I think Raid Finder should be added into Mists of Pandaria Classic?

As a solo player that wanna raid whenever i really like to and not waiting hours for a group to fill up i think raid finder should be back.

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No one wants it deal with it. Go back to retail if you want to use Raid finder

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theres no good reason not to

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Aside from it being a tedious mandatory chore, you mean?

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People are already getting more and more anti-social as it is.

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Is what way is it mandatory?

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The megathread from a couple weeks ago shows that everyone wants it. You know it well because you were there. No matter how many times you repeat a lie, it’s still a lie

MoP is a retail expansion you dumbаss

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I’m with this one left on low population realm and LFR, that is cross-realm is the only way I can experience raiding, so yeah, motivation downer. I strongly suggest Blizzard to fix whatever they broke and put LFR back there.

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Meaning LFR will change nothing.

LFR was in MoP what are you talking about. That’s an absurd argument.

Anyway LFR should be in MoP because it should be like it was, what’s the point of classic if everything is changed?
Blizzard is deadset on doing those celestial dungeons where you get LFR equivalent gear and its much quicker and easier so what’s the problem with adding LFR back?
People will gravitate to farming celestials and people will do the occasional LFR for fun.
Blizzards argument was nonsense. Raiding albeit not hardcore raiding, was the MAIN focus of the main playerbase back in MoP. I know this because I played it, obsessively. And I mainly did PvP, while doing some lfr, some normal raids, very rarely some heroic raids like SoO towards the end etc

They have some ulterior motive for not putting LFR in and I don’t know exactly what, but SOMEONE is changing things that shouldn’t be changed to suit themselves and their own whims at blizzards classic team.
Whoever it is needs to be fired.

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No one wants to do LFR It’s a complete and utter cluster. Even Ex Dev’s that made the system have come out and said that it was a mistake. If you wanna play LFR slop go play retail

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You’re right that LFR was part of original MoP. No one’s denying that. But its removal in Remix and now Classic isn’t random or absurdit’s intentional, and honestly, it’s a positive change for the health of the game.

LFR in MoP had serious downsides that became obvious over time:

  • It gutted the sense of progression. Players would do LFR, get carried through bosses they barely understood, and then think they were ready for Normal or Heroic. This flooded real raid teams with underprepared players and burned out raid leads.
  • It became mandatory for progression early on due to tier bonuses and trinkets, even though the content was soul-crushingly easy and anti-social. It wasn’t fun, it was obligatory busywork.
  • It eroded server identity. Back in Wrath and early Cata, your reputation on your server mattered. After LFR, everyone became interchangeable, and pugging became anonymous and forgettable. Take a look at the Dungeon Grops now, kicking is getting absued for anyone who isnt performing and it is abyssmal experience there too.
  • It trained players to expect rewards without real effort or coordination, which just diluted the whole raiding experience.

Yes, Celestial dungeons give similar loot, but they’re faster, more skill-based, and actually encourage group coordinationwithout the illusion of being a “real raid.”

Classic is meant to be a streamlined, time-limited version of MoP focused on fun and progression, not re-creating every mistake 1:1. Blizzard didn’t remove LFR to spite anyone they did it to encourage social play, server interaction, and meaningful group content. And frankly, it’s working.

Classic is about spirit, not just copying every mechanic that existed even the ones that actively damaged the community.

If you had fun in LFR back in the day, that’s valid. But wanting it back just because it was there before ignores the reasons it was bad in the first place.

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RF was massively popular during MOP, for all its flaws it would probably be a positive thing, it allows non raiders to progress the legendary questline and in order to raid in Siege of Orgrimmar you pretty much have to have the cloak, so they will have to provide some solution towards this.

My guess is they are going to have to add some janky workaround or catchup system for the legendary questline to account for LFR being missing. It’s not that you need LFR, just that getting raids to go back to old tiers to farm legendary cloaks for new/returning players is gonna be rough.

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If you want a difference experience that’s fine but you don’t want MoP.

You want Retail or Classic+

Your argument about server identity is nonsense. In classic that started to fade with sharding and then died with cross realm content and LFG.
No one knows anyone anymore since TBC and WOTLK. This is the same for back then too, not just classic, long before MoP came out. Pretending like this is something that needs to be protected in MoP is utter insanity.

Hell even in classic 2020 your reputation didn’t matter at all after phase one. Only if you were one of those well known annoying gankers in booty bay and theramore and outside instances etc being the only exception.

" Blizzard didn’t remove LFR to spite anyone they did it to encourage social play, server interaction, and meaningful group content . And frankly, it’s working."

There is no way you’re not trolling. People queue an LFG and leave without a word. People just join normal pugs and do the exact same thing. Disappearing like ghosts.

What fantasy land do you live in? I’d like to experience your fantasy land ideals but it’s just not accurate.

As for LFR to normal, the alternative being the SAME players having NO raid experience at all and then joining normal raids and messing it all up because they don’t have experience of normal raids. The things you say make no sense.

The effect of people joining a normal pug from LFR thinking they know what to do is the same as people joining thinking they know what to do without LFR, the best you can ever hope for is that they never even begin in the first place and thus have less bad players to deal with and less pool of players to recruit from.

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This never happened, was not a thing at all. One scenario is players learn a simplified version of the fight in a low pressure environment, the other scenario is they don’t do that and they go in completely blind.

I’ve raided Mythic plenty in my life and was an officer in said guild. LFR existing has little to no relevance in relation to what you’re saying, and if anything it’s a minor positive as a stepping stone for players who intend to use it as a learning tool before stepping into normal.

This is massively overblown and false. While there were some minor incentives to do LFR, the content was gated weeks behind the standard raid release, any raiding guild would have normal on farm before LFR opened up fully, most good guilds would have cleared normal before LFR first wing was even available the week after a patch.

It was part of this problem, but only one cog in the machine and it’s irrelevant now we have mega servers and layers where server identity is non-existent already.

LFR in MOP is probably harder than some Classic/TBC raid bosses and comparable with Naxx 25, Obsidium Sanctum or normal Trial of the Crusader in WOTLK. LFR does dilute the raid experience, but this is funny in the context of extremely easy Classic with 1 button rotations and easily tuned bosses with no mechanics.

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I disagree with a lot of your points here, and I think you’re downplaying how LFR really affected the game and raiding culture during MoP.

:point_right: “This never happened… was not a thing at all”

You’re saying it wasn’t a thing that players used LFR as a stepping stone and then jumped into Normal thinking they were raid-ready? That’s just not true. Anyone raiding in MoP at the time, especially as a raid leader or officer, will remember the constant flood of applicants with LFR gear who assumed they were ready for Normal just because they had seen the bosses. In reality, LFR fights were so watered down that they didn’t teach real mechanics at all. A ton of Normal raid wipes were caused by people saying “I did this in LFR” and then face-planting on mechanics they never actually dealt with there.

“LFR existing has little to no relevance”

This completely ignores the meta of the time. In MoP (especially in Throne of Thunder and early Siege of Orgrimmar), progression guilds were heavily incentivized to run LFR early in a patch for:

  • Tier bonuses
  • Trinkets
  • Set filler pieces
    This happened even if the content was gated because even partial access to powerful bonuses mattered. This led to raiders being forced to slog through mindless content just to stay competitive. That’s a bad design. Blizzard even acknowledged this and started adjusting drop rates and bonus structures later because it became a problem.

“Any raiding guild would have Normal on farm before LFR was open”

That’s true for the best guilds, but not for the vast majority. MoP had a wide spectrum of raid skill levels. Middle-tier guilds (which made up the bulk of raiders) were not steamrolling Normal in the first week. For them, LFR opening up meant an easy fallback for loot and felt required.

“Server identity doesn’t matter now due to megaservers”

Exactly. And LFR was one of the key catalysts that started the erosion of server community in the first place. You didn’t need to build a reputation, form a guild, or learn to communicate you just queued up, were matched with 24 randoms you’d never see again, and face-rolled content. It trained a whole generation of players not to socialize, and that impact still echoes today. The megaservers you’re talking about are a symptom of that cultural shift not an excuse to keep a bad system.

“LFR was harder than Classic/TBC raid bosses”

This is a weird comparison. First, most Classic bosses are easy now because the game and its community are optimized that doesn’t justify MoP LFR. Second, just because LFR had more visual mechanics doesn’t make it hard. The fights were tuned forgivingly, and success required very little from the average player. There was no pressure, no need for voice comms, no accountability. That’s why people AFK’d through it and still got loot not because it was mechanically tight or demanding.

Watered down fight experience vs no experience at all? Guilds weren’t recruiting from LFR and LFR players weren’t using it as a stepping stone. LFR players stick to LFR, by and large. There was no influx of recruitment from players who learned to raid in LFR, and this is a completely fabricated issue you have made up.

The bulk of recruitment came from already experienced raiders from past expansions and people looking for what LFR couldn’t give, there was a clear divide.

You missed what I said though, it was irrelevant because it was gated to the extent that any dedicated raiding team already had the content cleared and/or on farm before LFR was even fully open, it played no real part. And in any case, it has been replaced by slightly more difficult versions of easy dungeons, which would still cover the “mandatory” by your definition.

The optimisation or player skill is irrelevant here, we’re comparing difficulty like for like, MOP LFR was comparable difficulty to some older expansion raids/bosses. It’s only “easy” when compared to the higher difficulties of the same content, or modern content as a whole.

Again, its absense from MOP reprisents a lack of commitment to provide a genuine authentic experience.

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I would prefer to do LFR than spam dungeons. I play classic to get away from the trash retail mechanics and now we have them in classic.

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“Watered down fight experience vs no experience at all?”

You’re framing this as if LFR was some kind of soft tutorial that helped players graduate into real raiding but in reality, it actively misled players. LFR taught wrong habits, not just simplified ones. Mechanics that were ignorable or auto-handled in LFR became lethal in Normal/Heroic. So players didn’t come in “green,” they came in confident and wrong which is worse for progression and for raid leaders trying to teach mechanics from scratch.

Also, the idea that “LFR players stick to LFR” might sound nice in theory, but in practice there was constant crossover. Players did LFR, got gear, then tried to pug Normal. Guild apps came in from people linking their LFR kills, thinking they were raid-proven. Was every guild recruiting from LFR? Of course not. But to say there was zero impact is just false.

“LFR was gated so it was irrelevant to real progression teams”

This is true only if you were in a world-top or server-top guild clearing Normal/Heroic in week one. For the rest the majority of raiding guilds that wasn’t the case. Early trinkets, 2pc bonuses, and even off-pieces from LFR were valuable upgrades in week 2–3 of a tier when Normal wasn’t on full farm yet.

And Blizzard themselves acknowledged that it was a problem:

“We understand that forcing players into LFR for set bonuses was not ideal,” – Ion Hazzikostas, during WoD dev Q&A

They began adjusting tier acquisition and bonus drop rates because the competitive pressure was real. You’re dismissing something the devs explicitly tried to fix.

Also: Saying “well, now Remix has slightly harder dungeons” proves the point — Blizzard replaced LFR with something less passive, more social, and shorter. That’s not an argument for LFR — it’s an argument that they knew LFR sucked and made something better.

> “LFR difficulty is comparable to Naxx 25 or ToC Normal”

This doesn’t make sense in context. You’re comparing raid bosses from 2008–2009 to auto-queue tourist mode from 2013.

By MoP, boss design had evolved significantly with real mechanical expectations in Normal/Heroic, while LFR remained built for near-AFK players. There’s footage and logs from SoO LFR with over 15 players dead by the end of fights and the boss still dying. That wasn’t the case in Naxx 25 or Trial of the Crusader Normal unless you were truly undergeared or clueless.

If we’re being honest: LFR had the appearance of raid content without the mechanical weight. It was designed to let non-raiders see the content not learn it.

“Its absence from Classic represents a lack of commitment to authenticity”

This argument ignores that Blizzard has made it clear Classic would not be a carbon copy. They’ve stated multiple times that they’ll make changes when appropriate to improve experience especially for time-limited events like Remix.

LFR was a philosophical shift that marked the beginning of retail’s “queue-and-shut-up” design era the exact thing Classic was made to push back against.

Removing LFR isn’t breaking authenticity. It’s restoring the spirit of what WoW once was: social, reputation-based, and cooperative.

It should be, more options is healthy for game

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