alone, no traits, or anything, the DPS difference between the two was big. Now it has been shortened significantly due to the synergistic effects of other talents down the tree.
And I would day that the Demonic talent is better for healing that it was before since you now go Meta when you use Eye Beam so you get the Leech from the Eye Beam.
As many people, as many opinions. All players playing all classes are divided, and saying exactly the same: my class is awesome or my class is bad (just look on other classes forums, ALWAYS you find people saying that). After all, strong of your character is in your hands, your playstyle and your feeling (if you not “feeling” class you probably never be good playing it).
Grass is always greener bla bla bla. They complain from a position of priviledge. I’ve leveled a Warriors, a DH and is now leveling an item level 70 MM Hunter who’s geared for BM.
The hunter is level 50 and had it easier in the intro than my item level 130 Arms Warrior.
If those other classes were forced to compare their class to Warriors they would hopyfully stop complaining. I personally feel like smacking anyone who say that DH Havoc is bad over the head for being spoiled and having a daft opinion.
I can easily deal with five mobs, and with gear, also an elite at the same time. If I pull just three mobs on my Warrior I have to focus in order to avoid dying.