First of all let’s start with the good:
1: Ret paladin gained utility, range, defensive options.
That’s about it for the good
Here’s the bad
1: Ret currently suffers from one of the biggest discrepancies between aoe and st spec.
I lose 20% + of my st damage by going m+ spec, that is frankly higher than most specs, the st cost for aoe is absolutely massive, unacceptable even.
2: The gameplay didn’t improve much if not at all.
A few good things added, i like the crusader strikes auto attacks, but empyrean power proc rate is too low for it.
I didn’t dislike seraphim, but also didn’t like the holy power cost, they could have just removed the cost and it would have been fine, there was also literally 0 reason to remove the passive proc.
Exorcism was awful, glad that’s gone, they could have just made exorcism replace boj, and make it do aoe, but that’s basically what boj does not.
Divine purpose nerfed.
The worst offender by far is the removal of woa reset though, that is just an awful decision. For a couple of reasons:
1: Woa reset meant less wasted boj procs
2: Woa reset gave you a way to immediately use a holy power spender after
3: Woa reset closes the discrepancy between aoe and st builds which is one of the problems i pointed out above
4: Woa reset provides a more fun combat than what boj alone could. It also gives you access to those wow moments where everything procs, you do a lot of damage, use loads of holy power spenders, and most of all, it’s reliable. It’s not an unreliable proc because it happens once every other boj reset, with a 50% chance, or once every third or so. So it’s extremely rare to feel starved of procs even with 35% chance. If you disagree you’re frankly wrong on this one.
Woa reset was one of the coolest things added for ret.
What was it replaced with? A 30 sec cd static woa, that does more damage if you use seething flames and truth’s wake. Such WOW. Sarcasm by the way, i think it’s boring as hell.
People rail on rng, but frankly speaking, a spec with no rng is a boring spec.
You need rng in a spec in order to make it fun, and not static, the trick is to not make the proc too unreliable, like imagine if a proc would do a billion damage, but only had a 1% proc chance, that’s basically bad rng. Or remember the old roll the bones? The one in legion? That was also bad rng.
I see this everywhere, even on other specs. For example, people even asking for the removal of stormstrike reset, and to bring back a more static rotation where you just press abilities in the same way over and over. Just completely clueless takes, and i hope that people who think like that will never become game designers, because you haven’t got a damn clue.
If not rng you need at least some form of cd reduction, like fury does. Not as much rng for fury, but still has a nice gameplay loop because of the cd reduction from anger management, which gives you a nice feedback from doing your rotation correctly, which also means much higher rage generation, while still having a decent level of rng provided through certain talents.
Anyway, there you go, ret rework is not as good as you think. Certainly not from a gameplay prospective.