I think I made druid of the claw work for PvP

So first my motivations:
Overall i was very bored and wanted to make DOTC work for PvP as it has some great traits.
I wanted to be a tad bit less squishy too but im already over the versatility cap so there was nothing more I could do as I felt like I could squeeze a little bit more traits and start changing my hero talents to DOTC

I figured that the 4 set bonus + playing Wildstalker im wearing stats that isnt so concentrated on my needs along with the traits of Wildstalker being great as they are they’re making me less tanky than Id like to be.
So I did the reverse: I went full Mastery as a compensation for dropping the 4 set while keeping my 32% Versatility. And I went Druid Of The Claw instead, since the 2 set bonus is insanely good while the 4 set bonus is very meh.
I also wonna add that Ravage also reduced the damage your target does to you by 4% along with buffs to Bear Form defensives and healing.

So lets talk about itemization:

Embelishments:
(Important: Do the Embelishment TOGETHER while crafting the Boots or Belt and the weapon so you dont have to go back and lose time and gold recrafting! Why I put this first and not with the enchants.)
**
Darkmoon Sigil: Ascension on Weapon.
Writhing Armor Banding on Boots/Belt
**
Crafting items:

Algari Competitor’s Leather Goggles - Engineering helm with Mastery.
Algari Competitor’s Leather Bracers - Engineering wristguards with Mastery.
Neck, Belt, Rings and Weapon with Versa & Mastery.
Reshii Wraps - Make sure you CRAFT a Mastery Fiber.

Non- Crafting Items
2x parts of the set, either Hands + Pants or Gloves + Chest- From the Catalyst conversion of PvP gear.
Shoulders & Chest/Pants - from PvP Vendor.
Astral Gladiator’s Emblem / Astral Gladiator’s Insignia of Alacrity.

Gems:
Enduring Bloodstone - Gives you that nice extra 5% dmg reduction when CC’d. Trust me it feels great on a druid.
Versatile Onyx x8

Enchants:

Weapon- Stonebound Artistry
Rings- Radiant Mastery x2
Wrists- 1000 speed.
Cloak- Burrowing Rapidity
Legs- Stormbound Armor Kit
Boots- Scout’s March

Lets talk about talent possibilities:
(heres a link, just remove the spaces)
https:// imgur. com /a/ QsgqBpx
Or go to the bottom of the post and coppy the input.

A contraversial thing about my talents is that I got rid of Incarnation.
Why? Because it pisses me off how I have to use 3 points to get it.
While trying to sqeeze my energy consumption as a compensation with talents like:

[Thrashing Claws] [Moment of Clarity] [Savage Fury]
All while buffing my Tigers Fury and Bites with [Saber Jaws][Carnivorous Instinct]
First build uses Lions Strength for the simple reason that it allows you to be more fluid and spare energy along with your opener must be Bite when possible for the 9% buff to RIP from your 2x set bonus and 8% buff from [Killing Strikes].
Not picking up Moonfire allows us to pick something else on the left Druid tree since [Lore of the Grove] no longer works for us.
Another noticable thing that will swap with the second build (and is present in the current one) is [Strike for the Heart], its a compensation for for losing [Merciless Claws] for [Thrashing Claws]. High flat damage output is important for [Berserk: Frenzy].
But feel free to experiment since 10 sec reduction with the other talent on the spot of [Strike for the Heart] is also very good and I use it at my second Claw build.
Last but not least: [Coiled to Spring], since this is a bite focused build, ive noticed that once Berserk is active lots of points go Over the limit, might as well put them to use.

As for the second build - i find it more comfortable when playing against ranged.

Tips and Tricks:
Adaptive Swarm can be applied before you stealth on yourself. Meaning you get 1x free global once you open.
Adaptive Swarm doesnt just boost your Bleeds it also boosts your overtime healing, and Bear Form Regeneration is exactly that.
Since Killing Strikes is a little buggie, but anyway i always found opening with Tigers Fury kind of stupid. Dont pre- Tigers Fury if you want your Killing Strikes to proc on command!

Ideal opener: Rake → 4/5 cpts → Tigers Fury = Ravage = 8% agility + 4% haste + 8% agility → Feral Frenzy → Rip.
Burst Opener: Just Add Berserk a moment before you open with Rake.

Shadowmeld is great for this build since it resets Killing Strikes.

Another favourite opener of mine:
Incap Roar → Tigers Fury → Rip → Shadowmeld + Rake (chances are pretty high for trinket here, so you can re-stun with Maim into whatever you want, you can even Clone and reset.
Bonus points if you already had Adaptive Swarm active on you or your target.
Dont forget you can always leave Ursol’s Vortex bellow your Cloned targets for the most secure reset imaginable.

We can now Bear it:
Lets talk about the defensive benefits of this build.
First of all Ravage reduces 4% damage our target does to us.
Second Bear Form reduces 6% extra magic damage taken which is huge since 90% of the damage taken is magical for some reason…
Frenzied Regen Buffs our Stamina by 10% meaning we get to heal more with it since it heals % of our current health.
Shapeshifting into Bear heals us for 10% of the damage taken over the last 8 seconds for 6 seconds, which BTW works with Adaptive Swarm.
You can powershift into Bear Form for extra benefit while with it with Cancelaura + Stampeding Roar or Incap.
We are no longer stuck in Bear Form since we keep our armor and stamina for a few seconds along with Frenzied Regen does NOT get removed once we exit Bear.
And Frenzied can be used in Cat Form.
Dont forget about Heart of the Wild and the extra stamina and stack of Frenzied Regeneration it gives.
Combined with Adaptive Swarm, the pvp HP giving trinket and Renewal, you can be back on your feet even when you’re getting trained.
Dont forget Barkskin does increase healing too.

Negatives:
-No Roots with Ursol Vortex
-No restealth unless Night Elf
-Benefits the most in melee range, meaning Evokers are your worst enemies now since you have no uptime on them. (thats somewhat what i tried to fix with the 2nd Druid Of The Claw build)
-If someone interrupts your build up you can easily lose these short buffs you get from set bonus and Ravage.
± You dont get stuck in combat for ages because of the Wildstalker Proc thingie but you also cant interrupt caps and keep others in combat.
-Slower build up and more prone to energy starvation at times
-4 % healer buff and 8% healing crit on periodic healz = gone.

Links to builds:

Build 1
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Build 2
CcGAkuH5GdQpDrgY32rlVGnyqBAAAAAAmZbWGziZGzMmtxgZmZegZGAAAAAglgZzAzMTNjZzsMzMLDDDAAAAAAAGAAQAamlZbmZbmlZWa2mZbBGzAYxMYA